Hex A Day:
The Sophontic Principalities
Hex a Day uses Twitter to offer daily site-based adventure seeds for your favorite fantasy RPG. Its second excursion was to the Sophontic Principalities, which you can read about right here.
The Sophontic Principalities lie to the east of the Sea of Vipers. There, the Gods of the Four Seasons have imbued the lands with discordant consciousness that manifest as prime and antiprime—conflicting principles of rulership—while demons have awakened magic itself, turning spells into feral, semiconscious entities that plot escape from the minds of their masters.
The Sophontic Principalities
Map created using Hexographer. Click here for the full-sized image.
Setting Elements
The Sophontic Principalities are intended for use with nearly any fantasy role-playing game.
The Gods of the Four Seasons
Once, the spirit-gods of the White Ziggurat Age ruled from their gleaming citadels, but that was long ago. Their descendants were shaman-philosophers, survivors of an age of brutality after the fall of the White Ziggurat, and they wanted only the peace of eternally-dreaming sleep. They identified themselves with the seasons and, using complex astrological magic, became gods—but their followers would not let them rest. Endless prayers still irritate the Gods of the Four Seasons, but they know they cannot rest, lest newer gods, demons, or devils supplant them.
The Summer Gods
Gods of the Nomads The Summer King God of Orators The Honeytongue The Summer Queen Goddess of Painters The Mosaic Bride The Summer Knight God of Berserkers The White Dancer The Summer Sage Goddess of Inventors The Burning Door |
The Autumn Gods
Gods of the Artisans The Autumn King God of Statesmen Father Jigsaw The Autumn Queen Goddess of Musicians The Peerless One The Autumn Knight Goddess of Tacticians The Girl in the Tower The Autumn Sage God of Geometers The Compass |
The Winter Gods
Gods of the Merchants The Winter King God of Inquisitors The Cold One The Winter Queen Goddess of Poets The Jam Maker The Winter Knight Goddess of Slayers The Black Dancer The Winter Sage Goddess of Scribes The Black Hydra |
The Vernal Gods
Gods of the Farmers The Vernal King God of Agitators Old Greenfire The Vernal Queen Goddess of Dancers The Hurricane The Vernal Knight God of Athletes Father of Horses The Vernal Sage God of Physicians The Answerer |
The Demon Princes
Other powers besides the Gods of the Four Seasons manifest in the Sophontic Principalities. The three great demon princes—Daxane (Flood), Vulio (Rain), and Agamah (Dust)—command cultists and secret armies.
The demon prince Daxane (Flood) was torn to pieces eons ago, but his distributed consciousness continues to exist in his fragments—and in the Sophontic mercenary companies that bear his name.
Flood's body parts are scattered across the Sophontic Principalities and beyond: Horn (Hex 1504), Eye (Sea of Vipers Hex 3826), Tooth (Hex 0904), Claw (lost on the Astral Plane, see The Nautilus of Memory and Dream), Tail (Hex 1104), Tongue (Hex 1808), Skin (Hex 6310), Heart (Hex 3003), Bowels (Hex 0726), and Sting (Hex 2526). Reassembling Daxane would be a catastrophe for The Principalities and the whole world.
The demon prince Vulio (Rain) exists as the not-so-secret animating force behind the spells of the Sophontic Principalities. Unable to influence the world directly, his essence has leaked into magic—both arcane and divine. Fortunately for the Principalities, the more powerful the spell, the more willful it is, meaning that Vulio can only spread chaos, not rule directly.
The demon prince Agamah (Dust) represents a future that must not come to pass. He has little influence on the Sophontic Principalities, focusing mostly on Gandavor to the North, but his dread presence can be felt in every cracked biodome or fallen star-vessel scattered across the landscape.
Principalities and Other Regions
The Sophontic Principalities contain fifteen true principalities as well as several minor regions.
The Principalities:
The Principality of Belbulo. Famous for having no antiprince…or so all the primes have claimed.
The Principality of Con Mordu, the Pageant-Land. A wild principality haunted by ancient forest spirits trapped in an eternal game of hunter and hunted.
The Principality of Dweneris. A halfling kingdom ruined by centuries of drought. Gods shun this land. The normal sun will not shine; instead, a cruel red star blackens the hills.
The Principality of Echevari. Part of The Oathlands, where having vassals and swearing oaths grant divine power. An experimental testbed for the Gods of the Four Seasons.
The Principality of Hidrian, new kingdom of the dwarves, ruled by a sentient economic principle called Skult.
The Principality of Hlur. A broken divine law tablet has created a land without restrictions on cannibalism. Now beasts and mortals stalk and eat one-another to gain power.
The Principality of Morrd. Here, hill tribes wage endless war against the Prince in Tatters while a decadent court robs the peasantry.
The Principality of Noswesket. Ruled by the last of the shedu; a land of red brass and clay bricks despite incursions of modernity.
The Principality of Pashanallo, famous for its train tracks and the nature spirits that want to destroy them.
The Principality of Scolta. Barbarian-haunted wilderness marred by millennia-old proto-elf biotechnology that never works except to spread plague or metamorphosis. The "prince" is elected by a council of greedy and lawless warlords.
The Principality of Skotos Vah. Ruled by a living divination spell that lives on the moon and that forgives all sins of those who act in its name. A land of mercurial order.
The Principality of Szaldár, the Land of the Marriage of Death and Hell. Primes of Shapeshifting and Necromancy swap power every 13 years. Except it's Year 15 of the Prince of Death, who wants the living out of his capital and onto colonies.
The Principality of Thann. A land obsessed with geometry and geomancy, terraced down to the square foot to maximize arcane energy. The land is so efficient gods can barely enter.
The Principality of Zadnicz. A war-torn and impoverished land ruled by Prince Zadnic, a half-phoenix who ages, dies, and is reborn every year. Zadnicz is invaded every spring when their prince is too young to defend his realm.
The Principality of Zycander. Ancient wind elf kingdom meticulously cataloged and labeled by an extradimensional scholar.
Other Regions:
Bantos Peninsula, a desert spur jutting into Lake Luoma. When not washed out, Three Demons Road takes pilgrims to the Summer Temple.
The First Lands. Part of Zan Zelzabar (the old and exhausted shared kingdom of the elves and dwarves) ground down by millennia of dwarven excavation. Now endless heaps of rock, rubble, and rusted-out engines.
The Fuchsia Garden. Alien flora planted by the halfling rulers of Dweneris to stave off the march of the red sun. A scrubby, predatory landscape of flytraps, pitcher plants, and eusocial insects.
The Regency of Ithis-Laht. Prison-kingdom of the exiled ifrit Summaeon Laht, a religious visionary and would-be usurper. Mishandled forced relocation of the Echevarian locals has created a peasant insurgency called the Flamebreakers.
The Jackal Duchies. A sprawling cityscape of iron gates patrolled by jackal spirits that enforce arbitrary location-based penalties barely understood even by seminomadic locals.
Greater Pwar. The earth here is considered unholy and unclean–indeed, walking it for too long brings misfortune. The natives build bridges, raised roads, and the highest towers they can manage. Fallen towers dot the landscape.
The Oltos Treaty Zone. Claimed by two principalities: Hidrian and Szaldár. Human expansion has frayed the peace treaty as humans push out native dwarves.
The Transverse. Recently recolonized but unclaimed desert transported in from some desolate world in exchange for a once-thriving land whose prince betrayed Elaionon, Archdevil of Mercy.
The Reach of Zesh. This guild-ruled city-state, largest in the Principalities, claims as much territory as its warring mercenary armies can control. Governed not by prime and antiprime, but dozens of guilds…and their ambitious, semicriminal antiguilds.
The Disunited Companies
Neither the prime nor the antiprime of a principality is allowed a standing army, and though this rule is observed more in the breach, most princes of the Sophontic Principalities rely on mercenary companies. Members of these companies, which are named after both a god and a fragment of the demon Daxane, possess extraordinary powers, but the demon energy within them constantly threatens to turn them into insane marauders, answerable to no prince.
The Winter Horn Hussars, Hex 0106. These swift outriders can effortlessly swap between human and horse forms.
The Green Eye Archers, Hex 0324. Loyal to the oni Sheguro. They can turn their arrows into tiny, vicious, biting dogs.
Skin of Autumn Tortoiseshell Troopers, Hex 0618. Near-indestructible, good swimmers, like to launch themselves from catapults.
The "Sinuous Company" of the Vernal Tail, Hex 0731. They wear only a single coiling serpent into battle—their armor and their weapon.
The Autumn Heart Mercenaries, Hex 1406. They can merge with the earth, making their camps impossible to find.
The Summer Skin Company, Hex 2405. They wear moss-covered bone armor; the mix of life and antilife steals healing magic and repels necromancy.
The Autumn Tongue Freebooters, Hex 2407, privateers whom water can never touch. They need small amounts of quicksilver for lubrication.
The Summer Teeth Corsairs, Hex 2426. They fight with giant pneumatically-powered shark jaws, and their flagship also has a big shark jaw.
The Summer Horn Troopers, Hex 2505. They wear rhinoceros beetle armor; their charge attack lets them ignore gravity for a time.
The Winter Tail Centurions (the "Two-Beards"), Hex 2705. Four-armed dwarf mercenaries in symmetric full plate armor.
The Underdragoons, Hex 4032. A brand-new company (less than a dozen members) trained by a werebulette duelist in his burrow-and-strike arts.
The Vernal Skin Company, Hex 4322. Dwarves and gnomes in "submarines" made of semi-reanimated crocodiles.
The Summer Tail Mercenaries, Hex 5229. Permanently hasted skirmish infantry with huge "wings" to vent excess heat. They can't fly, but they can (and must) lash out with a heat blast every few rounds.
The Hexes
The Sophontic Principalities are organized into six-mile hexes. Initial letters indicate the environment type: (D)esert, (P)lains, (H)illy (L)ight (F)orest, etc.
0006 D WALKING SUN, a fire elemental, believes there should be no sky and incinerates birds, angels, and airships out of sacred principle.
0007 D ZICCARDIO, a Devil of Clarity, writes a book on his failed efforts toward the temptation of saints.
0020 RD Seventy goblins drag a faceless idol across the waste, asking anyone they meet if they know where their god's face can be found.
0021 RD In her shard tower, dwarf mage ABLO KENGA works to create a mirror golem from mirrors driven to suicide by the loathing of vampires.
0022 RD A gnoll augur with stone hands burns books to read prophecies in the smoke. She will pay anything for spellbooks.
0023 RD OLUS PIKE, half ogre, half unicorn bandit chief with 23 bandits and one vampire unicorn. His horn has the power to cure disease.
> West of the Sophontic Principalities: The SEA OF VIPERS, Land Haunted by the Word-of-Serpents, Ruled by the Five Technogogic Thrones.
0024 RD Skeleton women pregnant out of wedlock flee, some with skeletal infants, to hide their shame from their vampire patriarch.
0106 D Winter Horn hussars set to guard the road practice cavalry maneuvers on one-another, using magic to turn half of them into horses.
0107 D Halfling pilgrim WAN LA explains we should climb towers and wait of our own free will before brain parasites make us do it anyway.
0120 RD Blueprint. The device it purports to build changes based on its location, becoming more boat-like near water, winged high up, etc.
0121 RD Eusocial halflings sharpen their poisonous kick-knives as they prepare to hunt TANGLE CHILDREN.
0122 RD Incorruptible carcasses of slain ice dwarves are valuable refrigeration tech; last two ice dwarves compete to corner the market.
0123 RD Kaiju Sphincter Terminus B. Tower of the Riven Flesh. Redoubt of the Stormwise Crone. Gift shop.
0124 RD Remains of a huge ruined tank. Overrun with kobolds who have discovered how to build revolvers, grenades, and helmets with spikes on 'em.
0125 RD Nest of TANGLE CHILDREN, humanoids made of dwarf beards and stolen flesh, pick their way through a quarry full of forgotten machinery.
0204 D Winter Horn destrier accidentally turned into a human flees captivity; eats only oats but otherwise brave and aristocratic.
0205 D DACA, cleric of the Summer King, wears the Golden Hat of the West, marked by astrological signs of endings and hateful sea creatures.
0206 D Arcane pilgrim and radical republican HALCAR MENX claims his spells are eligible for suffrage and harangues passing mendicants.
0219 RD Huge, flightless, cave-dwelling ground bats boil out of a cleft in the earth, fleeing a blue dragon.
0220 RD 49 spiritually compatible ettins (followers of the demon DAXANE) seek one more to create a hekatonkheire able to challenge the gods.
0221 RD The PEACOCK OF SCREAMS, a metal peacock with mouths instead of eyes, hunts for replacement parts. (Teeth are replacement parts.)
0222 RD The PHARYNGULA, a gnomish research airship with a pneumatic brain. The brain has airsickness and the airship cannot lift off.
0223 RD Vengeful dwarf widow wants to unleash the RED FLENSER, demonspawn of Vulio, which can be summoned by cutting open any albino wolf.
0224 RD Two elves who each claim to have invented serif typeface prepare a duel to the death with poisoned backgammon pieces atop the road.
0225 RD Increasingly samurai-like samurai-faced crabs are infiltrating the ranks of the oni warlord SHEGURO, replacing his bodyguards.
0232 P HUHAO BANN pleads that he's lived the same day 99 times and each day the world ends. This is a (very slick) con to rob the party.
0233 P A herd of wild horses, each wearing a different elaborate brass helmet, is visible on the far horizon.
0303 D Elven ANTILIGHTHOUSE spreads a cone of darkness to blind and mislead ships. Within, the SOJOURN GEM turns rivers into train tracks.
0304 D Bleak landscape dotted with poisoned spells, slowly dying. Their extinction bursts are deadly hazards to navigation.
0305 D Devils of Steadfastness sell elixirs that banish the fear of death, sought after by warriors and existential philosophers.
0306 D The BABBLING WAVE, an undead tsunami full of all the false scholars in Zan Veranto University who have died.
0319 RD Lich DILMADDA carried on an upside-down sedan chair in accordance with tradition. Seeks the face of a certain petrified kaiju.
0320 RD 30 ogres gathered in the desert to watch unicorn pit fights presided over by SUNRISE GATE, a deranged cleric of the Vernal Queen.
0321 RD Evoker RAOLDO has built a telekinetic animal collider. Dozens of cages of owls and bears await high-speed collision. No luck so far.
0322 RD RAOLDO's necromancer sister RAHEES has staked a dwarven flagellant across two acres to study the speed of the dwarf nervous system.
0323 RD Exiled dwarf ranger suffers from genre plague. VALTHIM spreads six-shooters, condors, and ponchos wherever he goes.
0324 RD 20 Green Eye Archers of the oni SHEGURO on sphincter patrol. They can turn their arrows into tiny, vicious, biting dogs.
0325 RD Enapods--octopodes with an extra magical limb--swim off-shore, eager to challenge the party's wizard to a wand duel.
0332 P Intelligent bear shaman with a human totem has the cunning of the human, the artisanship of the human, spells of human control, etc.
0333 P Village built on an ancient sprite barrow. 6" wights swarm out of miniature tunnels at night and reap an awful harvest.
0334 P School for spirits trapped in trees during the Age of Bindings who need to be brought up-to-date re: clocks, print, gunpowder, etc.
0335 M Lost Green Temple. The Jade Paradise Box inside holds an emerald that mirrors the beauty of Heaven. Blind vernal clerics attend it.
0402 D GLANT THE PARRYIST--the only tennis player to become better than a brick wall--now sells her services as a bodyguard.
0403 D A ruined mural depicting the parts of the shattered demon FLOOD: Horn, Eye, Tooth, Claw, Tail, Tongue, Skin, Heart, Bowels, Sting.
0404 D Burglar-mage flees with the Jackal-headed STAFF OF RENCUNCIATION allows wizards to become clerics (of the Vernal Sage) of the same level.
0419 RD Cobra lions hunt among the broken rocks and rusted-out machinery. Their roar is poisonous.
0420 RD Fallen saint-champion from the Sea of Vipers hunts for magical people and creatures to turn into heraldry for his magic shield.
0421 RD Kobold offers 100 gp to any who can ride the "gelatinous bronco" for 30 seconds. (It's a gelatinous cube. If you get on, you melt.)
0422 RD Wagon pulled by tired-looking gorgon. Every inch of the wagon (including gorgon (alive) and driver (dead)) covered in red arrows.
0423 RD The TRANQUIL SAGE, a kind spirit created by the renunciation of all a great sorceress-queen's virtues so she might become a lich.
0424 RD Hive ruled by QUEEN BASCAT, 300 bee-people +30 human village women who prefer being bees to being wives to their worthless husbands.
0425 RD Kaiju Sphincter Terminus B. Caravansary guarded by RUKH PHASMATI, a bull-headed red dragon really guarding a githyanki nursery.
0433 P Fallen-star nascent-godlings demand huge quantities of alcohol to prevent their return to the enlightened bliss of the astral plane.
0434 P IX TEROPO, pop 1200. Matchmaker/witch TALCAMA has gotten out of the marriage business to match people with mutually canceling curses.
0435 M Pterodactyl-riding angels who sold their wings for elixirs of faith now believe whatever they're told; often serve local giants.
0501 D PLUCKER ZHANG collects third eyes and keeps them in a sack for when he needs fast enlightenment. Hunted by maimed, furious mystics.
0502 D EXERANZA, astrologer-cleric of the Summer Sage, unwittingly carries a tarot deck that's the consciousness of an oracular witch.
0503 D Naga waistcoat saleswoman; aware of, sensitive to, the irony of her trade.
0519 RD "Wasp men." Claim to be foes of the bee-people in 0424; actually just goblins with poisoned knives and dumb masks. Mean, though.
0520 RD Valisisc, Nine-headed hydra with nine severed heads capped in gold to prevent resurrection; sacred concubine of the demon Dust.
0521 RD Cryotomb with carcasses of slain ice dwarves being looted by tortoiseshell mercenaries after they killed its white dragon guardian.
0523 RD Huge column of seawater contains a kelp forest, several confused merfolk, barnacle-encrusted skeletons guarding a treasure chest.
0524 RD Ogre barbarian THREEB claims she can discover the properties of anything by putting it in her mouth. This, too, is a vile calumny.
0525 RD ULIO, cleric of the Winter Sage, rides for 0521 to corner the refrigeration market. His PEARL CAPE OF THE EAST maps a future empire.
0526 YELM, POP 300. Human mining/scrap town best known for the poison ink made by its (now undead) ex-mayor, used to assassinate wizards.
0534 M The legendary House with Two Windows. Anyone entering this haunted mansion soon finds themselves in the head of a cultist of the demon Agamah (Dust).
0535 M A grieving poetess in a sapphire tower struggles to compose an aubade; an indifferent sun refuses to rise until she finishes it.
0601 D Dust cultist KAZMIRE bears the SKELETON DANCE WHIP, which can lash a skeleton out of a living creature and animate it.
0602 D The PILLAR OF FACES, said to reveal the faces of future saints, has begun to shift, forming a rippling mass of metallic skin.
0615 P PELLUCAR, pop 800. Accidentally touched by an angel, its clocktower has developed stigmata and offers a plan of salvation to clocks.
0616 P D Cloud giant BORSI wears a cape that was the sail of a magical ship. The captain's deranged widow and seagull familiar hunt him.
0617 P Grazing owl-headed deer with luminous eyes that reveal the ethereal, followed by apprentice witches eager to see the spirit world.
0618 P Skin of Autumn tortoiseshell troopers--near-indestructible, good swimmers, like to launch themselves from catapults--await orders.
0619 RD BIRDBONE TOWN, pop 9000. Everything made of bird bones. The world's birds fly here to die. Nearby acid lake popular with alchemists.
0620 RD AMBLOR the science giant wields a mace made of suits of armor magnetically bound. He seeks the godlings in 0433 for dissection.
0621 RD Headless mummy stalks through a ruined arcane crypt. It can see through the eyes of any statue within one mile.
0622 RD Diviner GLOPSER has a book that, when opened, reveals a 3D model of a wizard's tower (current or ruined). The book has 88 models.
0623 RD Three crystalline clockwork women bear the STONE MACE OF WUX, which can destroy any construct. They are tasked with its destruction.
0624 RD Ghostly victims of the lich Dilmadda, tangled in ethereal spiderwebs, pleads for release as spiderwights close in.
0625 RD Halfling peddlar MUXIN sells golden eggs that contain TITAN VINES. Released, they lead to to lost giant castles on clouds.
0631 P Felinoid traveling mouse-aristocrat-remover with pocket guillotine and pamphlet of beastman writings full of republican propaganda.
0632 P MILOS MAWL, Knight of Summer cleric, wears the Golden Hat of the North, marked with star-signs of glory and treacherous insects.
0633 P Viridian Reavers, Vernal Knight fanatics ritually blinded after glimpsing the perfection of the Jade Paradise Box.
0701 D Ranting prophet claims the temple to the south is really the "lost" temple of Summer and the inhabitants are centuries-dead specters.
0702 D SUMMER TEMPLE. Foes of the demon Dust. They want someone to hunt down the MACE OF WUX, which can destroy his mechanical assassins.
0714 P PHESHARA, pop 1200. Gnomes install secret "reverse" switches in windmills to blow airships and flying monsters off-course.
0715 P PHARSHÉ, pop 800. Wizard makes rings that render one's possessions invisible to bureaucrats--some of the most coveted items anywhere.
0716 P University of SHEKOR, endowed by the lich Dilmadda, is busy constructing a mirrorlike underversity for the scholastic dead.
0717 P Gelatinous tesseracts haunt the hypertower of the long-dead metawizard ECTALAON, which is scattered across the continent.
0718 P Sadistic bard ELIASHI crams air elementals into oddly-shaped glass bottles, turning them into exquisite magical music.
0719 P Crossroads. At midnight, hanged rustlers, gibbeted swindlers, and buried witches appear to conduct a bazaar of souls and secrets.
0720 RD Dust-cultist assassin GARA DARTS, famous for her hundreds of throwing knives, is actually nothing but 108 darts forming a hive mind.
0721 RD GORMTHAR THE ASSLESS, a very irate kaiju, permanently half-petrified by 13 medusas. They're in the market for gorgons, cockatrices.
0722 RD Gara Darts' (0720) ancient enemy, an ever-full quiver of red-fletched arrows currently controlling a medusa huntress, tracks her.
0723 RD Mummy has learned the art of replacing his organs with superior versions. He seeks the perfect lips to seduce the poetess in 0535.
0724 RD Ruins of the sorceress-queen DILMADDA's capital, YELM, haunted by the ghosts of the shedu slaughtered to fuel her apotheosis.
0725 RD Dwarf bandits squabble over a shard of the petrified heart of the giant king BANTH--the sword RUST that decapitated the mummy SEDNA.
0726 RD Cyclopes gleefully loot a shipwreck. Tangled in the rigging: the bowels of the demon Flood, which work awful alchemical miracles.
0731 P The "Sinuous Company" of the VERNAL TAIL wear only a single coiling serpent into battle--their armor and their weapon.
0732 P Three giant cockroaches armed with blunderbusses rob travelers and lay eggs in their horses.
0733 P Halfling scholar WOLO CO MIRRH arranges a catalog of all the mercenary companies in the Sophontic Principalities and their powers.
0802 D Wizard-scholar CALVADOR arranges fire magic on a giant cladogram chart. The chart itself is transforming into a dangerous and intelligent fire spell.
0816 P Zan Veranto University, called the "Winged Lyceum" for the diseased and much-beloved giant crow wings emerging from the central hall.
0817 P Crab-headed witch has carved a column of air underwater and erected a manse surrounded by a kelp forest. She seeks her sister (0502).
0818 P Each warrior in the VERNAL STING company is followed by a still-living servant run through with dozens of weapons for easy access.
0819 P Stretch of train track abandoned to huge spiderwebs. The spiders use wheels to roll along the tracks and hunt wild reindeer.
0820 RD The robber-brides of Kalaskabad, former odalisques spurred to crime by a devil of courage, loot a galleon lured onto the rocks.
0821 RD Small (500' diameter) moss-covered moons drift over the sands. Primitive gnomes on them seem unaware of anything except the moons.
0822 RD Kalaskabad, hidden redoubt of the robber-brides, contains the sarcophagus of their ex-husband PADISHAH KORUN and his vengeful shade.
0823 RD Peak of rusted copper often used by rocs to raise young; currently abandoned, gleaming from a distance with carried-off treasure.
0824 RD Broken landscape of rusted cliffs, poisonous sand, exiled undead. Electricity on the howling wind--ancient machines slowly awaken.
0825 RD The HOOKED GIRL, a coastal inn. Innkeeper's trapped spellbook binds wizards' souls in an incomprehensible alien reality as spells.
0826 RD Former hidden entrance to the fabled City of Brass, now guarded by 77 efreet seeking the puzzle-thief "Laür-Sethi of Kalaskabad."
0830 LF Length of troll intestine hunts trolls to extend itself, and everything else to sate its voracious hunger; now 50' long, 3' thick.
0831 LF Insane pyrophilic druid MALOMAR DAHAUT convinced that mimics have learned how to take the form of trees.
0832 P Immortal elf blacksmiths, jaded by millennia of practice, make impossible metal objects--invisible, weightless, intangible, etc.
0833 P Ruins of a castle destroyed a thousand years ago by a red dragon. Some of the fires still smolder; they can speak and have seen much.
0834 P Long rows of spectral impaling poles visible only in moonlight. Ghosts come here to punish their criminals, or torment themselves.
0903 D WUXXIN, pop 900. Famous for its triple-entry bookkeepers, clerics of the Autumn King who can record how much you owe the gods.
0904 D The revenant MORCANNAH lurks in a desert cave here. Famous for his war arts, he kills the unworthy with the tooth of the demon FLOOD.
0905 D Remnants of a fallen rainbow: huge, glittering, razored shards. Clerics sift through the glass for something they can't describe.
0916 O On a glittering bridge high above the sea: SUNSET STATION, the westernmost extent of the Pashanallan train tracks.
0917 P Seven swordsmen with no legs atop seven dancers with no arms, all master assassins, seek the revenant Morcane to perfect their arts.
0918 P Fortress of LORD KWAYLCE, a conjoined twin whose twin has died. His clockwork duplicate needs only an animating flame.
0919 P Train derailment. Dozens dead after high-speed collision with a gelatinous cube in a tunnel.
0927 RD TOMB OF THE LION SHEDU, raided by the red dragon PHOCE, who slew the clerics there and took the PEARL THAT LINGERS FOREVER.
0928 RD When boiled, the cauldron of the hag HATHENTI allows access to the acidic dungeon of the Rotmaze, which contains the IOS CANDLE.
0929 RD Fallen obelisk of unknown metal reads WELCOME TO THE CORE DOMAINS in 26 languages, five of which are known.
0930 LF Previously unknown tiger-people ride intelligent one-horned zebras on vicious raids after two millennia of enchanted slumber.
0931 LF The vengeful lich-trees of ACORR WOOD can be burned or cut down but they always re-form to take their revenge with poison spores.
0932 P Laür-Sethi the puzzle-thief hides in her pet mimic. She stole the BOOK OF EMBERS and wants to reach her sister in 1233.
0933 P Vampires lurk in the deep lagoons and cenotes to avoid the sun, coming out at night to attack surrounding villages.
0935 HLF Transparent winged duplicates of party members follow the party, trying to lure them off precipices to their doom.
1003 D NORTHGUARD TOWER. Giant speculum mirror can't reflect sunlight to burn ships but CAN reflect moonlight to cause lycanthropy.
1004 D Four triton heretics exiled to the prime material plane bicker and accuse each other of heterodoxy as their protective magic fails.
1005 D ENOBEL TAI, cleric of the Summer Queen, wears the Golden Hat of the South, marked with astrological signs of love and unclean horses.
1006 D Flamesword-toting gnomish physician/mummy hunter DOCTOR RAZIKI seeks mummies and other undead remnants as medical supplies.
1007 D Mechanical guards of the demon Dust resemble two stone lamias. The sweetness of their breath attracts birds, which they corrupt.
1008 D Kites animated by a noxious gust of wind blowing out of the north hunt each other and sometimes attack horses.
1016 P Train carries the stolen face of the goblin godling MORTANN, servant of Agamah (the demon Dust), to a collector in 1413.
1017 P Next five miles of tethered observation balloons along the deserted tracks read "All is fine." Balloons are infested with wights.
1018 P Ghost of the conjoined twin of Kwaylce (0918) seeks cultists of Agamah (the demon Dust) to forge for him a ghostmetal half-body.
1019 P The HAM WITCH--a ham that is also a witch. Has a black hat and black cat (that keeps gnawing on her). Hates witches in 0817 and 0928.
1027 RD Ettin air druid with a double-headed giant eagle animal companion seeks passage across the strait to stop Lord Kwaylce (0918).
1028 RD MORAX, pop 200. Groaning sow gives birth to huge wasps as a horrified swinekeeper looks on.
1029 RD Famously immobile "spear in the stone" actually driven through the skull of an undead giant, keeping it dead-dead.
1030 LF The Corcor Sisters, obese women with seven paralytic tentacles where their heads should be swing through the trees hunting flesh.
1031 LF Passage of a poisoned cannonball meant to destroy the infernal sea captain OLD SHANTOR--a mile-long trench of toxic plant life.
1100 M Ancient red dragon PHOCE, who stole the PEARL THAT LINGERS FOREVER over a thousand years ago, plots to kill a god. Any god will do.
1102 D Remains of the ROAD OF FACES, paved with the remains of a mask-wearing elf civilization that the red dragon PHOCE annihilated.
1103 D The HORSE HEAD BOYS: ettins with skulls ritualistically deformed in accordance with ancient demonic rites. Powerful psychic sadists.
1104 D Abandoned cistern full of terracotta urns holding the ashes of cremated elf warriors watched over by their cruel ghosts. A priest has hastily hidden the Tail of the demon Flood in one urn.
1105 D Mindless werewolves created and not subsequently destroyed by NORTHGUARD TOWER (1003) harry a neophyte devil-hunter. They have killed the priest from Hex 1104.
1106 D A pearl-white castle against the red sands houses penitent angels who seek the location, and salvation, of OLD SHANTOR the sea-devil.
1107 D Yellow powder from flowers that bloom once per decade causes dire transfigurements; respirator-equipped dwarves harvest seeds.
1108 EDROME, pop 200. Dwarf village raises money with a fair so its greatest champion, HAMMERBEARD!, can try the spear in the stone (1029).
1115 P Huge amphisbaena-weasels unleashed by some magical mishap gnaw on train tracks while frightened workers hide in their tower.
1116 P Medusa vampire-hunter with lenses that allow her to target undead and constructs answers the call of LORD KWAYLCE (0918).
1117 P Halfling magical mustache vendor IMMINI CO PRINNI sells mustaches that work like single-use wands.
1118 P Knight with a huge burning spiked wagon wheel uses it as a weapon; geased not to smash rails, he instead smashes everything else.
1119 HLF TURANEL, pop 1200. Ghost of a dead baron refuses to vacate his throne. His sons, once friends, eye each-other suspiciously.
1125 RD Epic hero REVINUS really an exiled astral spirit forced to aid the world for 99 years as punishment for awful crimes in Dreamworld.
1127 RD Ogre werecrabs scuttle along the beach hunting seals and anything else that gets within pincer-reach.
1128 RD TOSCUS, pop 800. Mythical home of the "Urn of False Promises" that unleashed sin and devils into the world. Souvenir urns are 1 gp.
1129 RD Repentent giant cockroach musket-paladin OCTOTH seeks Milos Mawl (0632) to learn if his name is listed among the faithless.
1201 M Cruel house-sized snail "god" HMAÜ. Legends say his winding shell contains treasure. In fact it contains a dungeon: the Signmaze.
1202 M Grid treant. Made by forcibly growing a treant on a tile trellis. (Kepsis, 1207, knows how). A primal scream of geometric insanity.
1203 D Mite-sized explorers propose to climb into the pit that is anyone's pupil and carry out curses or diseases in the form of treasure.
1204 D Cultists of the demon RAIN surgically remove their legs so never to touch the ground; graceful and deadly on their copper stilts.
1205 D Jester BOLOM CORR carries a box that he claims contains the best joke in the world. It is apparently about a medusa chiropractor.
1206 D Song giant wears the entire castle from 1208 as armor. Knights are still inside, charmed by the giant's flute, ready with ballistas.
1207 D Devil-blasted treasure tower of wizard KEPSIS, haunted by his furious ghost. Things within dissolve if touched by anyone not a ghost.
1208 D The shadow of the archdevil VELMICAR is an everburning fire. Free, with his prison-castle torn away, but weak and in need of allies.
1209 M Orrery golem and a whirlwind elemental are in the middle of a catastrophic dance-off. Stone giants watch, in awe of the devastation.
1216 P Conjured by the lawful nature of rail tracks, formians--intelligent extradimensional ants--plot conquest. Step 1: destroy all bees.
1217 HLF Goblins with locust grenades given them by the formians in 1216 attack travelers and blight crops.
1218 HLF Dark druid LETHAPENTHA prepares a "Cruac Tree"—dozens of moose heads with tangled antlers--to serve as a guardian and icon.
1219 HLF SERÉ, pop 800. Sailor describes a mad whaling captain who only marked the whales to warn something "down there" about Old Shantor.
1225 RD Shore party of "Sinker" Sleen, led by ghost of previous captain's monkey, plot mutiny because he keeps sinking rich merchant ships.
1228 RD Foo Aardvarks guard this temple of the Knight of Autumn. Restless. Tactician-clerics don't know they sense the formians in 1216.
1233 P ÜAMR, pop 200. Laür-Sethi's sister believes only a maimed spectral knight trapped in the IOS CANDLE can save them from the efreet.
1301 M Angel furious mortals aspire to divine beauty hunts artists, singers, beautiful people with its bone knife, removing offending parts.
1302 M Dwarf has starved to death trying to open a Compulsive Box. His skultwife screams for everyone to stay away if they obey the Skult.
1303 M Twisted stair carved into rock. Halfway up the world fades away, replaced by starry skies. The top leads to the Plane of Midnight.
1304 D DARRODAND, Cleric of the Winter King, wears the Pearl Cape of the West, woven of confessions that came too late and ruinous promises.
1305 D Huge reptilian footprints full of blood imply two unrelated problems: utahraptors and ORMUH, the Gore-Storm, Son of the demon Rain.
1306 D Bard college utterly destroyed and defiled by the angel in 1301; now full of ugly, monstrous sub-humans and sub-dwarves.
1307 M Scholar argues gods are just spells that accreted enough power to gain sentience. Unaware he's a ghost killed by Darrodand (1304).
1308 M Shed skin of the red dragon PHOCE (1100)--intelligent, predatory, as strong as any lesser dragon; currently Phoce's only weakness.
1309 M Huge crab-headed fetuses gestate in the pods of a vast and elaborate flower, the children of the witch in 0817, not yet ready.
1315 P Enchanted dwarvish bear-wrestling armor, covered in spikes, left hung from a tree, now home to a hive of particularly aggressive bees.
1316 P Massacred elf thorn knights linger on as perfume ghosts and demand the party find and punish the formian banshee who ambushed them.
1317 HLF Jaguar idols with living hummingbirds glued inside their mouths. The hummingbirds plead for help.
1318 HLF Elf banshee and mandrake-dryad are having a screaming contest. Everything not a plant within a thousand feet is dead.
1319 HLF Devil trapped up a tree by a holy garland demands passersby chop the tree down with the infernal axe Mordant (1325).
1325 RD The DOOMCLOUD, ship of the pirate captain "Sinker" Sleen, at anchor. Sleen bears the infernal plantbane axe MORDANT.
1333 P Sign: ENTERING GEO-INVERSION ZONE. Continuing moves the party to the interior of a one-mile sphere of rolling plains with no way out.
1334 P NENCO NASSA, cleric of the Summer Sage, wears the Golden Hat of the East, marked with the star-signs of prophecy and regretful birds.
1335 P Greenfire: "fire" made of grass that rages on the water, devouring everything and snuffing out flames; revenge of some long-dead druid.
1400 D Assassins with tongues of green slime, servants of a Devil of Mercy, plan to seduce and kill the Winter King's 33 miserable brides.
1401 D Palace of the PRINCE IN TATTERS, joyless priest of the Winter King, enemy of beauty, unwitting bulwark against the red dragon PHOCE.
1402 M Yeti alchemists have restored a gnomish moonshot cannon and aimed it down, intending to reach and conquer the Hollow Earth.
1403 M VRAYL, pop 1200. Crashed flying wizard castle turned into a lightly haunted town supported by clone pods converted to grow pumpkins.
1404 M Giant wields a chain that once guarded the Harbor of Zesh. It burns with necromantic energy from the ghosts of sailors it killed.
1405 M Shale beds rich with fossilized ferns. The tower of TELECANDO CO CANDI, world's first necropaleobotanist, and her pollen zombies.
1406 M Autumn Heart mercenaries who can merge with the earth, making their "camps" impossible to find, hunt bandits, also are bandits.
1407 M Blade Dance Tower of the Winter Knight's High Mentor. Any who enters are sliced to ribbons unless they can master the blade patterns.
1408 M Witch seeks a madman's hands for her strangling wand. Would love to know about 1302 (and will die trying to open the Compulsive Box).
1409 M Claims of a "gold golem" by a devil of flexibility have caused the Ripsaw Bandits to turn saws on each other in a frenzy of greed.
1410 M Undead ferns treants, armed with swords made of huge cone-shaped fossilized shellfish, ride animated cave paintings of mammoths.
1413 P NALLAPORT, pop 110,000. After the STARVELING WAR triggered by the ascension of the Prince in Tatters, urbane idolators seek new gods.
1414 P Flood cultists torture renegade Vernal priests to find the IOS CANDLE, believing it can illuminate their god's scattered remains.
1415 P ARBIX TOR, Cleric of The Winter Queen, flees in secret without his Pearl Cape, hunted by Nallaport secret police and Tattered Zealots.
1416 P The Sword Horse of the Autumn Knight seeks a worthy rider. (Blood and flesh on its razored back are the remnants of the unworthy.)
1417 LF Insane Vernal thaumaturge punished by having his arms severed casts spells through shoulder-mounted cobra familiars (that hate him).
1418 HLF Formian banshee extols the virtues of independence from the hive while obviously not understanding the concept very well.
1419 HLF Obese mystically-adept ghast stuffed full of meat and potions plans to achieve enlightenment using scrolls of internal alchemy.
1424 RD Salt elemental paladin CAPTAIN BLIND wants to alert the temple in 1228 to the formian threat, but Sinker Sleen has damaged his ship.
1425 RD RYLPH, pop 400. Starving villagers use unholy alchemy trying to make an "anti-cockatrice" that can turn stone to flesh to feed them.
1431 P CASTLE THIS. Mad King Lesothis, last of the Elwar dynasty, wears the BLINDING CROWN, which can scry through any of one's subjects.
1432 P Metal sign reads "press for specimen tank." Pressing the button teleports you to a specimen tank (50% chance of occupant) in 1403.
1433 P Elven youths and dryad maidens take turns trying to ride a winged fox, said to be the mount of a future champion.
1434 P A heart encased in a relic that shines shadow-words on an empty room is the true princess of this land.
1435 P Solanya. 400 elves live in a huge (1000'-diameter) white rose on the red sands. The rose walks slowly, is a cleric, and cannot burn.
1500 P Small squad of CANNIBAL ARMOR created by hill tribe shamans to deceive and devour Knights of Morrd, now feral and fighter-hungry.
1501 P Bard fleeing 1301 is secretly a Devil of Craft that wants to create a bard college so brutal it ruins a generation of artists.
1502 F The legendary Green Eye Gang or "Dandelion Knights" watch the road in dandelion form, eager to rob servants of the Prince in Tatters.
1503 F Skeletons of two elk that got tangled together during rutting season intermittently monitored by local druids for magical potential.
1504 D An island in a lake in an island in a lake, guarded by de-horned unicorns with skull-holes that leak poison, holds the Horn of Flood.
1505 M CASTLE TOTHIC (pop 900), carved from the ribcage of a stonewhale, currently trapped in a Skult-based legal tangle over ownership of the ribs.
1506 M Dwarf accountant-knights riding north to deal with the "stonewhale situation" are happy to hire fighters, lawyers, or archaeologists.
1507 M The hideous "Maggot Princess" seeks a source of divine power and plans to forge a new principality in the high, lifeless mountains.
1508 CHAUB, pop 33,000, Venice-like city-state with hot, sluggish gravel in place of water. Dwarf city of art, music, antiskult agitation.
1509 M Colossal honeycake and bowl of cream. Left by a giant to some enormous sky god, they've started to rot, attracting monstrous insects.
1510 M Hobgoblin antiskult fanatics destroy all signs of money, commerce, written law; they preach charity, theft, the pure joy of murder.
1511 P Bloodthirsty microgoblin berserkers rent themselves out as slingshot ammo. 1 gp/day + 1?4-share of treasure for ten--a bargain!
1512 P The flying bed of IXTRIS LAHLÖA, an insane elf sorceress of legendary power who believes she is dreaming and acts accordingly.
1513 P Featherbeard dwarf diplomat heading to Nallaport after a vicious attack by Tattered Zealots. Bears the (now cracked) MOCHLIC MIRROR.
1514 P Tattered Zealots of Morrd wait mounted near the train tracks to assassinate the exiled cleric of the winter queen in 1415.
1515 P ZAMRIS, pop 1200. Vernal Sage cleric injects dogs with a nootropic solution harvested from monks to make them worship his god.
1516 P Rail knight has a shield made from the halo of the troll Saint of the Winter King can destroy and regrow eyes and tongues.
1517 HLF Pack of zealdogs loyal to the Vernal Sage. They ask you if you worship the Vernal Sage, then try to kill you and eat your brains.
1518 HLF Failed monks who stole nootropics from 1515, now swollen with kung fu, seek the Mochlic Mirror to purge excess enlightenment.
1519 HLF A huge but harmless whalewolf drift sluggishly through the woods, feeding on insects and free-floating plant matter.
1524 RD The underwater maze of the mermataur, a monstrous and cannibalistic fish-cow-god hybrid worshiped by local villagers.
1531 P Traveling mouse-person magistrate. Haughty and cruel; punishes by removing language(s) from the offender's mind for different spans.
1532 P Chameleon horses for sale. Drunk owner is convinced they escaped, but they're just chameleons, not ghosts, and quite easy to see.
1533 P Psychic fetal T. Rexes suspended in glistening amber fluid conjure dream-hunts for elven initiation rites.
1534 P Stone-throwing symbiotic monkey-birds guard feathered giraffes as they peek their heads into the Elemental Plane of Air to graze.
1535 P Monkey-bird savant flees with the first word of the new monkey-bird language, RAU. Future gods chase it, mere shadows in this time.
1600 P ACMORDA, pop 18,000 and falling. Capital of Morrd. Homes and clothes of the aristocracy are gray without; shining with jewels within.
1601 P Professional funeral griever has trained leucrottas to weep on command and commands exhorbitant prices at rich people's funerals.
1602 P Bazaar. "Coal imps" (actually elementals) sold in jars guaranteed to burn straight down through 1d3+2 levels of a dungeon (or ship).
1603 F Devil sells paper talismans that, slapped on a humanoid, banish them to their birthplace. Sought out mostly by orphans.
1604 F Toothbeard dwarves, vicious fang-faced cannibals, hunt through the Fanewood astride giant centipede mounts.
1605 M Living stonewhales petition Lord Toth for return of the "carcass" (the entire Castle Tothic) to a sacred cemetery on the moon.
1606 M Dwarf necromancer claims he can remove your skull, replace it with gold, and turn your skull into a +3 mace with various properties.
1607 M Pennythief Pyx, antiskult rebel, plots to blow up the Skultwall. Her coin armor's AC depends on the value of the weapon striking her.
1608 M The SKULTWALL. Dwarves seeing or humanoids reading the (veiled) Skult Monolith become lawful neutral; incapable of charity or theft.
1609 M Blade Dance aspirants study the likely paths of the blades this year but need more astrological data; they will pay extravagantly.
1610 M Baleenbeard dwarves, or "bearded giants," comb the caverns for lichen. Large, not smart, can cast speak with filter-feeders 3/day.
1611 M Irrigated mesas topped with green maize: the chief dwarven food source. Each mesa full of water-kobolds with their own schemes.
1612 P Treehouse of PWOZZ THE GLEIMOUS, slime mage infernalist, mentor of the Green Tongue Assassins, and foe of trains and straight lines.
1613 P Accidental use of razor-sharp magical playing cards, coupled with a clumsily-dealt hand, has killed everyone in this saloon.
1614 P Reverse gravity in this castle affects only undead; corpse "city" on the ceiling and regular city below politely ignore one-another.
1615 P The Pearl Cape of the South, woven of unwelcome truths and final words, stored by a Winter Temple loyalist.
1616 P SPIRAL, pop 3800. 10 concentric circular villages scaled for (in order) giants, humans, gnomes, and sprites, carved from huge shells.
1617 HLF Necromancers and artificers stage an undead horse vs. clockwork horse contest and need riders willing to face the Crimson Gauntlet.
1618 HLF Pious Dogs starved of brain matter enslaved by demons of Flood that plan to use them to grow new limbs for their scattered master.
1619 S Bullywug monks want to recover their kung fu manual (it's in 1419) but Vernal clerics from 1515 keep raiding their monastery.
1624 RD Lamassu merchant sells hollow bamboo arrows that trap spirits inside (on a successful hit and failed save) for later use.
1625 RD The Frenigerent God, forced to bear a bridle and serve pompous felinoids for 100 years after being tricked by Autumn Knight clerics.
1631 P Old Shantor, Devil of Courage and legendary corsair. Needs crew to find the Pearl That Lingers Forever and use it to ignite the sea.
1632 P Centaurs pull war-chariots of elf archers to recreate a bloody White Ziggurat Age battle for the amusement of jaded fey monarchs.
1633 P Eons-old psychic mosquito from the Time of the Aboleths rules from its amber prison, having already enslaved dozens of vampires.
1634 P Mansion of sliding doors that sometimes open to reveal huge eyes and hands, as this is a doll's house; the inhabitants are automata.
1635 P Metal sign reads "abstraction zone." Random nonmagic objects replaced by cards bearing their likeness; can be redeemed for magic versions at CASTLE THIS.
1700 P Frozen river. Cimelia of the FROZEN TEMPLES includes a disintegration wand that turns whatever it destroys into a cloud of locusts.
1701 P Magically frozen river to the north has destroyed crops, reducing peasants to banditry and worship of the Poison Gods of Zvin.
1702 F Priests of White Ziggurat Age gods whose temples the King in Tatters froze (1700) bargain with ifrits to regain their status.
1703 F Scarab-shaped buckler worn by a bandit is an undead scarab created by an ancient mummy, foe of the snake in 2005 and its creator.
1704 D Zeshite freebooter company heads to Acmorda (1600) to enlist as mercenaries; one plans to assassinate the Prince in Tatters.
1705 D Skeletal and spectral saber-tooth cats hunt the wastes, mostly targeting undead. Gnome vampire hunter VASCRI LAHR seeks to tame them.
1706 M Spiteful fey demigod carries a 33-sided die toward the Skult, eager to inject some randomness into life; none can approach her chaos lantern.
1707 M Arcane tower of the Fractalbeard Dwarves (a magic system, not a lineage); mathemagicians, probabilistic diviners, and vitalists.
1708 M TACWOR, capital of Hidrian. KING SPARAC has been dying for almost 200 years, turning the palace into a nightmare tangle of factions.
1709 M Bristle mudras of the Handbeard dwarves (a dwarven martial arts style, not a lineage) carved into the rock for dwarves to study.
1710 M Stone cliff face. Visible from the railroad: a six-armed giant climbing toward the top while being attacked by pterodactyls.
1711 M Banished fractalbeard dwarf plans to crossbreed a hydra and a hare to produce even faster-growing heads. Results so far: hideous.
1712 P Flawed green lich made of disintegrate energy floats in a cube of force. It will fall to the center of the earth without the cube.
1713 P Stage visible from our world and Faerie on each side needs ettins, janus lamassu, mirror golems, bards who can write symmetric plays.
1714 P Metal cave holds will-o-wisps enslaved millennia ago to serve as a huge galactic map. They will (claim to) offer anything to escape.
1715 P Fanatic vampire servants of the lich in 1712 force celestial artisans to carve a tower of hard sunlight, knowing it will kill them.
1716 P Train car full of "discipline hunters," an elite anti-monk ranger cadre formed by the Vernal Sage cleric in 1515.
1717 P Featherduster of lost Technogogic automaton can wipe away individuality, turning anything into a blank ideal for sorcerous templates.
1718 S Jellyfish-headed wizards squabble over the prophetic Stone Mask of the East, taken from a slain Autumn Sage high priest.
1723 RD Recent failed attempt to restore a colossal bronze liontaur statue have scattered half-animated machinery across the beach.
1724 RD Infernal blade shrunk by kindly fey to prevent it from serving hell knights now used by ambitious mouse to terrorize local moths.
1725 RD TU ARAHN, pop 200. Three-tiered freshwater ziggurat serves as gate to the elemental plane and (former) prison of Old Shantor.
1726 RD Angel of the Winter King on her dogsled chases an ifrit murderer across the desert, surrounded by a 100' circle of icy weather.
1727 RD Skulls on this beach are the remains of ancient elf knights; serve as powerful divination tools for a trio of Autumn Sage witches.
1731 P Thousands of 10' glass specimen tubes spaced 20' apart stretch across the plains. All are broken.
1732 P New petty-mage owner of huge grass golem trades with a local alchemist for enchanted fire-resistant mud.
1733 P Elf druid-shamans infected with Protean Plague quarantined and studied by waldo-using gnome wizards.
1734 P Large ground-bats hunt the plains here in packs, targeting antelopes and monstrous centipedes.
1735 P Cloud nymph and brass computer play checkers to decide who will control the winds of Zycander this century--gods or natural forces.
1800 P "Nonlethal" duel between two aristocratic evokers need seconds. It's not immediately clear that "seconds" also serve as targets.
1801 P An ifrit has fallen in love with a locathah and woos her with his (smoking) flute. Local farmers want him stopped.
1802 P Tiny clockwork birds (spies of a long-dead technomage) slumber and recharge on an increasingly badly disguised metal windmill-tree.
1803 D Stones here become skull-like to the east and flower-like to the west; digging reveals the tombs of long-dead gods of life and death.
1804 D Burning experimental Dwarf Air Navy airship fends off an attack by thunderbirds led by polymorphed Pashanallan druids.
1805 D Angels seek a lost halo that is causing local humans to form bloody inquisitorial cults.
1806 D Fractious chaos wizards and their demon familiars race for the inn massacre in 1613 to absorb the discordant power there.
1807 M Lost treasure: The Throne of Hands, of the Handbeard Dwarves; anyone who can defeat it can sit upon it and it serves as a chariot.
1808 M Would-be emperor of the water-kobolds armed with a watery, mind-controlling flail, unaware it's the Tongue of Flood, the Demon God.
1809 M The Skultguard is marching! Armed with runes of law, 20 champions they seek the fey in 1706--and anything "chaotic" along the way.
1810 M Lair of RONIAN. Blue dragon (famously) born without a breath weapon, he now keeps a lobotomized and mutilated beholder in his mouth.
1811 M Devil with stolen holy blunderbuss that sends (only) the righteous to heaven kills key virtuous people to destabilize whole kingdoms.
1812 M SRATHAA, the Air Volcano. Dead God of Zvin. When active, cold wind gusts from its peak; freezing gel mars its slopes. Now dormant.
1813 P Witch promises to paint a face on the back of your head to ward off spirit-tigers. (It wards off all kinds of stuff.)
1814 P Antimonarchist felinoid mages concoct "bureaucracy grenades" that replace any despotism with intricate and bewildering bureaucracy.
1815 P Bandit buried up to her neck in sand pleading for help is actually a tentacled chtonic monster waiting to strike.
1816 P Enormous, oddly sinuous baroque-style manse former home of dragon that died of opiate addiction. Currently home to hill giants.
1817 P Horse-headed humanoids ride bears and destroy railroads with their enigmatic "dusk magic." Their origins and true goals are unknown.
1818 S PRESH, pop 900. Local custom is to wear small animals in one's hair said to control one's mind. Confused felinoids plot "liberation."
1819 S Abandoned lair of the black dragon in 2011 now overrun with malicious bog fairies and their blinded humanoid slaves.
1823 RD Mammoth-tusk temple of the last shedu, Prime of Noswesket. The shedu is dying and their replacement has become treacherous and fey.
1824 RD Hundreds of dead merfolk lie on the beach after an underwater battle; flickers of necromantic energy illuminate the breakers.
1825 RD Miserable, cowardly ex-paladin forced to serve the whims and awful needs of SRORR, the Cannibal Horse, a Devil of Steadfastness.
1826 RD Heiress' ettercap lover has made her clothes, weapons, and a tower of silk in exchange for protecting him from his hungry bride.
1827 RD Sharkperson knights patrol the beach in case mermaids should invade with their Living Waves upon the death of the last shedu.
1832 P Ship made entirely of spider silk, crewed by spiders and poison-addicted corsairs. Captained by an ettercap queen turned pirate.
1833 P LUMULONA, pop 6,000. Huge castle of woven grass ruled by halfling inheritors of elven "wind-knot sorcery."
1834 P Metal sign reads "Badger! BADGER!" No other features of note.
1835 P Slave from Castle This had his tongue replaced with a brass cylinder that can record and play back any sound, including magical ones.
1900 P Halo-wielding angel cultists have convinced the ghost of a green dragon (1816) to get clean, renounce opiates, murder "false gods."
1901 P Rolling house of brass and candles leaves a trail of wax; built to illuminate a huge dwarf tunnel, it's now a witch's manse.
1902 F Bandit knight's horse wears gnomish handshoes, magical horseshoes that let horses brachiate like monkeys.
1903 D Pirate trading post. Con artist claims to be a wizard from a reality where magic works differently who needs gems to work spells.
1904 D A thousand slaves drag a huge petroglyph across the waste toward a similar glyph in 2008 to settle an argument between two witches.
1905 D Three succubi argue over semen from the cleric Daca (0205) they can turn into an evil warrior, magician, or thief--they can't decide.
1906 D Witch bears a staff that can transform 300 horses into a tower or a tower into 300 horses. The horses are unfazed by this process.
1907 M Ruins of a colossal gate where a "silt-river" spilled out into the desert, intended as an underground canal for sandships.
1908 M PALACAST COLLEGE, dwarf branch of Zan Veranto University. Students use overclocked orreries for jousting. They challenge the party.
1909 M Huge vine has burst through the snowy ground here. Nearby hobgoblins explain they just used the vine to climb into the clouds.
1910 M Lost foundry contains 100 dwarf warriors killed fighting when molten iron drowned them. The iron is cursed with spirits of the dead.
1911 M Inverse-trees, tree-shaped infestations in rock, full of oblivion, threaten this mountain. Void-handed kobold cultists rob travelers.
1912 M Infernal bell tolls as dwarves frantically cover it with concrete; the thousandth toll opens a gate to hell, according to prophecy.
1913 P Half-troll mercenary THORX slides iron plates beneath his skin as armor; but his cuirass has grown infected and he seeks treatment.
1914 P Ghosts of chariots have escaped an ancient battlefield; adapted to the rails, they now compete with ghost trains for hunting grounds.
1915 P Ticks from the body of a druid trapped in bear form are a gestalt intelligence stalking the woods to learn the secret of language.
1916 P SEPLO CO RANNAH, halfling demon cultist knows exactly how to carve a human to let the perfect halfling emerge; can't wait to try it.
1924 D Bullywug clockmage DWODE PORP designs a huge mud-brick calculator to learn how his attempt to rebuild the statue in 1723 failed.
1925 RD Werewhales hunt humans for their cerebro spinal fluid, which grants krakens psychic powers.
1926 RD Toe-razored dancers of the Vernal Queen can teleport you anywhere with their dance of steel and silk...as long as you do not flinch.
1933 P A god froze time in this city as its temple-reactor exploded; the citizens, their minds still awake, have been insane for millennia.
1934 P Greenhouse/planetarium hybrid, a "hothouse" for new worlds attended by a void kobold called "The Curator."
1935 P Brightly colored weretoucans exchange radiance blasts with a bullywug sun-mirror; bullywugs shout for help before night falls.
2000 HD Old MOOT OF THE ROBBER-CLANS, stone circle carved with pictographic oaths. Abandoned except for rich, well-armed young nihilists.
2001 HD Ancient king's defiled and looted tomb. Last remaining skeletal knight has been blinded with radiance magic but seeks the robbers.
2002 HD "Air garden" of the djinn Aloos-Aloon contains air twisted into the shapes of flowers; nearly invisible; touching them scours flesh.
2005 D Charming snake from a medusa promises to replace any sword-guard to protect against poison, petrification, financial mismanagement.
2006 D Withered, crowned treantwife explains that the Fanewood used to be larger; wants the water from 1725 to restore her wasted kingdom.
2007 D Tomb of the unicorn that once ruled the Fanewood surrounded by Zeshite freebooters killed by its aura of sacred magic.
2008 M Petroglyph sprawls across a mountain range depicting the intricate genealogies of White Ziggurat Age gods and kings, all now gone.
2009 M Fish skeletons patrol a glass-walled aquarium in a mountain. A void kobold called "The Curator" claims all mountains were once water.
2010 M Water-kobolds loyal to the would-be emperor in 1808 hunt void kobolds and kill anyone who knows of the inverse trees in 1911.
2011 M Black dragon with a finger-thin, unbreakable golden chain limiting his movements to ~1000'. Misses his (now-plundered) lair (1819).
2012 M Half-divine harpy MALIAH MESMER wants to use black dragon acid to free her lion-titan husband from his amber prison.
2013 P Off the coast: a drifting ship. The witch-cursed crew can only breathe water; they cling to the hull and crawl in the bilge.
2014 P CHÁLON, pop 900. Witch sells guardcats with natural truesight; they hiss at anything abnormal; otherwise behave like cats.
2015 P GOBBLED MOON INN. Sadistic kobold overseer has left mining for journalism; hack writers with gnomish typewriters now suffer his lash.
2100 HD Abandoned tower to the Vernal Knight suspended over a chasm. The Drum of the North, able to command Blood and Dirt, is lost inside.
2101 HD Sewer outflow of glittering extradimensional star elf city. Lots of excrement, filth elementals, petty-demons, kobolds.
2102 HD Hill tribe still worships the extinguished death god in 1803 and awaits a prophet to begin their war against the living anew.
2106 D Summer Sting mercenaries, halflings able to "freeze" arrows for future ambush, plan to pacify hill tribes for the Prince in Tatters.
2110 M Cliff stretches a mile over the sea; inverted twilight town (pop 14,000) of werebats, vampires, albino locathah, and shadow gnomes.
2111 M CLIFFPORT, pop 62,000. Semiunderground, semiaquatic Sailbeard dwarf city. Aboleth crime lord plans to paint a new Skult on her body.
2200 HD Landscape dotted with hundreds of 10' wide holes and 1000' core samples scattered across the hills like titanic walking sticks.
2201 HD Cult of Dust demonologists with white-hot axes that wither crops dream of famine and a new world that will rise from the ashes.
2202 HD Earthquakes here blamed on long-dead but unlooted dragon; tremors encourage locals to sacrifice travelers and throw them in a pit.
2203 HD DASCAR, pop 1500. Triton painter in a beautiful glass-and-shell mask hides from Winter King inquisitors of the Prince in Tatters.
2216 LF Island haunt of REDCROWN, elk with his antlers replaced by symbiotic flesh-stripping insects.
2225 RD Impenetrable bubble surrounds a small Szaldári outpost. Hill giants hurl rocks at the tower. Inhabitants starting to suffocate.
2300 HD Permanently hasted stone bears guard a medusa sorceress sunk in suspended animation to restore her powers after imprisoning a titan.
2301 HD Cosmimic flicks its treasure-palace tentacle into our reality, hoping to snag a future godling.
2302 HD Obscene graffiti covers the victims of a long-vanished medusa. Some calls into legitimate question the Prince in Tatters' lineage.
2303 HD Charadesh, pop 14,000. Upcoming decennial contest decides whether Morrd or Zesh controls the town; Zesh's champions have vanished!
2306 P Farmers raise a scaffold to execute two Autumn Sage prophets and an economist who claim raising cash crops now will trigger a famine.
2307 P University of WAOLM. Scholars here have learned the trick of encasing spells in "thaum-barnacles" to slow or freeze their effects.
2312 M Draugr-dogs, drowned in a shipwreck, patrol the coasts above and below the waves, hunting sailors and (especially) priestesses.
2313 M Deadly, permanent earth-tempest covers a mile of this mountain with grating, spinning rocks.
2324 RD Hypnotic rock art: tiny figures chasing mammoths. Anyone close may be pulled in to join the endless hunt and empower a sleeping god.
2325 RD A caravel off the coast seized by an escaped psychic madwoman from 1933 who plans to rebuild civilization over the ruins of Zvin.
2400 M Aarakocra train weasels and oozes to hunt kobolds that have infiltrated their mountains and misaligned their geomantic nodes.
2401 M Old, used-up dwarven quarry called the Spiral of Nothingness is where hill tribe elders go to die when abandoned by their clan.
2402 M Fort Chómei, Morrd's main defense against the hill folk and Zesh, now run by a Winter Knight zealot loyal to the Prince in Tatters.
2403 HD PONRIC PASS, key route through the mountains from the Principality of Dweneris to Windheart Bay, full of dust and defeated armies.
2404 M The Inconvenient Tower, a giant's tower knocked on its side and re-purposed by Zesh to serve as the main guard tower against the hill folk and Morrd.
2405 P Zesh farms guarded by Summer Skin mercenaries. Their moss-covered bone armor's mix of life and antilife heals, wards vs. necromancy.
2406 P Free City of ZESH, pop 180,000. Guild-ruled, but each trade has a guild and antiguild, each divided over a different subject.
2407 P Zesh harbor guarded by Autumn Tongue Freebooters, privateers whom water can never touch. They need quicksilver for lubrication.
2411 M Ancient protoskult zone. Laws written Nazca-style, too big for people to notice. Floating asteroids (noticeable!) punish lawbreakers.
2412 M Secret submersible research facility for Zesh, initiated fifty years ago and forgotten, now full of aboleth-worshipers and kobolds.
2413 M Ogre mage aristocrat mounted on a huge eight-legged horse uses dire hounds to hunt a ruined monastery's last sacred guard lions.
2414 M Banished dwarf godling manages the Asteroids of Justice, which float over his mountain. Skult champions eternally assail his temple.
2417 M Hunting grounds of AMORANNAH, the Enveloping Sky. If you don't watch the sky, the mountains around you will rise up and touch as her teeth close around you. Then she begins to digest.
2418 M Rocks disturbed by the passage of VAR KEPHI THE UNDRAGON, a dragon-shaped hole in stone. A red and gold dragon hunt Kephi.
2419 M Blood spilled by the Knight of Autumn here causes the rocks to assemble spontaneously into half-formed game boards and pieces.
2420 M Three petrified giants hold up the castle of the medusa sorceress in 2300. Seven rival sorcerers within plot to free them.
2421 M The Pale Road: the spine of some huge beast stretches for miles through the mountains, leading to ghost-realms and underworlds.
2422 M The Plain of Cups, abandoned aboleth city full of stagnant circular pools of water, all interconnected and filled with drowned ruins.
2423 RD Desperate hands and faces visible in a pit are anglerfish-style lures for a soul-draining Greater Necropolitan Death Sphinx.
2424 RD Jumbled ruins of flying castles that fought during a wind elf war. Picked clean of treasure long ago but full of magical radiation.
2425 RD Perfectly preserved luxury train, miles from any track, serves as neutral meeting ground for frequently-warring undead factions across many dimensions.
2426 RD Summer Teeth mercenaries fight outmatched corsairs with giant pneumatically-powered shark jaws. Their ship also has a big shark jaw.
2434 P Mousefolk witches of different social classes, one in a flying beer mug, one in a flying tea cup, seek the mermataur (1524).
2435 P Glass hill full of visible entombed ascetics tending pale fires and licking dew from their cell walls. They do not acknowledge you.
2500 HLF Corpse of an elder dragon covered in dense moss, wreathed in mist, home to the Prince in Tatters' secret wood-gnome consort.
2501 HD Three-headed cat tasked with preventing anyone from leaving heaven napped through a(nother) breakout and now hunts escaped saints.
2502 HD Greeth, pop 1200. Autumn Sage geomancers accidentally captured the Zeshite champions of 2303 in an equation and can't get them out.
2503 HD Bard is an unwitting carrier of the Wrong Key corsairs, githyanki pirates who can strike from any song that rhymes with "githyanki."
2504 HD Orown the Busy, a wizard with 50 hands instead of a head, did this to himself to complete an impossible task set by a craft god.
2505 M Summer Horn mercenaries wear rhinoceros beetle armor; their charge attack lets them ignore gravity for a time.
2506 M Gaxin University. Test bed for new mercenary companies and arcane orders. Surviving graduates are well-educated and hard as nails.
2510 M Autumn King clerics plot from a secret mountain camp to give Zesh an actual prince and use him to destroy Morrd's Prince in Tatters.
2511 M A small valley cursed by perpetual winter by some forgotten god, now used as a test of endurance by dwarf Vernal clerics.
2513 M Dragon turtle subjected to massive surgical modification to serve as a wizard's caravel. Currently ignored by its minotaur guards.
2514 M Ogres work to sacrifice and decapitate a young copper dragon while their "god," an elder manticore with a dying dragon head, watches.
2515 O The Strangled Strait. Deadly riptides have destroyed so many ships that koalinths have formed semipermanent flotsam settlements.
2516 V Kedeth, pop 500. Mayor (and secret cultist) explains how the four seasonal temples were lost a century ago and rebuilt elsewhere.
2517 V Undead Bronze Age witches buried upside-down on the other side of the world emerge here after striking deals with volcano elementals.
2518 V Heaps of dwarf skulls covered in scenes of kobold mythology. A kobold priest scavenges massacre sites to summon a devil of craft.
2519 V Lost Winter Temple. Abandoned when an ifrit awoke a dormant volcano. Holds the GAME OF NIGHT, a board game that can shape politics.
2520 M Bees have made their hive between two nested glyphs of warding in an abandoned arcane school and are getting very smart very fast.
2521 M Walking tower-crypt of GRONZE THE EVERLIVING hunts and devours other, weaker tombs; insane adventurers follow to scavenge treasure.
2522 M Dwarf village under attack by a Szaldáran wraith armed with a huge golden bell-mace that spreads nausea and madness.
2523 RD Devotional statues created to worship the winter gods in place of monarchs seek a new master; their faith is strong enough to kill.
2524 RD Ogres scratch out a meager existence among the arroyos and canyons here tending huge horny toads and vicious double-headed pigs.
2525 RD Harmonious One. Seven bards fused by Szaldáran necromancy. Insane, predatory, musically astute, currently trapped in a deep fissure.
2526 RD Human settlement poisoned by a dwarf demon cultist unaware that his poisoned "dagger" is the stinger of the demon Daxane (Flood).
2533 P The BISCIONE, evil sea serpent with a tongue of stolen children, guarded by paladins charged with saving its prisoners from drowning.
2534 P Fertility tattoos of some lost steppe tribe float through the air in the shape of a huge woman spreading mutation and forced growth.
2535 P The Ensnailed: slug folk bandits in stone armor. Slow, but equipped with divinatory runes that let them predict and avoid attacks.
2605 M Forts established by Zesh specifically so hill folk will constantly attack serve as a training ground for Zeshite mercenaries.
2606 M Dwarven caves/ruins serve as underground/urban combat training for Zeshite mercenaries. Current occupants unaware of derro spies.
2617 M Four immortal and self-aware mirror images of the antipodal witch TALMAT (cast in her final battle) manifest elementally-themed aspects of her personality and powers.
2618 M Constant ashfall here has formed a small ash jungle, a biome more common to the elemental plane of fire, full of black tress, salamander-cats, and brass crocodiles.
2619 M TALSIASI, Cleric of the Winter Sage, wears the Pearl Cape of the East, woven of the last spell of every wizard who renounced magic.
2620 M False "Lost Winter Temple" really a cult compound for the demon Daxane (Flood). Illusionist-cultists believe one of Flood's body parts is on the island.
2621 M Seraphic plague has struck several angels that lingered too long in the world; now they are nothing but feathered wings and terrified eyes.
2622 M Zeshite assassins (one from the traditional assassin's guild, the other from its tech-focused antiguild) sort-of cooperate to hunt the Autumn King cleric traitors in 2510.
2623 F Pygmy green vampires lurk in the vegetation. Undead predators of treants and shambling mounds, they kill humanoids out of spite, not hunger.
2624 RD Field with dozens of huge, spinning, near-indestructible hourglasses. Wizards wander among them, trying to understand; others are long dead, nothing but bones.
2625 RD Huge ruined sundial in the desert casts shadows from an otherwise invisible star that can be tapped to gain spells of demonlight.
2626 RD Tall, mostly incomprehensible towers and giant siege engines meant to storm the Vernal Heaven, long since cast down in ruin, picked over by kobolds and carrion angels.
2632 P Axe Vrane, a dwarf cleric who turned himself into an axe, is happy to be a goblin-killing holy weapon but wants some way to drink ale; will bless any who can help.
2633 P Snake-maned lions hunted by Stone Age owlfolk archers.
2634 P Goblins have discovered how to cut horses in half while keeping them (mostly) alive; here comes their light demicavalry.
2635 P ALACTAR-WHO-CRAVES, the Cosmic Brain antiprince of Zycander, prepares his illithid cloud knights to wage war against the heart-princess in 1434.
2700 HLF A black dragon's tantrum has turned an entire forest to acidic slime. A green dragon and local elves work together to stop oozes from self-assembling.
2701 HLF Demoness of Agamah (the demon prince Dust) chained up by Devils of Patience so her dance of ruin does not turn the Wheel of Ages. She promises new sciences to any who free her.
2702 HD New Moot of the Robber-Clans. The hill tribes have come together to plan their raids. One chieftain claims to have a new weapon, a flying ivory horse, given to him by a "dancing girl."
2703 HD Hill tribes shamans pray to "the Howling One" (the Knight of Summer), offering sacrifices of halflings and goats, to prevent the False Sun of Dweneris from rising over their lands.
2704 HD Dozens of chariots and barques litter a dry river-bed; a former path for solar deities across the sky. Lost, now-masterless psychopomps attack the living, convinced they're still in the underworld.
2705 HD Winter Tail Centurions (the Two-Beards): four-armed dwarf mercenaries in symmetric full plate armor. Hired by the Prince in Tatters to find the Robber-Clans' lair.
2706 M Half-ogre usurper-prince of this land squats uncomfortably in the throne (and fortress) of the overthrown halfling monarch.
2707 M Zeshite tomb raiders. Their merchant-prince captain wears the Stone Mask of the West, which converts gp to hp. He has a fortune back in Zesh and is near-invincible.
2708 M 13 Virgin cave-woses cast into a long-extinct volcano have emerged after millennia, transformed by ancient lava magic and ready to conquer. They need someone to teach them about the modern world.
2709 M Orc tribe fights a losing battle against a zombie plague; they beg for help, threatening to give the zombies boats and send them toward human civilization should they fall.
2721 M Lair of TANTHRENET, white dragon/inventrix. Recently deceased after unsuccessfully implanting several wands of fireballs into her mouth "for sneak attacks." Lair unplundered but elaborately trapped.
2722 M Tomb of ARADESHCA, MIDNIGHT'S CHARIOTEER. Hundreds of mummified hornets emerge from their tiny gold and lapis lazuli sarcophagi to poison anyone defiling the tomb.
2723 F Sylph steam druid DALINAMUR's automatic sickle is not technically an ethos violation, she will explain after killing all these Szaldári infernalists and their shapeshifting familiars.
2724 F Dryad witch ELUXMUR uses wall of thorn spells to manage an elaborate menagerie of zebras, cheetahs, etc., trying to breed spells into their fur.
2725 RD Path of the Shining Hand Monastery, pop 30 monks, 80 slaves. Robed monks don't disclose that the "path" involves cutting your hands off and getting beholder eyes grafted on.
2726 RD Drász, pop 900. Szaldári corsair port. Dancer-turned-pirate DRUSILLA DEDGE claims the coral mask she stole from the Marid king (now in 2734) is the Stone Mask of the North and seeks an Autumn cleric buyer.
2730 P Three scorpion women aristocrats prowling for humanoid husbands challenge suitable candidates to contests of wrestling, alchemy, or musical composition.
2731 P Frightened tribe banished by a new injunction that prohibits two-legged travel invoke a snake god and a horse god, weighing whether to become centaurs or yuan-ti.
2732 P 20 Black Reavers of Skotos, blasted undead slaves of rogue Summer Knight angels, kill terrified shepherds with blackened swords and blasts of sunlight.
2733 P Treasure-stealing birds here wear conspicuous jade keys. The keys don't open anything, but if 11 or more are in one place, you resurrect DAÖR KA THE KEYLICH.
2734 P Marid king who can only express emotions through eleven coral masks has had "mercy" stolen; desperate angels help him look for it before it's too late.
2735 P Tozrin Ha, pop 1200. Mutated, dying elf mayor and biomage engaged in frantic last-minute auto-dissection; needs immediate technical assistance from a mage plus reincarnation advice from a cleric.
2800 HLF Seven brigands bear the broken Drum of the East. Each fragment can resurrect someone holding any other fragment. How to kill all seven brigands at once has proven elusive.
2801 HD The Corpse Castle. Antiprince of Morrd so paranoid of assassination that he killed himself ages ago and now repeatedly sends assassins to kill his successors.
2802 HD Path of the Shining Hand Monks, tasked with finding alien thought machines created by the demon Agamah, fight off a dog-headed hydra using their weird gross eyeball hands.
2803 HD Arena once used by the robber-clans to settle the most serious disputes. Magical weapons are said to be hidden in the (long-toppled and smashed) heroic statuary.
2804 HD Strange alien plants have started to adapt to the red sun here; spiteful wasteland druids burn them and kill the plant-eating illithids that tend them.
2805 HD Dry and ancient riverbed haunted by the ghosts of extinct underwater races. Mad with rage, they cannot pass on since everything involved in their grievances died eons ago.
2806 HD Skeletally thin grass dryads stalk the wastes, desperate for any moisture or music--either will sustain them, though they know of only the first.
2807 HD Heaped bones of colossal beasts tell the story of ancient, savage conflicts so clearly that berserkers and martial artists can unlock secrets by studying these battlefields.
2808 M Small brackish highland lake contains a population of inbred, cannibalistic tritons. One lucid youth remembers the sea and dreams of saving his cruel and fallen people.
2809 M Miserable vampires skulk along the temple road, begging for scraps. Parched and wretched, they can nonetheless endure the red sun here, and old battlefields provide dry blood.
2810 M Dwelling of ROANMANE, a demon-giant who fights with the cage-mace CARCERON. The mace currently holds an imprisoned Vernal Sage cleric forced to heal the giant.
2811 M Red crystalline mounds absorb the life-killing powers of the red sun. The finest specimens are sought by interdimensional assassins who flicker in and out of existence here to test their skills.
2824 F Impenetrable woods reach right to the coast, then into the water, entangling ships, learning from them, making their crews into unwilling teachers.
2825 F Sharks-shaped wood elementals glide beneath the otherwise impenetrable wood of this ancient forest's colossal tree limbs.
2826 F Necromancer has discovered that a nearby coral reef is technically "dead" and is negotiating usage rights with a corrupt coven of merfolk infernalists.
2830 P Halflings cursed with lycanthropy hunted by fanatical gnolls called the Red Wind dedicated to anthropocanine ethnic purity.
2831 P Tremléir, pop 12,000. Sewers have been shifting, trying to spell out a warning, as the antideluvian vampire beneath them is starting to wake up. Explorers loot newly-exposed treasures and take no heed.
2900 HLF Dungeon of resinous wood is highly combustible, though the wood reconstitutes itself in seconds. Contains goblins, amber, leaf-jaguars, and the key to the mace Carceron (2902), guarded by the needle drake VOSCRA.
2901 HD Summer Horn mercenaries try to corral a bridge that has escaped the River Bembest and that now flees across the grasslands like a colossal centipede.
2902 HD "Magnetic" stone cursed long ago after it offended an iron devil attracts only wooden objects. Covered in broken branches, dead plant-creatures, a few magic wands. A sacred pilgrimage site for automata.
2903 HD The first mummies: elven undead mummified only by desert sands. Cruel, half-preserved imbeciles armed with copper swords, they despise the better-crafted undead of future eras almost as much as they hate the living.
2904 HD Castle of Wex-Chet, First Queen of the Elves. Recently exposed by shifting dunes. Full of green copper and jade. And undead. And sand traps. And spores that wake up if near water (people are made of water).
2905 HD Obelisk contains vital runes for a "magic word"-based magic system totally incompatible with this reality's. Trying to use it triggers unpredictable, dangerous manifestations of magic.
2906 HD Revolutionary marid janissary (in a full diving suit to survive the desert) and robed catfolk agitator plan to assassinate the shiek of a marid kingdom with a sword forged of the nearby red crystal, but they need a master gemsmith.
2907 HD Cave of the gold dragon and Summer Sage cleric NEMUNESS, whose hoard is other dragons--dozens of them, miniaturized and stored in glass jars for interrogation and reeducation.
2908 M Hybrid and two-headed creatures and philosophies flourish where the hot desert of Dweneris meets the cool air created by the Winter Temple (just south of here).
2909 IM Winter Temple. Accessible via undermountain sea. Clerics installed the Prince in Tatters to fulfill a prophecy about overthrowing the red sun, but now fear he is just a madman.
2910 M Arrowheads cultists of the Winter Knight wear huge copper arrowhead hats in case a giant ever needs to shoot arrows. They are mostly harmless, as no giant has ever used them.
2911 M Evershifting manse of the transmuter-witch EZREINLEE OF THE MILLION PEARLS. She has turned her enemies into talking doors and fed them all the wrong information; asking their advice will get adventurers killed.
2925 F Dwarf cultists believes their "lich" (actually just dead) king owns all pearls on land; behave accordingly; fight with pearl whips and pellet crossbows.
2926 MLF Any who survive canoeing this fey-touched whitewater gain the ability to speak to rivers; any who don't add to a riverbed skeleton army awaiting some unspecified apocalypse.
2929 P BARAPORT pop 11000. High priest prepares to sail for 2727 to reclaim the (fake) Stone Mask of the North. Bara's "sewer mermaids" are beauty-hating nuns of the Vernal King who plot revolution once he leaves.
2930 P Plague ship docked offshore has been there for centuries, spreading down into complex underwater structures, its inhabitants getting sicker and stranger but never dying. Wizards seek immortality among the slime-lepers of the lower decks.
2931 P Mummy-cursed explorer DARANUR VAHN's blood is turning to sand that desiccates the surrounding landscape, killing crops. Panicked Vernal Queen clerics seek his death but fear spilling his blood.
3000 HLF The witch Drava, last survivor of her tribe, sells tiny wicker cages for instant sacrifice of small animals. Stick the animal in, burn the cage, regain some spells. Yes, that's why she's alive now.
3001 RD Arrogant halfling antiprince, forced to drink gold and left for dead, struck an infernal bargain, survived, and now exacts revenge on the hill tribe that maimed him. The "Silent Prince" has power over the sun.
3002 HD Bearowls: nothing but bear heads with owl wings. Territorial, aggressive, and stupid scavenges of the wastelands.
3003 HD Temple to the demon Daxane (Flood). Cultists guard his Heart and plan to pump blood and fresh water through it to overthrow the red sun with the help of a vampire army.
3004 HD Arrows, dead horses. Wagon tracks and blood lead into a narrow defile. There a dying wagon asks for help polymorphing back into its normal form, that of a powerful cleric of the Vernal Queen.
3005 HD A "court" of halfling winter clerics (four, one of each winter god) seeks the Silent Prince (3001) in a desperate plan to use him to overthrow the red sun and heal the land.
3006 HD Weresnakes sacred to the Winter Queen glide beneath the sand fighting a secret war against an alien intelligence that has started to infect and unite the local ankhegs.
3007 HLF DONFIRNO, City of the Purple Sky (pop 7k). "Capital" of Dweneris, now mostly degenerate aristocrats, their clone-servants, and their alien-plant janissaries. They scheme against each-other instead of the red sun.
3008 HLF Merchant-illusionist TALGO sells 13 intelligent, oracular flytraps in tiny pots. They link together extradimensionally and plan to teleport their root-bulk into this world's mantle once they're sufficiently spaced out.
3009 M Increasingly confused and angry revenants asking for the locations of old family graveyards after serving a Szaldári necromancer in death for the prescribed 777 years.
3010 M Frost giant iceberg ship off the coast tangles with ALMUNE AMAR, the god-linnorn. Jocular giantkin gather on the cliffs to watch this battle, which has been foretold for centuries. Angels float overhead, worried whoever wins.
3014 P The plated lions of Bembar-Chei, served by ibises that act as their hands, extort villagers and travelers alike. Erudite, all but invincible, cruel as cats.
3015 P Herald of Chei-Wo eternally declaims the antiprincess' grievances against the Prince of Death: (1) necrochauvinism, (2) failure to acknowledge infernal glory, (3) Vulistics (the belief that the demon Rain controls magic).
3016 P BEMBAR-CHEI, pop 70,000. Old capital of Szaldár. Doppelgangers with jacinth slave collars serve as Antiprincess Chei-Wo's shapeshifting secret police.
3017 HLF Outcast mage-druid SOMUNEN guards a wooden dollhouse full of otherwise lost arcane spells that can only be accessed by transferring your consciousness into a termite's, who is given free reign in your body while you're inside.
3018 HLF Ancient stone gate that once exposed shapeshifters now the center of a Universal Truth and Stasis cult secretly controlled by devils of clarity spurned by Antiprincess Chei-Wo.
3019 HLF Elven princess in a beautiful gilded swan boat being chased downriver by belligerent, hissing steam-powered goose boats of uncertain (but probably dwarven) origin.
3030 P TANTOR, pop 30,000. Elderly ruler in love with an ancient onyx sarcophagus depicting a beautiful elf-king; believes the bones within will animate if the one missing bone can be found.
> North of the Sophontic Principalities: Gandavor, Land of the Red Clay Tower, Home of the Divine Inventrix, Daughter and Enemy of the White Ziggurats.
3100 HLF Infernal wizard summons fire elementals to burn down this entire forest to expose the STAFF OF DOMDARIUS hidden somewhere within. Dryads uselessly attack his magical barrier.
3101 HD The River of Scorpions here leads anyone who can survive it directly into the abyssal realm of Vulio, the demon of living magic.
3102 HD Vampire wizard EBAR SALPURGIS moved his whole mole-machine tower here when the illusionist TALGO (3008) convinced him that the red sun would not harm him. Now maimed, blinded, trapped by his own malevolent summoned creatures.
3103 HD Obelisks to the Winter Gods (here, the gods of rain) cast down when the red sun rose, tended by halfling clerics that have forgotten the old rites and cannot read the hieroglyphs.
3104 HD Carved in stone, maps of ancient herd migration routes before the coming of the red sun. Gnoll shamans desperately try to channel blood and magic into the routes to bring the animals back.
3105 HD The gnoll bandits who attacked the wagon in 3004 have retreated to a ruined halfling castle with a caged spirit that claims to be the living embodiment of the haste spell.
3106 HD Pack descended from halfling riding dogs hunts the old roads. Its eldest female studied with a displacer beast godling and has learned how to create illusions.
3107 HLF The BRIGHT ARENA. At the dividing line between desert and forest, two teams of halfling clerics fight to predict the shift in terrain for next year. They are happy to employ champions.
3108 HLF Ancient town now completely overrun by semi-intelligent creatures (or a creature) half-vine and half-spider, eternally devouring one-another and anything that passes the old town walls.
3109 HLF A blood-red tree covered in keyholes, surrounded by locks, chains, keys, and dead burglars. Thieves the world over claim that any who can unlock the tree becomes the new Summer Sage.
3110 M Trakoë, pop 300. Finest fish-armorer the dwarves have ever trained does a modest business selling to merfolk, weresharks, aquatic rangers.
3113 HLF Summer Skin mercenary warship made of algae-covered bone waits offshore. Sent by Zesh to enforce a trade embargo against Antiprincess Chei-Wo, its captain instead seeks her patronage.
3114 P Farming heartland for Antiprincess Chei-Wo's infernal revolt against the Prince of Death. Shapeshifting crops resist necromancy but are embargoed by other lands for their mutagenic properties.
3115 HLF Troxit, pop 2000. Former gambler haven famous for its multi-tiered hippodrome and its huge statues of victors, now ravaged by undead as the Prince of Death animates the shadows of those statues.
3116 HLF Life-draining shadows of horses (and whole chariots) stalk the woods, fouling the fruit harvest and devastating the hell-tainted but not-that-bad dryads that live here.
3117 HLF Ezradûl the Door-Eater, demon of Vulio, floats southeast. It has the ability to consume doors and points of access; anything inside vanishes to fuel the demon.
3118 HLF Tumbledown ruins of an ancient White Ziggurat Age bath house haunted by the nymphs sacrificed to maintain its beauty. They communicate through the ruined frescoes and attack with poison moss.
3119 HLF Large geometric stones in these woods are remnants of an ancient puzzle to test apprentice wizards. Moving them triggers unpredictable and hazardous force effects.
3120 HLF Love-marks carved into a witch-cursed tree by an infernal knife have started to spread like a plague. Every tree in this vale is covered in marks desperately promising eternal love.
3121 HLF Twall, pop 200. Potter promises expectant mothers that any stillborn infant buried in his pots will be made to serve their later siblings as ghosts.
3122 HLF Domdarius University, the Tower of Hellfire Magic. Built of 300 interlocking stone rings that move warmage students in isolated cells through specific educational paths.
3133 HLF Idyllic-seeming island-prison dotted with sheep spies and sheepdog guards, ringed by a wall of water, used by marids to house those who commit crimes against the sea.
3135 HLF Self-perpetuating invisibility spell masquerades as OBVIAX, the demon of ultimate destruction, and demands sacrifice lest its nothingness spread. This fools only goblins, but those are some fanatical goblins.
> South of the Sophontic Principalities: Obalisca, the Twisted Waste, the Land Loved by the Sun
3200 HD Three former tomb robbers cursed with permanent burning hands spell (left hand only) seek employment as power sources, linkboys, etc., after an accident in a nearby hill tribe village left them exiled.
3201 HD Trio of 3'-tall mammoth folk from Noswesket scour the wastes for the ancient graves of paleolithic heroes who once hunted their ancestors, seeking weapons old and powerful enough to kill their cruel monarch.
3202 HD Badly effaced sandstone gargoyles crumble at the touch, but have learned how to hunt beneath the sand and use it and the red sun to blind their targets.
3203 HD Broad stretch of shallow, rocky shore meets a ruined halfling city. Desert cats have taken to the water and the half-exposed sewers. Able swimmers, they feed on magically-tainted fish.
3204 HD The Cold Mountain. Ruled by a white dragon demigod who spins platinum thread, mined by dwarf serfs, into automata to serve him and slowly replace the dwarves, who know they are doomed.
3205 HD Dwarf escapee from the Cold Mountain (3204) and his automaton boyfriend flee ghasts and mechanical spiders, seeking a legendary lost dwarf kingdom nearby.
3206 HD Grave of the ancient elf-king SOTHETO contains the one missing bone (a vertebra) that permits his resurrection (see 3030) and the spear he used to slay the mammoth-goddess (see 3201).
3207 HLF Path of the Shining Hand monks negotiate with flower-monkeys to serve as their hands, since the monks' hands are beholder eyeballs that shoot lasers and this is cool but inconvenient.
3208 HLF Ruined halfling pyromancer manse. Contains deadly fire-flower and firecat guards, notes about constructing a "red sun" that will control lava and volcanoes the way the moon controls the tides.
3208 HLF Trander, pop 800. A village notable chiefly because records of it date back only seven years. Locals strongly disagree with this interpretation and (sometimes violently) insist their memories are real.
3210 M Between the mountains of Dweneris and Szaldár lie the STRAITS OF THE SIREN. The singing craft-devil PREXICI means every ship passing the straits needs a bard, since only music can tame her waves and allow a ship through.
3212 HLF Gnomes construct elaborate clockwork ceremonial statue for the shapeshifting Antiprincess Chei-Wo while devils of courage and flexibility try to figure out how to secretly turn it into a shapeshifting battle-robot.
3213 HLF Pumpkopolis, pop 1300? A huge ever-rotting pumpkin full of wererats, kobolds, semi-civilized ghouls, and at least one black dragon. A lawless and scummy "free city" for monsters despised by both Death and Hell.
3214 HLF The Drum of the West has the power to restore things to their original form. Its current owner, an anti-Antiprincess revolutionary and Vernal King cleric, likes to use it on her would-be assassins' wolfskin cloaks.
3215 HLF Skeleton of IDREYL, divided demon-assassin of the Prince of Death, hunts the bonework general of a flexibility-devil loyal to Antiprincess Chei-Wo. He has just finished dispatching a dozen bonework knights.
3216 HLF The HOUSE OF CLAY. 9,261 shadows bound to terracotta soldier-statues wait silently in a cubelike scaffolding guarded by mummies. This is the Prince of Death's army, but why has he not turned it on the Antiprincess?
3217 HLF Doppelganger and weretiger champions of Chei-Wo and plated-mummy and necromancer champions of the Prince of Death fight over who gets to stop Ezradûl the Door-Eater (3117).
3218 Aranghetta, pop 1400. Brilliant undead shieldmaker killed one of those creepy face-stealing assassins and now turns the faces into magical bucklers for swashbucklers. On sale now: a buckler with a retractable tongue.
3219 HLF Harvest magic is failing. In the shadow of ancient megaliths, two shamans argue why. One claims the stones are sick. Another insists that they are in fact very slow shapeshifters, almost finished their transformation.
3220 HLF Moss-strewn fountain with a statue of the Autumn Queen in the middle of the woods. Green water taken from it can hold and then replay sound.
3221 HLF The filthy open sewers that back up from Domdarius University preserve flesh better than any peat; a druid cult sacrifices prisoners and buries them in the filth to rise again in times of need.
3222 HLF Spore-infested knights on swollen mushroom horses were once a proud mercenary company until their mounts triggered a fatal allergic reaction in a Domdarius professor. They now survive as bandits.
3226 HLF. Island of Stolen Pearls. Dwarf "lich king" is really a dead Autumn Sage wizard-priest whose three apprentices rule in secret over an army of fanatics who would kill them if they learned the truth.
3230 HF Ancient remnants of the treant-roper war: huge ruined trees and treelike boulders full of termite folk who worship extinct treants and kobolds who plunder and rebuild roper magitech.
3235 HLF Elf knight ELCINNA just acquired the legendary ice stallion ROST. Her rump and inner thighs are now frozen to his back. She will lavishly reward anyone who helps her and immediately kill anyone who laughs.
3303 HD Two degenerate dwarf clans clash with rusted weapons. Overhead, mostly invisible: harpy-like former valkyries squabble over the souls of dead warriors like seagulls over a pack of hot dogs.
3304 HD Refrigeration system of the white dragon demigod in 3204: an unbreakable but slightly-open gate to the outer void, the cold channeled through the hollow, rune-carved birds of a colossal, extinct avian.
3305 HD Primitive gnomes' shaman has created an illusory tar pit to trap antelopes. A few struggle pitifully, dying of psychic trauma. So does a halfling knight, but the gnomes won't end the spell and let their dinner escape.
3306 HD Statistically improbable collision-disaster during a blink dog hunt has irradiated a large area, mingled dogs with the surrounding hills, ripped open holes to an ancient, infernal, mostly-deserted city.
3307 HLF Iron gibbet used to hold the hanged corpse of the famous highwayhalfling OLPO CO TRONE infested with his evil; now the "Iron Brigand" prowls the hills, greedy and invincible, attended by 20 insane marauders.
3308 HLF Stone watchtower of the halfling courts struck with a strange dislocating/floating spell bobs 1000 feet above the ground. Guards within starved, except five who turned to cannibalism and became ghouls.
3311 M Victorious silver dragon feasts on the corpse of a much smaller red dragon. Gold and silver, rubies and pearls are scattered everywhere. Surrounding the battlefield: heaps of flame, frozen solid but still deadly.
3312 HLF Remains of prince/antiprincess battle. Invasive dragonflies from a nearby island have fought off the crows and are (1) feasting on the dead in classic crow fashion (2) trying to usurp the crows' mythological role.
3313 HLF Aghamic demon "head merchant" offers mechanical replacement heads for maimed or just dissatisfied ettins, chimeras, hydras, etc. Also makes prophetic heads, spell-holding heads, etc.
3314 P Teslin, pop 900. Four dwarf spies caught by the Antiprincess punished by having water pumped into them so they spew it in a constant stream as living fountain decorations.
3315 P Untested butcher-paladins of the Winter Knight loyal to the Prince of Death have miniaturized themselves with Coron Thune's (3634) shrink ray and now sneak into a farm at night to kill chickens and cats.
3316 HLF A huge fossilized sun drifts overhead like a skeletal puffer fish. One of the Prince of Death's failed superweapons, it was supposed to necrotize shapeshifting flesh.
3317 HLF Elf druid teaches semi-intelligent treant-descended trees to both grow and shoot bows to kill dwarf loggers. Even other elf druids think this is a really stupid and dangerous idea.
3318 HLF Gnomes building a rigid airship from the ribcage of the dracolith ENDRATH THE DEFILER to explore the fossil sun (3316). Endrath's smashed head, still barely animated, offers sarcastic commentary on their labors.
3319 HLF A pack of vernal wolves–similar to winter wolves but with green fur and poison breath–hunts here. Their chief speaks Sylvan and seeks the Child of All Seasons but cannot explain who that is.
3320 D Seeds so thick they effectively turn the landscape into a desert dotted with its own sparse but unique life. Should those seeds ever germinate...
3321 D Their ships having collided, invisible assassins hired by rival wizards (in 3008 and 3102) fight here, noticeable by the occasional splashes of blood on the desert-seeds and whispered battle-spells.
3330 F GRINDIT, pop 8000. Alleys full of owlfoxes, owlcats, owldogs, and owlcoons: nasty as owlbears but smaller and smarter. Courtesans have stolen Coron Thune's (3634) war-essence and plan to inject themselves, then assassinate him for undercutting them.
3331 P SKOTOS, the Black City, pop 40,000. Anyone touched by the light of the sun is instantly conscripted by solar law spirits to fight the Jackal Duchies.
3405 HD Treasure hunter and sea-captain TELEINIA TWO-HEARTS, convinced that the rectangular, wind-swept, entirely natural hill before her is an ancient elf ziggurat, is hours from breaking into a grick lair.
3406 HD Scorchmen, undead humanoid figures made from blackened trees killed by the first rising of the red sun, are torturing some grass dryads.
3407 HD Lost ruins of HAMALCARA, first city of the featherbeard dwarves. When the white dragon in 3204 killed their bird-god, the gods of the four seasons rushed in to punish them for their attempts to mine the clouds.
3412 M Kobolds led by a Summer King shaman plan to jump on the fossilized sun (3316) created by the Prince of Death and become air pirates. Until then they fend off yetis and a splinter sect of infernal traditionalists.
3413 P Delicate pixie skeletons hidden by the knee-high grass–an ancient fey battle. Below: a specter-guarded chamber with the remains of a sidhe knight and his riding tiger, both in full plate enchanted to absorb, store, and redirect lightning and thunder damage.
3414 P Field of prehuman stupas, about 50' high, occasionally occupied by mammoth-folk monks still deep in meditation. Enlightenment has proven elusive and over half are now undead.
3415 HLF Dwarf loggers use an imprisoned ancient wolf spirit to hunt down old or dying trees, which the local dryads deem acceptable. The wolf spirit dreams of flesh and plots with wicked fey at night.
3416 HLF Ghasts loyal to the Prince of Death have established a beachhead here against Antiprincess Chei Wo and celebrate by eating the local villagers and playing quoits with their enemies' jacinth slave collars.
3417 HLF Hallucinating ghosts tend sacred mushrooms. They scare each-other a lot, but Winter Queen zealots of the Prince of Death need the mushrooms to fuel their magic.
3418 HLF Traganar, pop 500. Thirteen rakshasa loyal to Antiprincess Chei Wo raise a militia against the Prince of Death's ghasts in 3416. The problem: there are now fourteen rakshasa. One is an imposter!
3428 P The Rump Room, an inn and hunting lodge. The common room contains, the proprietor claims, the back end of every mounted animal trophy in every inn in Skotos Vah. There's quite a collection. Owner has a spear that turns regular animals into large, aggressive, rideable versions.
3429 LF Voice of the Pigs, a shitty druid. From a Stone Age tribe, he has developed dozens of stone arrowheads with different effects he will explain at length. None work.
3430 F A lightning bolt struck a hind just as a hunter's arrow did. Now possession is in dispute. The poor hunter seeks anyone with legal knowledge, because the lightning-demigod has summoned the Autumn King himself as judge.
3431 F Wizards from Domdarius and Skotos map out a null-magic "zone" that actually appears to form a giant three-dimensional shape, perhaps some kind of binding-rune for a 4D object.
3432 F Perforated tower crafted by dwarves so pigeons would roost in it and deposit fertilizer. Unfortunately its harmonics cause violent insanity in dwarves and birds when the wind blows from the east.
3433 F A hundred kobolds trying to become a mercenary company chug fermented werewolf blood and try to link together to form a single dragon-shaped form. No luck yet, but ten can form into a nasty 10' tall "dragon man."
3500 MLF Young slimedragons ooze-flap through the woods. Their breath weapon is themselves, turned inside out and blasted in an acidic cone; they reform a few seconds later.
3506 HD Fire giant champion ELTRETTAH THE RIPPER, rejected by the Shining Hand monastery, has grafted a T. Rex head to each of her hands and is ready to FIGHT SOME DRAGONS.
3507 HD Dead dwarf pirates. One bears the axe CORTAAL. When Cortaal is swung to kill, misses, and strikes earth, it creates gemstones. Its history is a nightmare of murder and dark comedy that any dwarf knows by heart.
3508 HD Dead fractalbeard dwarf wizard-thief. The 20 Gems of Quen-Lat can, when a command word is spoken, form 3' wide tubes of force connecting every gem to every other.
3514 P Witch's chicken-legged hut surrounded by a defense system of limed and enchanted human skulls that can shoot eye-beams. The witch is dead (see 3517) and the skulls jockey for status while plotting their next move.
3516 HLF Pond holds ghostly figures. They are not specters but regular adventurers trapped by a magic mirror in 0021 who (sort of) escaped. They can be pulled out with a hard tug and will be profusely grateful.
3517 HLF Witch from 3514 died of an aneurysm seconds before summoning TURPHELO, archdevil of Patience, who grants immortality. Her book is open, the final words highlighted, the now-starving sacrifice (son of the elves in 3235 & 3317) tied to the altar.
3627 P The STRAIT OF THE SPIDER leads to SKOTOS BAY. SKOTOS LAH, an ancient, colossal spider guards the bay against naval attack with her webs in exchange for regular sacrifice.
3628 P Three templars from Obalisca in the far south hunt arcane spellcasters. The Sophontic Principalities do not ban arcane magic and rival magicians are using these cruel, dangerous zealots to assassinate each-other.
3629 LF TRAUNDESS, pop 800. Dwarf woodworker creates incredible wands, wooden amulets, wooden armor, etc. His secret: a treant messiah trapped in the basement he's slowly carving up, sustained by magical runoff.
3630 LF Noswesket porcupine-folk embassy: a gentleman-magician guarded by spiny swashbucklers eager to meet the flesh-mage Coron Thune (3634), "that upstanding fellow."
3633 F Archdevil of clarity forces everyone within one mile to speak only truth if asked. Political disaster looms. Angels need someone to hunt the archdevil while they do damage control.
3634 F Vitalist CORON THUNE crafts and surgically modifies clones of himself for sale as companions. He charms them into obedience and extracts war-essence from captured fighters to train them in assassination and tactics.
3635 F Werespider Daughters of Skotos Lah seek sacrifices for their mother to prevent her from dying and birthing the undead spider-demons that groan inside her. It's grim work blessed by the oracular Prime of Skotos Vah.
3700 MF Field of broken artillery halfway up a mountain, verdigrised brass hidden by green vines. One buried piece is a +1 cannon that can be tuned to shoot into any plane.
3701 MF Githzerai renegade. Her prop plane is out of fuel but her rifle is not out of bullets. She speaks no known language and cannot explain what kind of fuel she needs. Not a fan of all these cannibals.
3714 P Duergar, earth elementals, Autumn Sage angels, and craft devils excavate a new hell in the rock. Long-term planners, they don't expect use for a thousand years, but renegade myconids are already squatting in the unfurnished torture pits.
3734 F Cloünderdome: two men enter, three men leave. The third man has legal authority to resolve all disputes that brought the first two to Cloünderdome.
3800 MF Lair of UUM PAAH LOOM, the mouth-beholder. Blind, many-fanged, with spittle that manifests various destructive powers. Talkative, obnoxious, claims to have been cursed by a foreign deity.
3801 MF Dead technomage, apprentice of the exile in 4221, appears to have crashed some kind of kite-like flying contraption. The gnomes in 3318 would pay dearly for the wreckage.
3805 MF Tiny and small burrowing creatures (up to kobolds) visible in midair. This island is covered in 6"-3' wide pipes of some invisible material. A slimedragon king and its vast treasure are visible 500' up.
3813 P Swendis, pop 700. Paranoid Vernal King cleric has convinced settlers that their wives are secretly doppelgangers. They're not–they're escaped and free-willed creations of the replicant-maker CORON THUNE (3634).
3814 P Wild horses, common on the savanna here, explode into ice cubes when killed for no reason anyone can explain. Gnome icehaulers risk their lives to hunt the icehorses.
3818 F The PRINCE OF DEATH himself, alone and blood-starved, tries to tame the last of the autumn wolves, whose breath is Old Age and whose bite is Death. The Prince promises her the location of the fabled "Child of All Seasons," which he does not know.
3823 D Abandoned train station, all that remains of a Pashanallon plan to recolonize the Transverse. The nervous system of Idreyl, demon-assassin of the Prince of Death, converses with a ghost train at night.
3824 D Phantom trains, heralds of an aborted future of Pashanallon conquest, glide across the desert. You can ride them, but they pass through solid objects and you don't.
3827 F Eastern fortress of the Strait of the Spider. Half-silver dragon moon-knight SELICE CO RALU believes the Prince of Death plans to assassinate the guard-spider and seeks mercenaries for a security operation.
3828 LF Moon-knights and werespiders nearly come to blows over what to do about a nearby village said to contain a fragment of Idreyl, one of the Prince of Death's greatest assassins.
3829 LF Pack of Rain demons converging on the hanged wizard in 4029 to rip his soul out and twist it into a spite elemental they can use to destroy Domdarius University and free the spells trapped therein.
3830 LF Moon-knights guard a section of the prime's forest, claiming a hamlet within has the plague. In fact it has been perfectly replaced with a single, enormous slime. The insides of the knights are also slime.
3900 MF Medical automata created by featherbeard dwarves of lost HAMALCARA (3407) think anyone not a dwarf is injured and begin immediate sedation and surgery.
3901 MF Leopard-like big cat with grids instead of stripes or spots were once used by dwarf geomancers in an elaborate and dangerous board game; now the gridcats just hunt.
3908 HD One of Coron Thune's (3634) assassin-courtesan clones has himself mastered the vitalist's face-changing arts and is selling them to refugees looking to flee Chei Wo's tyranny for colonies on Oltos.
3909 HD Dragonfly godling, a recently-reawakened White Ziggurat Age spirit, schemes to become major mythological player. Currently fasting and in communion with the Winter Knight.
3918 MF Elaborately carved stepwell full of blood sustains the Prince of Death's vampire laborers. What bleeds below his land is unknown.
3923 D Nameless pirate town, pop 300. The ice giant champion VANTAX PTAR wields the frozen waterfall from 4126 as a lance as she and six Shining Hand monks prepare to set sail and hunt down Elrettah the Ripper (3506).
3924 D Hobgoblins ride the summer wolves (as winter wolves, except orange fur and fiery bite). Their leader is a paralyzed telekinetic hellhound in a floating iron lung. The summer wolves hate their servitude and want to find the "Child of All Seasons."
3925 F Dancing swords, flying capes, and other self-motile magic items conduct their courtship rituals here. It's not courting season now, but the fields are littered with fragments of items that died trying to keep up.
3926 F Dwarf toad cultists with lashing tongues and strong, leaping legs petition to form a mercenary company, but they will not say which god they worship. They seek a Vernal Knight cleric to vouch for them.
3927 F ESKUN, pop 200. Failed flesh mage apprentice TOBIA has discovered an armor suit of red, glistening muscle and plans to create her own mercenary company. She does not know she resembles a fragment of Idreyl, a hated assassin.
3928 LF Huge, elaborate copper engine works 1/day to turn an animal tossed in into a magic weapon that resembles the animal and has its properties (cats: stealthy blades; rams: thundering hammers, etc.)
3929 LF Ancient elk has been shot so many times by hobgoblins' aconite-tipped arrows without dying that he is now half or more poison elemental, immortal and toxic.
3930 P Ruined windmill repurposed by bullywugs as an armed base. They are sloppy and crude but remarkably capable lycanthrope hunters. They accept only pearls as payment.
3931 P Ghosts and demons pick their way along a rune-carved fence, looking for a weakness. A small cottage is visible through a screen of trees beyond the fence. Angels occasionally alight on the thatched roof.
4008 HD WODOS, pop ~30,000, 3% of its old population. Divided into warring tower-top factions. The tower-kings recognize neither Chei-Wo nor the Prince of Death; the primes' lycanthropes and undead stalk street level.
4009 HD Dethroned lamia matriarch wanders after centuries entombed, interrogating humans about their new civilizations. She questions and needles, driving ideologues to fight for her amusement.
4014 Azramór, pop 40,000, new capital of Szaldár. The city itself contains the Necropolis, the Zocropolis, and Vivocropolis. Outside the walls, vast terraced wheat fields tended by zombies: the Sophontic Principalities' breadbasket, as the dead do not eat.
4015 P Heretical cannibal-mystics skirt the edges of ghouldom to sustain a tenuous immortality; one of their number has become a ghoul and the mystics want her found.
4016 MF Crypt of the Rotbeard Dwarves–dead, then undead, then destroyed centuries ago by the Prince of Death. A few living dwarves have startled to resettle the catacombs to mine for bloodsilver and necronium.
4017 MF Castle Vran, pop 400. Dwarf fortress tentatively allied with the Prince of Death, who has dispatched an assassin with tiny acid beads (since dwarves are poison-resistant) to be dropped in the food of any dwarves who oppose him.
4018 MF Mile-high stone birdcage contains the remains of a gigaphoenix that somehow failed to resurrect itself. Summer Queen fire cultists plot her restoration but the cage is overrun with specters, rotbeard dwarves, and brine mummies from the undersea caves.
4022 D Catperson necromancer-thief Chaldet Phoom employs a small army of mouse skeletons as skeleton keys and trap-disarmers. He claims one of the Pashanallon ghost trains contains a lockbox that holds the Prince of Death's heart.
4023 D Cactus treants, recently brought to this world, seek the local buzzard-god and scorpion-god. A devil of flexibility has adapted itself to expected forms and plans to create a human scorpion-cult with the treants' help.
4024 D Twenty "sandbeard dwarves"–dwarf traitors exiled to lives of impermanence and poverty, lorded over by a nameless mummy whose touch can turn anything anything to sand.
4025 RD Wind blasts the sand here into human shapes, a bizarre magical effect considered lucky by local explorers (who worship the Summer King). Bandits have started to hide in the mounds to attack from surprise.
4026 F Twoom, pop 300. The flying swords in 3925 causes telekinetic mutations in youngsters. A Vernal King cleric believes it's poltergeist activity and wants to hire ghost-killers to explore (and rob) the tomb of the mayor's daughter, who spurned him.
4027 F Malevolent animated corn-husk dolls created to stop food blight ruthlessly kill any animal they find with tiny poison-tipped darts. The woods here are eerily silent, as the dolls are deadly accurate.
4028 LF Kobold youths seek to become warriors by hunting bears and lions with only their baskets of scorpions and spiders, which they have raised since childhood.
4029 LF The GIBBET-TREANT: mangled remains of the treant revolutionary Ooahoom, sentenced to be mutilated and then to hang his co-conspirators. Escaped burning afterward, but permanently insane, surrounded by the ghosts of his fellow revolutionaries.
4030 P Pach Riri, pop 800 (down from 20,000). Once famous for its coliseum, it was flooded for a navy battle 20 years ago, but is still occupied by a "fish god" servant of the demon Vulio who cannot be persuaded to leave.
4031 P Huge circular ruts in the ground. Glimpses of a giant form on the horizon, his single leg ending in something like a black sun. Fear and excitement in the air. Ballfoot is coming home.
4032 P Werebulette duelist trains a new mercenary company (still less than a dozen warriors) in his burrow-and-strike arts. The underdragoons are already looking for an employer.
4033 P Skinless semidivine centaurs wander the plains, toughening themselves up for some clash-of-the-titans battle against the Summer Gods prophecied to take place a century from now.
4034 P The Chambermaid: a huge, once-mobile golem that now serves as a traveler's inn. Benevolent in a creepy way. Hot and cold running water. Seeks an intelligent construct for a husband, and is pretty weird about it.
4113 P The Unclaimed Throne, an elaborate Escheresque basalt throne intended for, or once occupied by (time gets weird here) a dimension-shifting many-legged prime. Even looking at the throne is dangerous; approaching it can kill.
4114 P Paladins and war machines of the Prince of Death's predecessor patrol around an abandoned monastery. The area is quarantined–500 years after the plague. Locals claim that whatever almost died in there will soon awaken and want its throne back.
4115 P Gnome lawyer-mage tries to teach shackled minotaurs to navigate the "maze" of Szaldár's legal system. This unbelievably stupid plan is actually working; the minotaurs send out dozens of lawsuits per day and have thrown the aristocracy into chaos.
4116 HLF Extraplanar zebra-striped mantises of Neanderthal intelligence wander a forest that is, itself, increasingly black and white as they drag their reality into this one.
4117 HLF Ancient and undead wose bears a horn containing the first fire tamed in this age of the world. She keeps it in a cave that the Prince of Death fears more than anything.
4118 MF The Salamander Library, last creation of the gigaphoenix (4018) contains (subtly changed) copies of all books ever burned. The spellbooks are deadly traps coveted by mage-killers as weapons.
4122 D Start of the SPINE ROAD. The 20' spine, wrapped in 50' ribs, of a serpent winds for miles and miles over the difficult terrain. Where its skull went is anyone's guess.
4123 D Modius Dogbreaker, insane druid who hates animal domestication. Cursed the blink dogs in 3306, paralyzed the hellhound leader in 3924. Now hunts the Green Eye Archers, who can turn their arrows into tiny, biting dogs.
4124 RD Obese stone giant alchemist RETHINGR tends to his Cave of Jars, where he keeps his 20-30 extra stomachs. Each is full of a different fermenting flesh-slurry; each grants a different power when "worn."
4125 RD A half-burned wagon full of disordered woodcuts that, if reassembled, can produce near-endless scrolls of a single 1st-level spell. The scrolls are bulky, though, each the size of a book.
4126 RD Formerly lush area has dried out after the waterfall vanished. Dry riverbed full of loot from a dragon that crashed ages ago. Local druids want their river back but their leader (in 4123) has lost his mind.
4127 LF House of the hunter Tenden. Nice guy, but a WEREMOON: turns into a moon on the full moon and spreads lycanthropy by light and weremoonism by slam attack.
4128 LF Stirges and pixie vampires fight for resources and start to attack humans as the sheep herds of nearby villages succumb to a blood disease the local druids cannot cure.
4129 LF Three living apprentice wizards from Domdarius University and one dead one who hanged himself to learn the "secret of the runes." The survivors will do anything to conceal what happened.
4130 LF Castle of the Crooked Raven. Minor baron tears his muniment room apart looking for his deed to the castle after being sued by the gnome lawyer-mage in 4115. A ratling carried it away years ago and create his own mini-castle.
4131 P Tauric rune giant, Winter Sage champion, trudges for the hanged wizard in 4129 guided by a flock of ravens with runes where their eyes should be and beaks of lightning. Even he does not know the Winter Sage's plans for the dead wizard.
4132 P Disrupted menhirs cause disastrous earthquakes, birth defects, etc.; local aristocrat-mage refuses to let druids fix them until he uses the chaos to link all his hundreds of oil paintings into a single pocket dimension.
4133 P Igloos of some glassy material that is solid even in warm weather inhabited by belligerent narwhal-people armed with scrimshaw swords. They are probably from the Transverse reality.
4134 P Heretical cleric has secretly established an Obalisca shrine (in Obalisca, wizards are hunted and killed). Helped by a furious magician masquerading as an angel who wants the aristocrat in 4132 dead. The local gods are furious.
4135 P Fey compelled to toil in the construction of a strange ziggurat. They do not know this is for the centaurs in 4033, though the ramps instead of stairs is a clue.
4213 P Blue dragon SKETHEC TROR has taken over a mint. He has big plans. This has never actually occurred to dragons before, and time-traveling dragons from the future are trying to materialize fully and stop whatever is going to happen.
4214 P Reign of Toads. Obscure meteorological phenomenon causes all non-classed characters to believe the nearest toad is their liege-lord. Villages are in chaos.
4215 P The Lantern of Ch’Zgeh. A tower from the plane of radiance. Showed up last week. Humanoid inhabitants cannot see without blinding light and die in darkness. They’re trying to build lanterns and interact with the locals. (These lanterns will vaporize the locals.)
4216 HLF Three members of the sinuous company, warriors each armed and armored only in a single huge snake, discuss how to arrange themselves to fit on the Unclaimed Throne (4113). They agree that they need one more magic snake.
4217 HLF Tuphir, the Mazeway City, pop 35k. Just north of a small inner sea (also called Tuphir). Part canal city, part vertical city on a cliff-face, part underground.
4219 MF Cloud giant chef has budded the vine that grows up to her sky castle. It's now full of pitcher plants, slowly dissolving still-living humanoids. She plans a great feast to celebrate her daughter's wedding.
4220 MF Towers once set to warn against giant incursions, fallen into ruin. Ancient lapis lazuli cylinder seals unearthed by the renegade ghoul from 4015. One, if rolled out, reveals the secrets of the hell-rift in 4228.
4221 MF Floating, cuboid brass castle surrounded by spinning "moat bands" (of icewater, boiling water, and forgetfulness) drifts overhead: home to a renegade Technogogic mage hunted by his spells, which have animated and chase him across the sky.
4222 D Peeled-open suits of armor hunt the wastes for warriors worthy of their power. In their open form they run like steel gazelles.
4223 D A caravansary here on the Spine Road contains a mechanical map said to tabulate all the liquid treasures in the world. Coveted by the stranger sorts of dwarves and dragons, guarded by a potion sphinx.
4224 D Jotun angels in broad-brimmed hats, more spiritually dense than anything in this world except the hardest rock, navigate using depleted-uranium canoes, stilts, pontoons. They seek the Salamander Library (4118).
4225 RD Wereswordfish knight surrounded by scintallating flying fish that live in bubbles of floating water. Hired to learn what happened to the waterfall in 4126.
4226 RD The waterfall missing from 4126 has dried out a hidden drow village: they now travel across the surface by night and burrow into the sand by day, visible only from their breathing tubes, seeking a new cavern.
4227 F Elves and fey prepare to hunt the drow in 4226 rather than let them settle in their forests, but their lightning hounds are already threatening to break away.
4228 F Rift to the underworld full of possession-ghosts and demons. Would-be magic-users visit to test their strength of will. Archer-paladins of the Autumn Knight on towers kill those who fail.
4229 F Stained ruins of a never-completed blood aqueduct created by an insane vampire queen now a hangout for gutter-punk rune gangs–washouts from the arcane universities. They use the tunnels to race mount spells.
4230 F In a cave guarded by the rot-dragon LACHMORCA: carefully-stored clay moulds of an ancient shrine to the four autumn gods. If the moulds were reassembled and brass poured in, it would become the new Autumn Temple.
4231 F Yolen, pop 1200. Town's politics all handled by pit fights to the death and interpretations thereof. Foreigners keep wanting to bet and have a good time, but no, this is serious, and the town has the best government in all of Skotos Vah.
4232 P The Tower of Categories. Glass fortress of an extradimensional scholar that disappeared while cataloguing Zycander. Still tended by wind elf scholar-zealots; the lower levels are overrun with glass golems.
4233 P The albino sphinx Pholia currently studies a painting of the Unclaimed Throne (4113), trying to arrange her hindquarters to occupy it. She needs more paintings and is willing to commission them.
4234 P Teleportapotty, soiled.
4235 P Null-magic winds blast across the plains from the south, intermittently disrupting magic, tearing spells from the mind during gusts.
4310 HD Eccentric aristocrats with an ancient grudge prepare to fight a rapier duel in diving suits. They need seconds.
4311 HD RICON, pop 15k. Old capital of Szaldár. Once a glorious Gothic metropolis, Rigon went through an embarrassing and ill-conceived "steampunk" phase and is now largely overrun with self-perpetuating factories.
4312 HD Villas of the old infernal nobles, now largely purged by the Prince of Death. Survivors are ritually humiliated by angels, who aren't happy that the Prince of Death summoned them for this purpose.
4313 P Endless zombie-tended wheat fields. Crops struggle because an ideal harvest requires maximizing zombie productivity while minimizing necromantic radiation, and something has thrown off the normal ratios. The deathmasters seek answers.
4314 P Fields of cash crops, mostly ritual emmer intended for the Nine Hells. Food riots led by vampires (whose food needs food, not cash crops!) have broken out in several villages.
4315 HLF The old hunting preserve of Antiprincess Chei-Wo. Full of werebeasts and shifter-plants, it is now an open-air prison for dissidents. Hunters can rent Baba Yagish chicken-legged huts from which to shoot at prisoners.
4316 HLF Ruined vampire fortress, a 2D shadow blasted against the cliff face by the sun. Can actually be explored if you can turn 2D. Full of shadows (the undead), 2D animated objects, very powerful scrolls.
4322 D The Vernal Skin company, dwarves and gnomes in "submarines" made of semi-reanimated crocodiles, are the best marines in the Principalities. They've been hired to kill ixixachitl pirates and need a professional vampire hunter.
4322 D Fast-spreading aqueduct full of mermaid wizards displacing the local desert population, rerouting their water supplies. Where they are getting the concrete for their aqueduct is not clear.
4323 D Amber jungle–an alien environment brought into the Transverse. Barnacles grow on anything that stops for more than a minute, paralyzing in about an hour. Valuable crystals shimmer behind adamant walls, just out of reach.
4324 D The Spine Road. Two groups of tax collectors, neither with any real authority since the appearance of the Transverse, are killing each-other over nonpayment. Both groups are hurt and will offer the party their Writ of Taxation Rights to help.
4325 D Pixie vampire from the miniature mole machine tower in 4429 negotiates with drow scouts from the dried-out dark elf village in 4226 to serve as a guide through the southern forest.
4326 D The Salt Maze of Kraalude the Dessicator, a former druid from the Chameleon Duoverse inverted when he was dragged to the Transverse. The maze around his tower is fractal, and therefore infinite without size-changing magic.
4327 F The 17-year cycle of the cicada-bears is almost complete. Soon they will emerge, huge shaggy shelled hungry screaming breeding monsters, to carpet the forest. Bugbear cultists are getting ready.
4328 F Seven cone-shaped craters from where wind elves pulled flying castles out of the earth. Each crater has flight spells written inside, spiraling down in huge glyphs; each contains a magic-eating ankheg at the bottom.
4329 F Lair of Mee-Chech. A half-ettercap poltergeist, she sells her own chains (which she generates instead of webbing). The chains can bind ghosts and demons. She accepts payment in gold, blood, or clues about who murdered her.
4330 F The Familiar Conclave. Where magicians' familiars meet every three years. Lots of miniature furniture. Empty now, guarded/maintained by the mindless drone-familiars that survived being severed from their masters.
4331 F A mirrored lake holds a rakshasa imprisoned by the crab-headed witch of Hex 0817. Near-powerless, the rakshasha appears as a PC and tries convince them it’s a party member from the future. Touching the rakshasha ends the spell.
4332 P Ruined wind elf fort guarded by bell golems; when struck they blast everyone for thunder damage. The fort guards CALLER, a powerful lightning sword that calls a hostile sky-leviathan after being aboveground for a day.
4333 P Abandoned wind elf crossroads-store. Long-broken potion vending machine has contaminated the river, spawning mutant grippli, mudmen, and owlotters.
4334 P Travelers warn you not to travel close together here–large groups cause shadows to merge and become predatory, especially at dusk.
4335 P Storage facility for vat-grown elf warriors in endless-seeming rows and stacks. Now full of elf skeletons in endless-seeming rows and stacks. Smashed bell golems, looted storerooms, directions to the fort in 4332.
4410 HD Windmills with stretched leather vanes covered in ogre-like faces. Locals believe they were a now-forgotten prime's attempt to wed Death and Hell.
4411 HD Amidst crumbling gothic towers, shadows and other fast-breeding undead wage endless war against the autofactories and spawn-golems of Ricon's (4311) ill-conceived steampunk epoch.
4413 P Cheketh, pop 160k. Szaldár's old shipyards, now the main human city. An overcrowded half-floating superslum, cursed with fecundity by the Prince of Death. Humans flee west by sea, threatening dwarven lands.
4414 P Ancient holy saint skeletons in grass-covered tombs are nesting sites for suspiciously intelligent bees; the saints might be waking up–to punish the Prince of Death, seers in Cheketh (4413) claim.
4415 HLF Huge skinless tigers patrol a forest of barkless, bloody-looking trees.
4416 HLF Ixixachitl pirates led by a "vampire" (in reality a ghost wearing scraps of flesh). Their true, secret leader is a huge immobile "treant" that overlooks the sea. Staked millennia ago by a druidic blade, it wants someone to enter it and remove the "splinter."
4423 D Goblin shaman claims to have been paralyzed by Modius Dogbreaker (4123) but in truth just really likes riding his ogre around. The ogre is an archmage in deep trance trying to solve a complex mathemagical equation who will awaken (unsuccessful and angry) in 3d6 days.
4424 D Rocky outcroppings hold dozens of huge stone hippo carvings. The "beautifully carved birds" on some are in fact gargoyles that offer sacrifices to their cthonic demon hippo.
4425 D End of the Spine Road. Stone statues of the Vernal King as a beggar line the trail. Coins place in his bowl disappear, but if anyone reaches 10,000 sacrificed coins, the Vernal King sends them a coin golem protector.
4426 D Kobolds work to unmake a divine pipe organ that keeps reassembling itself. They have been at it for generations; an entire town (pop 300) has sprung up.
4427 F Angel-koi, inaccessible to anyone not ethereal, drift through the birch woods, appearing in front of near trees and behind farther ones. If befriended they will consent to be ridden once (15 HD; they can fly, teleport, and turn ethereal).
4428 F Castle warehouse of the future Autumn Heart mercenary company: goblins raised in barrels of gunpowder with powers over fire and probability. The oldest are just starting to train.
4429 F Miniature mole machine tower created for a pixie vampire wizard. Unoccupied, full of treasure from fairyland and the underworld, inconveniently small. Contains the key for 3304 wielded as a sword by SIR BLIGHT, a sprite wight knight.
4430 F Rune devil heads for the hanged wizard in 4029 to bargain for his soul. The Archdevil of Craft fears the dead man's next reincarnation will be as a holy chaos wizard called the Child of All Seasons, which must be stopped.
4431 F Dragon-cursed ogre uses a treasure chest strapped to a pole as a hammer. Every impact scatters cursed, tarnished silver coins that bring ill luck to three bearers before vanishing.
4432 F Broke, hungry river-crabfolk samurai looking for work as hirelings/assassins. Their claws can snip heads off but also put them right back on–the heads and bodies don't decay unless the crabfolk is killed.
4433 P Silver-veiled werewolf-hunter SEBICI KLORIS is permanently surrounded by moonlight that sunlight cannot reach. She is actually a powerful vampire that needs lycanthropic blood to maintain her flawed immortality.
4434 P The Asylum of Doctor Calizorca. Will accept any spellcaster and, over the course of eight hideous months, convince them that they're a normal middle-class urbanite with no powers.
4435 P A wizard's attempt to become a dungeon (and then a god?) has covered the landscape in screaming, writhing stone tunnels full of fool's gold and mutated goblins. It's gross and someone needs to get rid of it.
4513 P Trochir, pop 10k. An ocean wave arcs permanently over this town, stopped (legend says) by the Prince of Death. Its fall prophesies the prince's doom, but he has a lot of dooms.
4514 P Ghost wagons (a bit like ghost ships) are common here. Predatory, full of ancient settlers and brigands; can be put to rest by finding the real wagon and burning it.
4515 HLF Sprites train hummingbirds as hunting falcons. They are willing to hire out their skills as pickpockets.
4519 MF Forest of Rings. Ancient magic circles chiseled into the rock. Angels and elementals are always getting stuck here; they will promise anything to escape, but are not bound by their word.
4520 MF Flower-covered peaks. Mosquitoes sanctified by the Summer Queen live on nectar and serve as pollinators.
4521 MF Castle of the ice giant Vantax Ptar (3923), left in stewardship. Her castellan has already been tricked by two illusionists, a rakshasa, and three devils; all claim to be the real Vantax Ptar and are robbing the place.
4522 MF Field of huge broken jars. One is intact: a sacred healing urn. Turn it right side up or upside down for "living" or "undead"; totally restores all wounds (except death) or turns you from living to undead.
4523 D Cracked bells and red ribbons surround a magic sword suffering from chantplague. Its infection will soon kill it and any magic item near it. (Only transplanted locals know what the bells and ribbons mean.)
4524 D Cracked mile-wide dome still full of faintly toxic air. The dome was constructed to keep pressure out; the delicate elflike creatures within have all been crushed. Their floating guard-orbs have not.
4525 D Choggash the Guardian, a mile-long lizard that eats comets. Alien kobolds live on him like those little birds live on hippos, eating his parasites. They're worried: this reality has fewer comets and Choggash is hungry.
4526 D Terrified gnome adventurer stumbles through the wastes with loot taken from the dome in 4524 (a lightning gun, a datatape reader, a brazen head that speaks prophecy) just ahead of a wrathful guard-orb.
4528 F Beautiful tree covered in flowers. The tree is made of corpses–once a warning crafted by some ogre tribe, now made beautiful by refugee elves. Different flowers grant necromantic effects.
4529 F Crusters. Halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor, awakened five years ago by an earthquake. Bandits, drug addicts, nuisances.
4530 F A cloud giant maid's summer cottage. She is getting married and has abandoned her larder, which is full of mermaids trapped in clear glass jars in a giant's larder, guarded by cruel scorpionmen.
4531 F Eblin, pop 500. A frenzied mob breaks into their lord's manor to destroy tax records, unwittingly serving the will of a local witch who wants to destroy her true name and history to escape a contract with a demon.
4532 F The Pale Forest, once an elf kingdom, slain in a ritualistic "triple death"; now a haunt of liches and ghosts. The full Pale Forest module is available to adventurer-tier subscribers here.
4533 P Dead trees with limbs that end in vulture heads awaken when they smell blood. They have limited reach, but their screams call ghouls.
4534 P Haunt of the Akutekli, "Those Vomited Forth." Forgotten wind cultists who sought to destroy all solid ground. The earth will not accept their corpses, which do not burn; they wanderwith their blowguns and poisoned knives, sacrificing victims to their dead gods.
4535 P Ruined wind elf theater haunted by cello golems. Deciphering and reordering the broken stones allows you to project yourself (face and words) as a mile-wide illusion over one of six cities (two still inhabited, four ruined).
4612 HD Pethwyre, the CITY OF LOST COLONIES, pop 20k. Ghosts from all the world's lost colonies, abandoned outposts, doomed frontier towns, etc., end up here, and probably enslaved to construct the Prince of Death's cenotaphs.
4613 P The Highway of Monuments. The Prince of Death's self-glorifying cenotaphs sprawl for miles here, maintained by fused zombie hulks. A huge drain on resources, the monuments are a constant target of the Antiprincess Chei-Wo…which might be the point.
4614 P TRAENESS, pop 900. A city of aquatic undead–mermaids, locathah, sea elves. Once thriving, now a more-than-ghost town as necrotic energy has seeped out of the surrounding water, causing the old Blackwater Lords to fade.
4616 P Friendly lizardman illusionist wants to sign you up to vote. There is no voting in Szaldár, which is a war-torn principality ruled by a death knight. This lizardman is unaware he has been teleported out of the Principality of Noswesket.
4617 P Chill moors of the icelight "demons": their cold and radiance can both kill, and their exact nature is unknown. The Prince of Death claims them, but never demands anything of their jarls.
4618 P Renegade Black Egg Knight encampment. Warrior-priests bound to serve the Prince of Death in the afterlife, they live as bandits and seek dishonorable death so the Prince of Death cannot turn them into death knights.
4619 MLF Abandoned witch cottage made of near-indestructible spun sugar. The huge immobile oven turns any humanoids roasted inside into potions. The witch's explanatory cookbook is in the basement, with her hellhounds.
4620 MLF Infernal werehummingbird knight LOCANCHI, vassal of Antiprincess Chei-Wo, seeks Perdition Knights. If he can defile them with his noxious lance, their souls will go to Chei-Wo, not the Prince of Death.
4621 MF An ogre-mage who knows of the near-enlightenment of the archmage in 4423. He wants to get some answers before the archmage in question blasts off to cosmic enlightenment or something and is willing to teleport helpers there.
4622 MLF Seven enormously fat vampires are sitting around under parasols, drinking butterblood and preparing for some kind of sacred fat-vampire wrestling contest. Their food bags (local children) are hanging nearby, guarded by skeletons.
4623 D Alien kobold with a transmuter-ray has miniaturized a gang of infamous ogre bandits and is just stomping them to jelly while a halfling jamboree band plays.
4624 D An intelligent and sensitive bone golem is painting the sunset. Paintings lie in heaps around it. After a thousand years the paintings will have absorbed the property of the sun that harms vampires, according to the vampire entombed here.
4625 D Copper dragon CHETICHAX has found the Millstone of the Summer Sage, which can sharpen anything to a vorpal edge, and is trying to repair it. He wants to sharpen his teeth on it so he can destroy the demon hippo in 4424.
4626 D Egg-shaped stone tower holds a mage-lexicographer trying to fit all known spells into a single "superspell" that reveals the name of a long-forgotten god. Not going well; captured spells are getting restless.
4627 LF Cairn of the slain giant GORDO THRONEBREAKER, who looted the necropolis of ETOR and stole the twenty crowns of the wraith-kings. He still wears them on his fingers. The crowns still hold the souls of the kings, who torment Gordo's ghost.
4628 LF Dead bandits. They killed each other over the Egg of Zöl, a clockwork music box that recreates the Theft of the the Egg of Zöl, one of history's most famous (and time-warpey) heists. Studying the egg can turn anyone into a master thief.
4629 LF Valhallan rift. Devils and archons collaborate to prevent a horde of immortal berserkers and oafish storm gods from establishing a permanent beachhead in the material plane.
4630 LF Black Egg Knights, nihilistic warriors sworn to serve the Prince of Death when they die, prepare to destroy the Brothel of Dusk (4631). They are followed by Skotos Vah moon-knights who don't like invaders.
4631 LF The Brothel of the Black Crescent. A powerful necromancer-madame calls crows, bats, wolves, and their lycanthropic versions to copulate with the dead to create her armies of night.
4632 LF Old battlefield haunted by the seven elephants that died here. Deadly at night, but at noon they appear as a seven-headed elephant with sinners in their mouths and can be persuaded to answer questions.
4633 F Temple of the Stag. Mile-high pyramid of antlers and stretched skin. Striking the skins triggers vibrations that transform the temple's corridors. The golden treasure of a long-dead human king is somewhere inside, guarded by stag-headed skeletons.
4634 F Were-ape devil-hunter wields a whip made of saint's teeth and swings through the forest canopy chasing infernalists who have escaped the bonds of gravity. The squirrels watch him, plotting betrayal.
4635 F The long-neglected Butter Churn of the Gods, now covered in vines. The butter has gone rancid and has the power to poison gods and destroy clerical magic. Devil-flies with women's faces seek a way inside.
4701 F Baleenbeard dwarf coral-forge, capable of watercrafting sea animal materials into enchanted weapons. Abandoned, overrun by jellyfish oozes and mindless kelp treants.
4716 P Teshra, pop 300. Capricons (aquatic satyrs) rent their musical skills out to sailors from this port town. Their music cancels sirens, storms, thunder, and most forms of enchantment.
4717 P Flying sharks of unclean fire, servants of some infernal godling that plans to test antiprincess Chei-Wo and perhaps overthrow her. The sharks are cunning, charming, and radioactive to body and soul.
4718 P Vaguely weasel-shaped skeleton of a dead trickster god, smashed to pieces by the Knight of Summer, now serves as a Summer Knight gymnasium/war camp. Its smashed-flat skull is a caldera that links to the Plane of Fire.
4719 FM "Beebeard dwarf" hive. Mobile, low-intelligent wooden mannikins full of bees, created by some forgotten wizard to tend underground floral gardens. Aggressive, capable of simple crafts.
4720 FM Stretch of icy mountains propped up entirely by dense jungle foliage, ruled by cruel treants that cannot escape the ice.
4721 FM Bone-gnawing ghouls and depraved mystics swarm this part of the mountain, which is rich in ancient fossils that grant supernatural insight.
4722 FM Swamps and bogs "coat" this mountain like a layer of film. An ancient frog demon lies encased within, guarding the ROBE OF STRETCHING and the PROTEAN HORSE.
4723 FM Infernal research station for studying the Transverse occupied by infernalists of Antiprincess Chei-wo. They have captured a bile unicorn, a fire shark, and several hornet-cats, and are experimenting to see if any have souls worth corrupting.
4724 D Deerfolk oil painting salesmen. Pocket-reality paintings, paintings that take damage for you, paintings the sight of which drive one mad–all the classics. Cash, trade, or let him paint you.
4725 D The CONCLAVE CELESTINE intends to answer religious queries about the Transverse. 100+ clerics, 400+ staff, avatars of the Sage gods and Transverse spirits. The Black Sentinels–Rootborn wizards from the Sea of Vipers–guard against sabotage.
4726 D "Transverse fire spirit" heading to the Conclave in 4725 is really a disguised halfling infernalist who worships the Red Sun of Dweneris and wants to infect this land with its horrible energy.
4727 LF Moon-knights grimly exterminate werefoxes as they try to flee the Transverse to escape some horrific reaper-god. Kobolds pick through the mass-graves, eager to bring this reaper god to Skotos Vah.
4728 LF Ship graveyard. Once an ocean, then a desert, now a cedar forest, but these huge and indestructible galleons still dot the landscape. Scaled for a large and non-humanoid crew, stripped of valuables millennia ago, now a haunt for bandits.
4729 LF Former goblin slaves have overrun this chocolate factory, killing its tyrannical master before he could ascend as a trickster god. The forest spirits come to offer their respects for stopping him.
4730 LF Headless mind flayer bodies scattered through the woods. Some died still digging their way out of the earth. When night falls, a bull-sized tangle of brains and tentacles appears to hunt.
4731 LF ARAHN VAH, pop 8000, on the lake of the same name. A 4x4 grid for each of the sixteen seasonal gods now completely overrun by new development, merchant side-roads, and warring fishmonger antiguilds.
4732 LF Lakeboat once used for gambling due to its status outside all known legal systems has been discovered to exist outside several cosmic laws as well. Now overrun by magicians getting drunk, losing their money, and conducting weird experiments.
4733 F Loudmouthed wereboar gangsters smash through the forest hunting for truffles (which make them huge and super-strong) and elf magitech flowers (which let them cast fireballs). Myconids plead for help in stopping them.
4734 F A delicate net held aloft by paper lanterns holds a grim spectacle: fairy religious heretics sentenced to death-by-owl, fighting for their lives as cruel fey aristocrats watch and laugh.
4735 F Former Autumn King cleric (now Vernal King zealot) breeds cats that claim to be polymorphed wizards who need an Autumn King cleric to lift their curse. The cats aren't very bright, but most people aren't very bright either, and they make good spies.
4806 RD Autumn Temple. Genius artist has devised a new technique for his fresco of the Autumn Queen. Unfortunately the painting has already started to decay, turning the goddess and are companions into skeletons and threatening to sympathically harm the gods.
4807 RD A crab tornado rips across the beach, struggling to take the form of an alien crab god. Autumn Queen clerics prevent its manifestation with prayer.
4811 F Beached mole-machine being looted by werebats. The pilot is already dead; the engineer hides in the engine room with a radium gun and desiccated warrior-jars (just add water!) stolen from some hadean kingdom.
4812 F Overworked and doubting arch-infernalists head for a much-needed "meditation retreat" atop a bald mountain beneath which zealots butcher the island's native population of halflings.
4816 P "God of thieves" (a devil of flexibility) promises to teach the arts of swindling in exchange for a gem worth 1,000 gp or more. If paid, he disappears.
4817 P Gnome tinker sells an oak case full of 77 stamps can be slotted into any typewriter to quickly create scrolls of any known 1st level spell. No one has invented a typewriter yet, but the idea is solid.
4818 P It's the breeding season for ambulatory hands. Ritually blinded priests (no one wants to see this, it's gross) prepare the Copper Rutting Cauldron as necromancers' familiars begin their scuttling overland journey.
4819 P Another incarnation of the "god of thieves" promises to teach the party how to run similar scams to 4816 using magic items. If handed a magic item, he disappears.
4820 MF Dwarf-trained orc mystic has grown a hideous, matted beard and cultivates filthy life within it, with the ultimate goal of evolving a fungal intelligence to supplant his own. His maggoty beard sprouts flies that spy for him.
4821 MF Miserable Black Egg Knight tries to sell a bag of scolding. Its withering insults have prematurely aged him, but if tamed, the bag can be turned on one's enemies, and is big enough to hold a full-sized ham.
4822 MF Werelion shot full of arrows learns to hunt and fight through the pain. When he removes them, he will be invincible. His mentor, a predator-spirit, watches from the ethereal plane and will teleport him to safety if he is in real danger.
4823 D The "Last Beerwife," a mudbrick hut tended by a small clay golem. She dispenses prophetic advice, sells magic beer, and does not tolerate fighting. Out back is a Tower of Silence for gods, watched by near-omniscient condors.
4824 D Rogue Technogogic wizard heads for the Conclave Arcane in 4725 to seek reconciliation with the Rootborn wizards there. He rides a headless war-giraffes controlled by electric whips that stimulate the spinal cord.
4825 D Hobgoblin priest of some alien carnivore god, at a desk that is the head of a great white shark, negotiates with the Circulatory System of Idreyl, the Prince of Death's legendary (and multipart) assassin. He wants a minor cleric at the Conclave Celestine (4725) killed.
4826 D Rune-painted alligator heads north through the desert. It carries in its stomach a mermaid witch (who cannot abide the desert) who plans to destroy the frog demon in 4722 so she can marry a mountain dwarf and settle somewhere amenable to them both.
4827 LF An elderly gnome washer-women can wash away sins and curses. The filth flows into the mouth of an ogre being punished for his sins. She owns a BAG OF FOLDING, which helps with laundry and can snap someone's spine like a twig.
4828 LF The sun is behaving indecency around the moon again. A lawsuit, or even criminal charges, may damage harvests, but what of the moon's rights? The cleric-judges are deadlocked; the party will have to weigh in.
4829 LF The Parliament of Otters, created and commanded to meet by a powerful and long-dead geomancer, convenes to build a floating 3d model of all known rivers within 1000 miles, carving the model out of clay with their cute clever little hands.
4830 LF The Silver Grove of the Vernal Queen, used by good-aligned lycanthrope monks training to master their ultimate fighting arts. The silver turns into normal wood if stolen, but any berries you find remain gemstones; thieves are a problem.
4831 LF All the world's lantern boats end up on this lakeshore. Sprites have turned them into a raft-city called LOOMYLUMP. Anyone who won't capsize a boat (10 pounds or less) can buy and sell magic items here.
4833 F Trolls with cities instead of heads, infected by the essence of urbanism, stumble blind through the forest, armed with axes. It is unclear who created them, how they are expected to create a city, or even if that is their function.
4834 F Forest of antlers inhabited by birds made of moss. The velvet dryads here are famous herbalists, and poisoners.
4835 F Suddenly and recently abandoned godly banquet. The food and drink are literally divine and can have wish-like effects, but certain morsels contain human flesh, and erinyes circle invisibly to punish the sin of cannibalism.
4900 LF Cavoritic wolfhounds. Their bite causes one to become unmoored from gravity and float away into the heavens. Watched by a gnome petty-mage leading a pony with papier-mâché wings.
4901 LF Last heir of the fallen Oathland antiprince plots to be overthrown, usher in a Republican revolution, and be remembered as a heroic martyr. It won't work, but he has already attracted a corp of omnicidal followers called the Doomguard.
4902 P Turaan, dwarf accountant and a chief vassal of Prince Echevari himself, has found the Bag of Withholding. Anything within cannot be taxed or assessed. He has long-term plans for becoming the richest dwarf in history.
4903 P Asphyxiated, poisoned bandits. One of them found a gemstone that creates a 50' sphere of methane air when squeezed; it's still clutched in her hand.
4904 P Concrete spheres. Original use unclear; later became the famous "punishment orbs" of various old gods. Now used by Autumn Temple hermits, who are noticing more and more (1) ancient ghosts (which they can deal with) and (2) weird aliens (…less so).
4905 RD Chicken-legged hut lays smaller egg-huts. Highly mobile arcane combat platforms, the egg-huts are coveted by gnome technomages, but a mysterious buyer has purchased all the eggs for the next 20 years.
4906 RD A broom, a cauldron, and a carpet, all capable of flight, seek answers to the triple-murder of their former owners, each of whom was a powerful witch.
4907 RD Alien green dragon sorcerer from a far corner of the Chameleon Duoverse in an elaborate "diving suit" seeks his breathstone (4903).
4916 P Tranthis, pop 3000. A central supercomputer of extraterrestrial origin called NOMIS dictates all aspects of life. No one listens to it, but they can't turn it off and it seems cruel just to destroy it. Its advice is terrible.
4917 P Infernal runesword hit by the Prince of Death's disintegrate spell still exists as freestanding runes. It floats through the air and locals believe it is a will-o-wisp, as it tends to slice travelers to pieces.
4918 P Ancient environment domes broken apart decades ago and repurposed to form greenhouses full of tomatoes and fast-growing beans. Alien artifacts are ritually "killed" and sent to the Prince of Death's underworld-realm for analysis.
4919 MF Sculptor chased out of town after accusations of medusa-ism. In fact she uses a flying vorpal pick to enhance her own (incredible) skill. Antiprincess Chei-wo has tasked her with hiding the weapon from the dwarf in 4820.
4920 MF Huge sacred dire bear with its head and claws in iron cages stumbles through the forest, chased by seven injured hunters. They want to sell the bear to the devils in 4723, but local fey keep tricking and tormenting them.
4921 MF The bagwitch. Guarded by moose-sized elephants with huge pythons for tusks and tail. She makes magic bags. Lives in one too, hung from a huge tree.
4922 MF A carriage pulled by huge flightless doves. The carriage is full of radiance. No one knows what is inside, but the servants of the Prince of Death follow, nominally hidden, in mingled awe and fear.
4923 MF Talking druidic horse and talking steampunk car host a lecture circuit called ROAD TALK WITH HORSE AND CAR. They know everything about random encounters and adventurers seek out their advice.
4924 RD The ruins of a trading post. Some cosmic being defecated here, annihilating all life. Now a filth god lurks underground attended by wereflies and giant maggots.
4925 D Traveling mad gnome anarchist sells "dinosaur bombs" he digs up in the desert–they look like eggs, but can be triggered to "explode" into full sized dinosaurs.
4926 D Crusters (halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor) have claimed this sprite town for themselves and are now wearing the local architecture and drinking all the fairy-wine.
4927 LF Beam peacocks have escaped their enclosure and are oblitering livestock with their radiance blasts. Sacred to the moon, it is unlawful to harm them. Only darkness magic can pacify them.
4928 LF Eltepor, pop 800. Currently infested by a beggar king (like a rat king except made of tangled beards and turbans) which has started muttering prophecies about the baron to the south.
4929 LF Eltepor Castle. Ruled by a "vampire," actually a baron who has been dead for years and crudely "animated" by a semi-competent evoker who is pretending to be a necromancer to impress a girl. (She's not impressed.)
4930 LF Enchanted catapult, dumped in the woods. Abandoned as "useless" by the old baron. Triggers a Featherfall effect just before impact. Fits up to five people. Collapses into a 50-pound crate.
4933 F Enchanted mural depicting a fountain seems to contain secret details and clues to whatever ancient thing the party cares about: objects in the mirror, reflected in the water, etc. Anyone look at the mural for more than one minute must save or be charmed by a velvet dryad in 4834.
4934 F Huge, broken-down, vine covered machine has a slot for tablets exactly 12"x8"x1". If fed a tablet and cranked, the machine vividly describes what is happening in the lunar throne room of the prime of Skotos Vah, filling one page with descriptions and dialogue.
9435 F Ruined fort contains a trunk full of slimy body stockings. The stockings work for 24 hours, granting immunity to environmental effects. They were used by the lightning elementals that fatally demagnetized nearby. Rift to the plane of lightning is still open.
5000 LF Ancient penanggalan who got around her obligations by swearing an oath of servitude to someone in the distant future just realized that her liege will be born next year and is planning an old-fashioned Massacre of the Innocents to stop it.
5001 LF Lamia naturalist with a huge butterfly net hunts dragons. Any animal or dragon struck by the net is trapped and paralyzed, ready for dissection.
5002 P Locahn, pop 12,000. Newly introduced winged rats wage a savage guerrilla war against the city's semi-intelligent pigeons, a proxy struggle between the dungeon-wizard and urban-druid who compete for the citizens' loyalty.
5003 P Cloud giant mages are preparing for a continent-spanning game of golf. They need caddies and have Enlarge and Teleport spells ready, if you need to get somewhere hard-to-reach and don't mind listening to rich assholes talk about their wives.
5004 P Plate armor of a legendary (and executed) bandit wanders the plains on a skeletal horse, continuing its wearer's work. Anyone who could wiggle into the armor could control it and rally a great army of horse-thieves, rustlers, cattle-raiders and other scum.
5005 RD A black river cuts through the hills. The river is not of water, but of shadow, and if you look inside you can see umbral creatures bending down to sip carefully from the starlight of our world. Sometimes they break through.
5006-5008 RD Heen. Ruined, lamia-haunted desert city. Defiled by the lamia-goddess Heen Sethi, who recently abandoned her throne, throwing the city's monstrous inhabitants into confusion. The full city is available for my patrons here.
5014 F Ghost-ship battle rages offshore as two spectral captains settle an ancient vendetta. The widow of both (sequentially), now 90 years old, watches sullenly from a bath chair to see where she'll spend eternity.
5015 F Squad of baleens (cruel, hulking whalemen) hunt humans for blood and flesh to sell to lacedons and ixitxachitl vampires beneath the waves. Their bone knives can drain and fillet a human in seconds.
5016 F Angel just freed a minor demon to strengthen the local heroes. "Minor" demon just killed almost the entire village and escaped; the angel's cleric lover is busy killing any survivors to hide the truth from heaven.
5017 P PORT LANNAH, pop 3000. Tainted Animate Object spell has caused reliquaries and idols of this town's Vernal Queen temple to run off. They're breeding in the sewers, with the rats and the rat-magic.
5018 P Two wizards use control levers and waldos to play a game of chess with cursed pieces that are sealed inside a transparent steel dome. The pieces are corrupted by death energy, and if left alone, will escape to plague the living.
5019 MLF Infernal knight loyal to Antipress Chei-Wo followed by moaning half-trolls skewered with various weapons, each for a different purpose.
5020 MLF The Tron: a giant rune-carved oaken weighing-beam, intended for some kind of "judgment of souls" scenario, abandoned centuries ago by a god who had a better idea about who should go to hell.
5021 MLF The last egg of the ancient and brutal red dragon ZYNOZORA has not hatched. Terrified gnome villagers need someone to teleport into the egg wearing an illusion spell and fake being a dragon chick until a hero can show up.
5022 MLF Foreign technomages labor to rescue a druid who has accidentally and permanently turned himself into a deep-sea fish. They have constructed a pressurized copper sphere for him, but an apprentice plots to steal it and use it as a bomb.
5023 MF Szaldár/Thann border fort. Every year the Prince of Death demands a Thann warrior to turn into an undead Border Titan (12 corpses per titan). It's year 12 and the fort's commander considers imprisoned Thannish psychics, looking for the best brain.
5024 RD Fire-blackened ziggurat haunted by specters. Every night their ghast slaves drag a huge white pearl up top and drain a little bit of starlight into it. The sunrise is increasingly gray and dingy.
5025 RD Ancient tradefire. Light it and if someone on the moon has lit a similar fire, you can pass objects (including messages) through the flame. For sale: an iron scorpion with a sting that turns dreams into extra spells (not dreaming drives one mad).
5026 RD Drow ex-priestess male-seller has a dozen male conversation pieces for sale. Most are drow; all are cultured, virile, armless, legless. Minotaur slaves drag them on a sand-sled through the wasteland.
5027 RD Trapped tradefire (see 5025). Lighting it creates a 20' fiery pit with a burning black iron antlion at the bottom. The effect lasts five minutes. The antlion steals whatever it can (including slaves) before returning to the moon.
5028 LF Nexa-Thraxu, pop 800. Boders Skotos Vah, Thann, Con Mordu, the sylph cloud trade routes and an underdark highway. Merchants sell oils, art, slaves, strange lights and smokes.
5033 F Lean pale mind flayers hunt monkeys through the trees. Monkey brains are (almost) enough to sustain them. The illithids' rationale is unclear: sometimes they claim ethics, other times self-denial aimed at mystic enlightenment.
5034 F Ancient fey board game has been running for three millennia now. Stone pieces hang from trees, burrow in the earth. It's not clear if anyone is still playing, but the game continues, perpetuating its own violent ludic ecosystem.
5035 F The trees have recently (?) spontaneously (?) created a library full of books chained to walls. The books are blank, awaiting blasphemies to be written into them. Devils and wizards hesitate outside, unsure of the library's origin or intent.
5100 LF Gnome scientist has developed a "peace grenade" he plans to set off at the next major political function. Dim-witted Thor-analogue war god needs someone smart to assassinate him. (Scientist has also developed near-invincible power armor.)
5101 LF The night elephant–a nightmare suitable for an infernal god–wanders the forest, its feet burning the undergrowth, as it seeks a howdah worthy of its majesty.
5102 LF Vernal priestess constructs a "death whale" to filter-feed minor ghosts and scraps of necro-energy. A minor necromancer, son of a demanding knight father, plans to enslave the whale and ride it to glory.
5103 P The KATECHONIC TOWER, a witch's manse full of trapped godlings and the latest Shadow Hex for my patrons. A free preview of one of some of the monsters within is here.
5104 P Greenport, pop 4000. Currently plagued by a "witchfinder golem," a tangle of nooses that hunts petty-mages in the town's alleys. It has recently killed a ship's wind-wizard; his captain has taken the governor's family hostage until restitution is made.
5105 RD Trading caravel just offshore has a clockwork artificial intelligence that once belonged to a cavoritic aether-ship. It has made four captains unimaginably rich but just wants to return to the stars.
5106 RD Dwarf termite cultists. Outcasts frustrated by dwarven male-chauvinism; genetically modified to have a single queen. The females are warriors and workers. Captured males are converted in the drone pit.
5113 HD The Shifting Hills. A last holdout in the east of Antiprincess Chei-Wo, full of wereboars, devils, and infernal rifts. Mostly contained by razor-sharp hills and the Bone Wall, a moveable undead shield.
5114 HD Someone just drilled a cylinder all the way through the mountains that separate the lycanthrope-haunted Shifting Hills from the Szaldár interior. Shapeshifters are massing at the new pass, planning an invasion as leaders jockey for authority.
5115 HD Drilled-out cylinder of stone on its side among the hills. Kobolds are swarming over it, using pickaxes to turn it into some kind of machine. Magically compelled and semi-feral, they don't understand what they're doing.
5119 MF Zombie uranium miners (uranium is used in the super-strong weapons and armor of death knights) have gone rogue and are wandering northwest into grain fields. Necromancers are committing suicide before they're executed for incompetence.
5120 MF Atop the ice-capped Mount Mordax: the Palace of Cream. Once home to a beautiful vampiress, but she has vanished, a lava elemental has taken up residence and…it's MELTING. The rotting-cream smell is attracting ice bears, god-cats, and ghasts.
5121 MF Huge scaffolding for airship repair, abandoned centuries ago. The shadows it casts resemble runes and are starting to manifest magical effects. Petty-mages are out in force trying to peel the shadows off the ground and turn them into scrolls.
5122 MF Skeleton army has been found in a glacier high in the mountains. It's not the Prince of Death's, and no one is sure what to do if it thaws. The skeletons' features are robust and savage-looking–late proto-human.
5123 MF Antiharpies–sometimes called peacock brides–beautiful but utterly silent winged paladins. They are plotting to attack the Szaldár border fort in Hex 5023 to rescue a mortal mystic.
5124 MF Thann bleeds into the Transverse here. Regular rows of fruit trees, planted to sustain travelers, grow stunted and strange, then drift up into the sky. A fallen druid is trying to graft bird's wings to one floating tree and steer it.
5125 RD Low hills full of meticulously buried horse-sized ants. The spell was incomplete at the time the Transverse was thrown into this world, but a skilled wizard could decipher and complete it to claim 23 undead giant ants.
5126 D Ruined manse of a butterfly-person wizard. Everything is destroyed or looted, though the wizard's ghost remains, guarding the STAFF OF THE NORTH STAR and the FLOWER-CHANGING RING.
5127 D Hill giant steers an enormous half-purple-worm-half-train (maybe from the Principality of Pashanallo?) through the waste using huge red-hot chains hooked into its face.
5128 LF Ewah, pop 1200. Low-level mage spell swap party hosted by a society heiress about to be raided by geomantic martial arts enforcers backed by the might of Thann's local mage's guild.
5134 F Grove where elaborate games of skill played against devils (fiddling, cards) are not-so-secretly a way for different angels and devils to transfer souls without the gods noticing, in a kind of exchange-of-hostages or soul-laundering scheme.
5135 F Dried-up stone well full of fairy and child skeletons and tiny thrones. Some miracle or theological-political revolution got strangled in the crib here.
5200 F "Dreamers." Githzerai marauders who believe this world is a dream. Brutal, sadistic, motivated purely by aesthetics and whim. Followed by bards who treasure their artistic purity (from a safe distance).
5201 F Crossroads. Crumbling Gothic dumpling stand (of typical dumpling stand size) attended to by a tall and magnetic man dressed all in black, his cringing imbecile assistant, and a bored-looking "virtuous maid" in a white dress. Good dumplings.
5202 F Castle Kwone, pop 500. Gnome spy THAMBUS KRELL, a Cyrano de Bergerac-like figure is actually delivering secret messages to important ladies using gullible lovestruck aristocrats.
5203 F Deep in the forest, surrounded by huge toxic thorns: a coffin, empty, with equations scrawled inside. The equations are powerful spells of metamorphosis and cosmic travel.
5204 P Dehrya, pop 1200. This town has escaped the curse of a long-destroyed cannibal god by employing treant butchers. The Goreleaf Treants also know secrets of preservation, how to cut flesh without pain, and other, less savory meat magics.
5221 MLF Bored necromancers loading a skeletal rat-army into jars and burying them. No real plans for a skeletal rat-army, but you never know.
5222 MLF Dead Eye Lake. Literally an undead eyeball full of skeletal fish and other horrors guarding the golden treasures of a long-dead (or undead) necromancer. What the eyeball is looking at is anyone's guess.
5223 MLF Base camp of LURÚN, wizard with an intelligent purple worm lover. He's creating invincible battle armor for his lover so they can fight Elaionon, the Archdevil of Mercy. (The armor is being constructed in Hex 5115.)
5224 MLF Local cattle and crows spontaneously assemble into a living tower for Lurún in Hex 5223. Local peasants are furious and want compensation for their cows.
5225 D Hundreds of eggs burst out of the soil containing tiny fetal bodhisattvas. A few start to ascend but are quickly set upon by quasits and other flying demons. Only a few will escape to the clouds and achieve enlightenment.
5226 D In a ruined…fueling station? A slime gun. Can swallow 6 medium-sized oozes (the ooze gets a Strength saving throw), then shoot them out to 60' (use grenade scatter rules). They attack whatever they hit, then act freely. Holds 1 green slime.
5227 D Broken, long-abandoned suicide booths along an overgrown path, mostly looted for their copper wiring and gemstone buttons. Careful: a few still work, and several leak poison gas.
5228 LF In an otherwise looted wagon: the BAG OF BOLDING makes any hand that reaches into it fearless, able to fight like a high-level fighter, and strong enough to drag its owner around. Works for one hour at a time and is nothing but trouble.
5229 LF Fort Aija holds 100 Summer Tail mercenaries: permanently hasted skirmish infantry with huge "wings" to vent excess heat. They can't fly, but they can (and must) lash out with heat blasts every few rounds.
5230 MLF Fort Chelex. Prince Zadnic has hired 50 tumor knights to guard his diminished borders. They're not a true mercenary company, but they're gross and near-indestructible.
5231 MLF The VERNAL TEMPLE. Normally apolitical, but Zadnicz has lost so much territory that Thann clerics are pressuring its phoenixkin high priestess to abandon Zadnicz and rebuild the temple along geomantic lines. Fire cultists lurk in the nearby caves.
5234 F Shining, rune-covered sword driven into the vine-wrapped earth is actually the lure of an anglerfish-like monster that hunts heroes.
5235 F Wild elves ride "wolf-mammoths"–swift, slender elephants with the speed and physiques of wild horses. The elves craft enchanted blades from their tusks.
5300 LF A herd of…they're like the legs and bodies of deer, but with stamped clay seals where their upper parts should be. Apparently former deer-centaurs with their humanoid parts excised.
5301 LF A raven knight sits on a throne of turtle-shells. He seeks seven assassins to destroy a buried prehuman vampire, and has already hired the Circulatory System of Idreyl.
5302 LF The ash runes of forgotten magics wind through the forest: some ancient arcane system that no longer functions. Spells cast here are weak as the gray runes flare without effect.
5303 LF RADIA, pop 1400. An ancient, weirdly techno-organic collection of glass and rubber tubes owned by a masked gnome is a transference system that changes potions into scrolls and vice-versa, with unpredictable results.
5304 LF Primitive ape-men fight a war among rusted-out aerial gunships of some forgotten civilization–the old engine cores were biomagitech and have turned into fruit trees that grant regeneration and inhuman vigor.
5322 MLF Tiny hyrax-centaurs scramble over the rocks, meeping whenever someone approaches. They build remarkably clever pellet crossbows and don't like intruders.
5323 MLF Wall niches full of meticulously preserved, mummified infants and foxes. The latter will awaken to teach the former when the time is right.
5324 MLF A tiny red-and-gold "tower" inhabited by an ancient demilich and its crawling hands is in fact an enchanted howdah that allows its user to teleport, fly, and shrink to the size of a mouse.
5325 D The legendary Actifex, a beholder with hands instead of eyes, pathologically creates if given material. Held in a floating void by the gods, surrounded by dwarf cultists who want to free it.
5326 D Natural history museum created by giants in their golden age millennia ago. Full of unlikely reconstructions and faded dioramas still vaguely animated by illusion magic. Overrun by feral, cat-whiskered dwarves who once maintained the exhibits.
5327 D Kobolds living in a half-hollowed, disease-riddled mammoth whose cries for death have attracted death-spirits, but none can approach the runes carved in its tusks.
5328 LF All this land used to belong to Zadnicz, but Thann has claimed and conquered it. Aggressive terracing: ziggurats of cereal crops crawled over by geometers calculating ideal solar angles.
5329 LF Terraced Thann agriculture has overrun old Zadniczi temples. Claimed lands guarded by a "temple golem," a cat-headed dragon with marble columns for legs that disrupts divine magic.
5330 MLF Tusked and antlered wolves, sacred to the demon Vulio (Rain) in his extremely rare manifestation as a guardian of mysteries and holy places. They enlighten those they cannot kill.
5331 MLF Illusory warships crowd this lake–a spell meant to fool an ancient enemy's scouts that's still active. The false ships annoy fishing boats and the fisherman's guild would pay to get rid of it.
5332 MLF Laketown of TROSO, pop 800 + 20 renegade technogogic mages. Demon-ravens with glowing runes on their heads have been captured and turned into streetlights. For sale: a silver spike you can drive into the head of any ruminant to turn it temporarily into a unicorn.
5334 F Wereowls hunt at midnight, armed with spells of blindness and razor-sharp copper fans taken from the undead courtesan-assassins of a sunken kingdom.
5335 F A thin membrane, like a dragonfly's wings, stretches over this expanse of forest, thwarting much of the sun's power. Vampires hunt albino animals outside of a drow monitoring post.
5400 F 12' rusty metal orb with a fire in it. Knights and villagers maintain the fire, even in winter, because it's some kind of cosmic lighthouse and every time it goes out a githyanki frigate or an astral marauder crashes into reality.
5401 F Crusters (halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor) have driven off the Vernal clerics of this sacred healing spring and are using its magic to get really huge and wrestle each other.
5402 F A recently-exposed barrow holds the Stone Mask of the Autumn Queen, which has been chained to an altar. Surrounded by broken axes and crude, desperate warnings in a dozen languages not to try taking it unless you are the "Bard of Ages."
5403 F Coast road leads to a small outpost ruled by The Commission, a ruthless Pashanallan trading company that does not know or care about the Oathlands's elaborate fealty systems: their captain is busy torturing locals for the location of a hidden treasure.
5414 HD PORT STAYA, pop 2000. Ruled by the Commission, a ruthless trading company that does not believe Greater Pwar's land causes bad luck. (All their marines are cursed.) Lashed-together pontoon boats and rickety wooden towers. Locals sell giraffe mounts.
5415 HD Doom Fire Mountain. A bodhissatva just ripped through this terrestrial hell, enlightening and saving the thousand souls here, leaving 50 furious devils, who have already fallen into infighting and factional violence.
5416 HD A vampire monk, crusted in black salt to resist the harsh sun, promises to turn your shadow into a living weapon. She will happily demonstrate her own shadow's deadly fighting arts.
5423 MF Haunt of The Brass Magistrate, a ghost whose crown is the city of Elower in Pwar (Hex 6021). He can't be destroyed, but anyone who captures him can shape politics and architecture in Elower. The woods are full of dead Pwar janissaries and Thann knights who tried.
5424 MF The Wild Tower. Created with an identical duplicate in Fairyland in a doomed attempt to civilize that wild kingdom. Now a teetering tangle of poison flowers, wild magic, and mad mages. Its Fairyland duplicate is even worse, though quite rational for Fairyland.
5425 MF A hill teams with huge fire ants. Disgraced janissaries from Pwar watch their endless wars, seeking to unlock a new fighting-art and create a mercenary company.
5427 D Letter golems, created by a forgotten wizard who intercepted physical letters and long-range magical communication, wander at night, illuminating the desert with forgotten messages.
5428 LF Sothis Minor, pop 2,000. A perfectly nice town except that everyone has to be indoors behind wards every three hours or they're consumed by the Spectral Mother. All attempts to excavate and remove her have failed.
5429 LF Zadnicz's Phoenix Guard has burned this village in retaliation for last year's territorial concessions. Goblins are fighting over the armor of a Zadniczi paladin who killed herself after committing atrocities and losing her powers.
5430 MLF You are now entering Bandit's Road. It is not named after someone named "Bandit." First up, "Howdah Giants": diseased, partially hollowed-out ogres full of kobold crossbow-snipers.
5431 MLF Bandit-archers with an illusionist chieftain lure in other bandits with their favorite illusion: a bunch of loud, drunk dwarves pushing a cart full of barrow-gold.
5432 MLF The Crimson Dryad, a cleric-brigand armed with a whip that ends in nine venus flytraps, has taught dryads, shambling mounds, and one fir treant the Sacrament of Stolen Flesh. Hypnotically sweet-smelling pitcher plants surround her lair.
5433 MLF Mosquitofolk work in trios. One has a harpoon gun, one holds the silk line that hauls you into the sky, and one, armed with butcher's knives, carves you up for transport.
5434 F A sunken kingdom visible in the lake. Undead courtesan-assassins, with their patrons long dead, play music on whale-bones while flashing messages to people above with golden fans. People know enough to ignore them.
5435 F Human villagers are in a halflings-are-corrupting-our-children murder-frenzy; a dozen human children from a different village are trapped in a hut as locals led by a fallen paladin try to burn it down.
5500 LF Two psychics locked in a 3D-crystal-chess game with dozens of floating pieces. Lichen covers both players. Goblins have discovered that they can place ingredients between the psychics and have them make sandwiches, and have opened a roadside snack shack.
5501 LF Old elvish cilia-road, which once swept travelers along on delicate, fast-moving tentacles, has turned carnivorous. Signs in Elvish and Sylvan warn travelers away.
5502 LF Hedge witch sells "lucky" runes that, when hung over a table, prevent the most popular card set in the principality from predicting the future, so people can play cards without witchy stuff happening.
5503 LF Lighthouse made of shifting tiles with transparent runes keeps a running tally of which oaths have been sworn to which lords, to what effects. It is always 1d20 months out of date. People on the shore wait angrily for updates.
5510 HD A giraffe-centaur shaman wearing rings and rings of orc skulls teaches hill giants the arts of medicine, civilization, and wrestling.
5511 HD Regional governor has ordered the construction of stone towers along the road to discourage banditry. Seven have been finished and all have been taken over by bandits.
5512 HD A mile-wide crater called Elaionon's Teacup. The metallic soil traps heat; nearby towns once used this as a place of execution, while nomad tribe heroes consider it the ultimate test of endurance to run its diameter.
5513 HD The Graveyard of Telescopes, a broken plain littered with tubes of abraded glass and verdrigrised copper. Considered even unluckier than the rest of Pwar, haunted only by kobold exiles.
5514 HD Dead wizard with a long narrow "scroll" of broken-letter gibberish and a strangely grooved, nonmagical staff. If you wind the scroll around the staff, you can see the writing: it reveals the location of the healing pool in Hex 5616.
5515 HD Astral grasshopperfolk raiders swarm, half-invisible, devouring the concept of agriculture. Local villagers revert to confused hunter-gatherer lifestyles as their skills atrophy.
5516 HD Tidal pool infamous for shipwrecks. Bubbly gray shape is a last-breath elemental, which has started to attack travelers along the coast road.
5524 MLF Frost giant martial artists relax by playing football with the inbred hemophiliac prince of an underground kingdom. They can teach you the Way of the Gentle Step if you can cut a raindrop in half.
5525 MLF An under-aerie that reaches into a vast cave. Dwarves breed giant bats, but none are yet large enough to carry their knights down into the vasty deep.
5526 HLF Ghosts of bell-ringers get together in the repeatedly lightning-struck belltower of a minor temple. They're meeting a gnome reanimator who's trying to explain the concept of a telegraph, with limited success.
5527 HLF Scattered forest villages. Elves breeding angry little dogs to use as sonic weapons. They're not lethal yet, but they're annoying, and their human neighbors want them gone.
5528 LF Hoop-like buildings constructed around the skulls of ancient giants to channel geomantic energy south, toward Zadnicz and other enemies of the principality. Inhabited by prisoners because no one else wants to live there.
5529 LF Old elvish dueling ground, still used by humans, called the Dance Hall. Giant bees have discovered that the "dances" that occur within prophesy the location of magical honey and wait secretly for duels.
5530 MLF Unicorn statue with a missing horn. Anyone placing a unicorn horn there is obliterated and angels are summoned to figure out how such a crime could have happened.
5531 MLF Abandoned, overturned wagon. Hundreds of gp worth of bricks of tea, except one of the green tea bricks is a dehydrated shambling mound who got kidnapped and sold by a technomage from Troso (Hex 5332).
5532 MLF The Red Lake. A curse destroyed this deepwater lake thirty years ago; the clay-like ground is covered in fishing boats and the bones of prehistoric beasts. A small tunnel leads directly into the underdark.
5533 MLF The jester-wolves have come, bells jingling, harlequin stripes in their fur and skin peeled back to reveal huge red muscles, "juggling balls" of raven feathers letting them see in every direction. Villagers flee their mirth and music.
5534 MLF The Menhir of Shame. An Archdevil of Patience petrified ages ago, this standing stone radiates corruption and is famous for being the site of countless paladins' falls from grace. Divine voices and merciful thoughts are muted around it.
5535 F A street in hell recreated here so angels and paladins can practice infernal urban combat before deployment to the lower planes. Occupied by an aging witch, the wife of a royal paladin, rescued from infernal torment decades ago who misses her old home.
5600 LF Storm that only affects the dead sweeps down from the north. Skeletons are struck by invisible lightning, zombies somehow drown, ghouls are swept away. More intelligent undead, visibly drenched, flee in a panic.
5601 LF Wasp-headed knights with two-handed swords and intricate techno-organic armor seek the Stone Mask of the Autumn Queen (5402) for a gnome in the town of Radia (5303). They believe any bard knows its location, and they enjoy torture.
5602 LF Ghoulgulls—vicious, squawking, squabbling undead carrion-eaters. Can pass through damp earth as easily as air. Not dangerous except in groups. (They're always in groups.)
5603 LF Huge banyan tree contains an elderly displacer beast who has learned to displace the tree. He eats well off crashed birds. A polymorphed druid recently escaped his tentacles and is hiding downriver, trying to heal three broken limbs.
5604 HD Flame-knights of Summaeon Laht (armed with iron because the ifrits who exiled them have denied them brass) negotiate with Bronze Age wights to help defeat the magnetic giant in 5804.
5604 HD Windmillfolk seek high windy peaks for their reproductive rituals. Ifrit viziers study them from afar and will permit no one to interfere.
5610 HD Damantine, an infinitely fragile metal, encased in a glass bell protected by summoned guardian angels for transport to the temple in 5714 where it will become the key component of a divination artifact.
5611 HD A rocky landscape of left feet. They are normal-sized feet, apparently female and human, their original purpose obscure.
5612 HD Damius Hudbuc-Klatt, a corrupt warden of hell, permits the escape of certain of his charges for a few hours at a time, for a considerable fee. If you lose a devil, you and Damius are both doomed.
5613 HD A catperson bandit-knight has had his heart replaced by a strawberry. Now without courage, he has turned to treachery, and apparently unlimited use of the web spell.
5614 HD The heart of a dragon in a rocky valley. Impaled on skeletal fingers that rise out of the earth, it grants power over fire and air, at the risk of being dragged down into the earth by skeletons on certain holy days.
5615 HD A natural gas flame surrounded by panes of blue glass. The forest here is bathed in blue light that banishes pain. Birds leap into the mouths of desert cats, which have grown fat and started to study the more insolent sorts of magic.
5616 HD Quarry full of half-buried clay pipes covered in arcane runes, the remnants of some ancient magical channeling project. Magical runoff bred monsters centuries ago, but now only the oldest remain: the Toad of Fifty Colors, which guards a pool of healing and regeneration.
5617 HD Singing, tambourine-playing cave woses painted with stinking ocher bless those who have been dishonored. It's said they can restore fallen paladins, but every fallen one who has visited their cave has grown furious and attacked them.
5724 MLF Nimuna, a half-sea elf, plans to swim all the seas in the world following an elaborate 3D rune she discovered in Hex 5302 and that she believes will make her a goddess.
5725 MLF The Bay of Thann. The remnants of prehuman sea gods are visible here in the crashing waves. They have lost forgotten mythologies and take on the faces and aspects of heroes (such as the PCs).
5726 MLF The son of this town's mayor has run away with, and married, a turtle queen. The locals are a bit old-fashioned and have barricaded the mayor in his house until they're sure she wasn't a turtle king.
5727 HLF Ruined temple. Goblin psychic has captured several clerics and is trying to crystallize the emotional state of "prayer" to steal the power of the gods. Very angry angels are on their way.
5728 LF A bridge crosses the river that divides Thann and Zadnicz. Made of mirrors, it reflects alternative life paths. Once per year, crossing it grants an ability from another class that lasts one week.
5729 LF Apprentices carry the charred bones of burned witches to long-extinguished pyres and anoint them with sacred water, hoping to resurrect them. A key ingredient is missing—it's the full moon, though they don't know that.
5730 LF Tromadee, pop 6000. This town's devious but basically well-meaning advisors had their king poisoned generations ago and now whisper policy advice to a porcelain doll. This creepy government has run smoothly, but now a Devil of Patience has infected the doll.
5731 MLF University of Stathtolt. This week: the Arcane Provings. The lowest 30% of the class will be shipped off to the nearest magocratic senate or wizard-king's castle to live out their days bickering over policy rather than studying real magic.
5732 MLF Dracdee, pop 800. Vampire physician writes a spurious but convincing treatise on the virtues of bloodletting for disease prevention. He will pay a cleric (in gold or with his Pocket Skeleton Chariot) to sign the work.
5733 MLF Crashed airship glows yellow with plague-lamps. Local bumpkins who don't know what the lights mean keep trying to rob it and getting shot. They're planning a final charge up the mountain slope to kill and rob the last plague-weakened holdouts.
5734 MLF Studge's Holler, pop 800. Yearly ritual dress-up-as-an-agriculture-god grand melee to determine grain prices has been thrown into chaos by the arrival of an invisible gluttony demon.
5735 MLF The Cursed Land of Tajaricz, a land stained by the corpse of a dead god. Available here to my Adventurer-tier patrons here.
5800 LF Thunderbears. Their heads are thunderclouds, their claws wreathed in lightning, and they can turn into mist at will. Sacred to the outriders of the plains.
5801 LF Blinded sphinx offers directions to any person, structure, or vehicle within 100 miles for a small fee. No riddles, no anymore: she learned her lesson.
5802 LF Diseased, owlbear-haunted grove. Its sacred guardian died ten years ago; a powerful druid is needed to replace him, cleanse the grove, and stop plagues from hitting nearby communities.
5803 HD Flamebreaker camp, pop 200. Ruled secretly by a fallen bird-of-paradise—a kind of celestial that loses its power if it ever touches the ground. She plots to regain her power, even if it means waging war against an ifrit usurper.
5804 HD Arandis, the so-called Magnet Giant, has attracted a tower and an armory to himself and plans to replace the concepts of North and South with his spine, spread through the entire earth.
5805 HD The cultists of birds-of-paradise, sacred celestials who must never touch the ground, capture outsiders, kill them, and fill the corpses with sacred incense until they float and can serve as nests.
5806 HD Dwarves occupy Shell of Fire, a turtle-god that fell asleep on a hot vent and that, over the millennia, became a volcanic island. The bronze weapons and shell armor from here are better than any steel.
5808 HD Eye atop a tiny (2') black obelisk screaming threats to all who will not worship it. No takers so far.
5809 HD Parawazkar, pop 12,000. A city of winches, catwalks, and funicula that cover a huge marble throne. It's been abandoned for as long as anyone can remember; surely no one will return to the throne.
5810 HD Trapped in a spirit-prison for ages, this demon fragmented itself into 77 personalities to discover a way out. Only the smallest (and most virtuous) learned how to escape. Now this horned demon desperately tries to warn people of the demon-hive in the mountain.
5811 HD Unicorn defends its dead calf as starving kobolds and desert cats try to reach the corpse.
5812 HD Shrine of the Summer Queen famous for its love-locks (if two people snap the lock shut together, their love will remain true). The clerics are interrogating Sevisti Glarder, the world's seventh-greatest burglar, for trying to open the prince's lock.
5813 HD Cloven-footed cats, victims of some obscure curse, scutter over the rocks and nibble on grass and flowers.
5814 HD Two-headed giraffes with a taste for manflesh.
5815 HD Ruined temple. Autumn Knight cleric instructs a troll in the necessities of sainthood with the long-term plan of creating a permanent supply of ever-regenerating relics.
5816 HD Strange dimensional effect projects the praying mantis fights of a tavern in Ix Teropo (Hex 0434) on the stone wall here. Local bandits come to watch the show. Neutral ground.
5817 HD Evil-eyed gnome sells nutrient fairies: fat, clip-winged fairies stuffed into jars. Eating one provides a full week's worth of protein and lets you cast one random 1st-level illusion spell once within 24 hours.
5818 HD Abandoned stagecoach inn, "ruled" by Mimbax the Kitchen God—abandoned for decades, now quite mad. Convinced that Tuth the Latrine God plots against him. (Tuth got eaten by sewer 'gators years ago.)
5819 HD Fatally flawed shamanic initiation ritual based on (toxic) hallucinogens and exposure has a 90% failure rate (and rising); the failures die aware of the essential unfairness of the process and become murderous wraiths.
5826 HLF Necromancer going from hanging-tree to hanging-tree, raising executed bandits as ghouls. He does this every new moon.
5827 HLF Renn, pop 900. Due to shifts in trade routes, this Potemkin village is now quite real, and thriving. Weretermite gangs are shaking down the Real Mayor and False Mayor, threatening to eat the shoddy streets before people can build real houses.
5828 LF Groznr, pop 500. Town divided into 36 towers arranged to maximize astrological energy. The patriarchs within are immortal. No one except the youngest sons can leave, and they are sworn only to serve the patriarchs' will. Sickness and disaster befall foreigners.
5829 LF Forced introduction camp for heretics too wealthy or connected to burn at the stake has fallen to a charming infernal warlock. (The heretics weren’t originally devil worshipers, but now they all are.)
5830 LF Zasha, capital of Zadnicz. Delicate, ethereal beings float high, high overhead in a balloon city. Too delicate to survive a normal atmosphere, they descend rarelyy in silken robe-suits to trade their machine treasures for maps and blood.
5831 MLF Alligator burials. A sprawling necropolis of painted clay. The half-phoenix monarch of Zadnicz follows this route every year to die and be born again.
5832 MLF Alligator and giant catfish wrestle in the muck of a high forest lake, as they have for years, watched by warrior-monks who believe the struggle symbolizes Zadznic's coming military fortunes.
5833 MLF Huge (60' tall) bee tending her human agricultural thralls, using them as dancer-geometers to describe new ways of moving around and finding flowers. One day she'll return to her home dimension.
5834 MLF Horned hieracosphinx with horns chopped off as punishment for crimes has strapped two magic spiked chains to his eagle-head and now terrorizes the roads as the feared bandit Whippy Bird.
5835 MLF A hard-to-find tree made of leaves that fell before their time, all floating in midair without trunk or branches. Can raise the dead 1/year.
5900 LF A coldgaunt wanders the steppes, hot and miserable. She remembers the glaciers that used to blanket the lands and her long fingers of ice still have power to scrape stone clean of dirt and bones clean of flesh.
5901 LF Fire-blackened battlefield near a ruined castle. Corpses everywhere. A treant that allowed itself to be turned into a ballista-covered battering ram for revenge is wounded but alive, and wants help deciding between suicide and further revenge.
5902 LF Bullywug warriors scream as their eggs are burned by Winter King zealots and their women are impregnated with genetically modified human-bullywug hybrid fetuses for obscure doctrinal reasons. Two Winter Knight paladins resisted and have been hastily buried.
5903 HD Beautiful, glittering, sadistic dragonfly-folk fighting bullywugs, trying to steal their Orb of Uplifting and drive them back into semi-intelligent savagery. The dragonfly-folk are sacred to Summaeon Laht and may not be harmed.
5904 HD SUMMAPOR, pop 1200, formerly ARAN-EL, pop 6000. Ruled by a vain exiled ifrit (guarded by everburning scorpion automata) with a 500-year plan for his new civilization that's already run into labor problems. Progress on the mega-aqueduct and dimensional arena is slow.
5905 HD Winged-elf cloud shepherds, tasked with guarding living clouds before they're turned into ethereal garments, think lightning-wolves are making off with their charges. In fact it's Arandis the Magnet Giant in Hex 5804.
5908 HD Poldash, pop 500. Magnificent sphinx doted on by entire village as they wait for it to speak its first riddle (and establish Poldash as a Town of Significance) is in fact just a dire housecat that's enjoying the attention.
5909 HD The Caves of Glory. Lava that washed over two warring armies of titans millennia ago. Their organic bodies rotted, leaving 3D caves in the shapes of struggling giants. Now haunted by troglodytes working strange fire magic.
5910 HD Unicorn with a trilobite where its horn should be. Shunned by respectable unicorns, who fear its water magic, time-warp powers, and ability to turn into an indestructible fossil.
5911 HD Cleric of the Winter Sage just intercepted an assassin mid-assassination and beat him to death for hiding a dagger in a hollowed-out book. You DON'T just cut up a book, not where Winter Sage clerics might see you. Would-be victim (rich merchant) profusely grateful.
5912 HD Martial arts-trained shadows of now-dead mercenaries seek gainful employment. A curse prevents them from killing the living, but they can enter paintings and kill anything within.
5913 HD Clockwork pixie mechas. Roughly human sized, very dangerous. Can turn into steamships, knights, or a hard-to-draw amalgam form. Internal axes and crossbows.
5914 HD Narrow rivulet full of dirty, tainted water. Desert pixie warriors regard drinking from the river as a test of manhood. Most just get sick, but a few have developed acid/pollution powers and a taste for defilement.
5915 HD Lake surrounded by a half-mile of toxic air. Secret experimental research facility uses stolen tech from Hex 6014. The director plans to open a dimensional rift to the elemental plane of water and drown Greater Pwar. Peasants are afraid.
5916 HD Undead woolly mammoths, skeletally thin and desiccated, walk endlessly, plotting a way to return all of Greater Pwar to glaciers and tundra. Desert sprite shamans tag them with ink: they are all covered in elaborate, occasionally magical signs.
5917 HD Crawling penitents: dwarves who inch along the ground to soak up the curse-energy of Greater Pwar. Sickly, disease-ridden, usually blind. One vampire travels with them, hoping to get close enough to a temple to drain its priests and steal their power.
5918 HD Radioactive waste pit, source of much that's "cursed" in Greater Pwar. Wereboars are coming from all over the world right now to breed and bear strong children in the nauseating heat of the green radiation-fires.
5919 HD Lomoht stilt-village, pop 800. Werewhales drag human children away to be drowned as "punishment" for whales that beached themselves last year.
5920 HD Gene-spliced otter-angels created so an ambitious wizard could explore a water god's heavenly city. They've overrun his verdigris-encrusted submersible. The ruined machine's vibrations are causing whales to beach—see 5919.
5928 LF The Sable Gardens. If you die in a dream while sleeping here, you die in real life. 1d4 oneironauts, 1d6 suicidal campers whose religion forbids suicide, 1d8 dark priests hawking potions and narcotics.
5929 LF Polymorphed pumpkin coach races along the cliffside road with princesses trapped within. Cursed by a witch, the coach will explode if it drops below 25 miles per hour.
5931 MLF Tower of GHOOMA THE SHAMED, fallen cleric who peddles a narcotic that burns out the speech center of the brain. He then takes all the words people would have spoken and tries to construct a Logos that will make a new universe to destroy the existing one.
5932 MLF Graveyard. Outer gravestones are blank; inner ones are crowded with names as the dead close in on a long-buried vampire, trying to stop it before it awakens. Local villagers blame drug addicts and goblins for the mischief.
5933 MLF Summer Sage cleric murdered by Ghooma the Shamed (Hex 5931) has reappeared as a morphing, body-hopping tattoo and is trying to explain how to activate his spare clockwork body and stop the vampire in 5932. Local villagers losing their goddamn minds.
5934 MLF The View of the Distant City. Semi-famous locale. Climb the hill and in the distance is a city that cannot be reached. Summer Sage acolyte has been trying to contact it with semaphore for a few weeks as she awaits her mentor's return.
5935 MLF Road lined with mystic penitents who have surgically implanted hymn-singing mouths in their hands, rendering manual labor impossible and burdening the local farmers, who have increasingly dark solutions in mind.
6000 LF Ghosts of murdered paladins from 5902 have stolen a malfunctioning clockwork dancer and deer from Hex 5933 and now sit one atop the other as the "Chattering Knight." They protect the road from bandits but want justice and a proper burial.
6001 LF A tree trunk dragged into the road by bandits. If you search the woods, you’ll find small holes in the earth. They lead to the lair of an umber hulk who is eating the bandits while sorting through their treasures, including a gauntlet of telekinesis.
6002 LF Olpendia, pop 4000. Vat-grown bards intended to spread propaganda for the cruel (but reputation-sensitive) necromancer Nymax have turned to cannibalism and locked themselves in an inn as terrified townsfolk try to burn it down without destroying the whole block.
6008 HD Lower Parawan, pop 15k. Surgeon-performer delights the crowd with rapid tumor removal, blinding knife-work. Local clerics are aghast, though most take bets on who will survive just like everyone else.
6009 HD Upper Parawan, pop 6k. Petty-mage's flawed insect swarm spell instead produces thumb-sized naked humans. Their bites aren’t too dangerous and the mage is now trying to sell the spell to various brothel-keepers for prurient purposes.
6010 HD Awan River. Crooked and dishonored wizards gather at an illegal crawling-hand fighting pit watched over by a thri-kreen referee and his enforcer, Susan from Scranton, who generates a permanent 10’ antimagic field and has a gun.
6011 HD FORT ZAZMUSS overlooks the Awan River. Weird noises in the castle basement are from dwarves who just broke through from below and, unaware the castle is inhabited, have started looting the "dungeon" and fighting the prisoners.
6012 HD Yellow plague banners warn you away. Nothing left of this town after a plague of “bone rot” ten years ago except skeletons wearing plague masks and armed with experimental syringes.
6013 HD Source of the River Awan. A tree in the desert hung with udders, guarded by minotaurs and dryads.
6014 HD Temporal penal colony lets people from 3,000 years in the future pay off debts, both spiritual and secular. Brigands, heretics, bad businessmen, thieves, sinners, all with glowing numbers on their heads. They leave if the number hits 0. If it hits 999…they also leave.
6015 HD Dao-run slave quarry. One slave is selected by lot each month to live in modest comfort and explain to concerned local constables that the slaves are happy. After one month the slave is sacrificed and a new one is selected.
6016 HD New Kandor, pop 400. Psychics who came to some far-future city for political asylum escaped through the time rift there and have established a thriving colony, trading biotech and future-lore for food. They plan to liberate the debt-slaves in Hex 6014.
6017 HD Fire cultist temple. Secretly responsible for burning the heart out of the troll demigod in Hex 6117. They believe the demigod will reincarnate and the decadent dwarves will regain their strength, but they're terrified of this secret leaking.
6018 HD Giant copper crab with an everburning fire in its belly, once used to sacrifice heretics, still strapped down and stuffed with blackened bones. Now cursed or blessed, animated by holy fervor, running all over the place and snip-snipping the unrighteous.
6019 HD Horse of a Different Dolor, a mind flayer experiment, creates rippling shockwaves of alien despair wherever it goes. Even animals are affected. Last year a brave paladin managed to get a bell around its neck before killing himself.
6020 HD Poisoned magic here generates “runekin,” strange tall gray-skinned men in black miters who follow the party, steal spells, and eat human flesh.
6021 ELOWER, The Risen City, pop 20k. Walks slowly in marble pillar-stilts moved by huge windmills to avoid Pwar's accursed earth. Ruled by crooked merchants and the Twice-Cunning: mages who grow secondary brains as tumors to memorize more spells. Slow, fat, and sickly, but powerful.
6023 P Turnlings. Genetically modified beavers built for the grasslands—long legs. They build windmills instead of dams. The windmills grind the nuts they gather into grain. Unintelligent, but impressive.
6031 MLF Bullywugs lurk in the hills and high lakes, worshiping creepy human-headed or human-handed gods, hunted by a kuo-toa cult that hates all things mammalian and that knows how all the lakes are connected.
6032 The Village of Midvine, notable for its mud, general wretchedness, and wondrous ancient idols crafted of panchaloha, an alloy of gold, silver, copper, zinc, and iron, created by an ancient lineage of mystic martial artists.
6033 MLF The Apple Orchard of Midvine, haunted by a psychic tree that kidnaps children.
6034 MLF Doves from a nearby martial arts temple have taken over the whole forest here, driving away the crows and eagles with their kung fu and offending the spirits of nature.
6035 MLF Necromancer studies different ways to die has captured Valhallans and is killing them in different ways, frustrated that they keep running out of “honor” and becoming demons.
6100 LF The Seventh Winter, a traveler's inn. Grizlin, an intelligent boar assassin, rents himself out for "hunting trips gone wrong" if you need to get rid of a nobleman.
6101 LF Rebuilt Hechar. Brand-new city streets run through with elaborate glass sewers. A bit grossbut it stops spies from infiltrating the castle, removes many low-level monsters, and lets the Order of the White Eye spot signs of cannibalism, vampirism, lycanthropy, and disease.
6102 LF Old Hechar. City beside a permanently frozen tsunami. Ice magic has devastated the harvest, and it is now partially desolate, except for Tundra visitors who have brought their cruel silent gods south with them.
6107 HD Tomeco, pop 14k halflings. The city's opera house has grown, and grown, until it's now swallowed the whole city. Somehow the work still gets done, despite the singing and melodrama. Hire guides so you don't accidentally cast yourself in a tragedy.
6108 HD Old cabin absolutely packed full of playbills and broadsheets from a long-extinct gnomish civilization that discovered gunpowder, and then a better gunpowder that killed them all. Mechanical spiders controlled by a tumor-mage in 6021 seek formulae.
6109 HD Two gnomish gnoblemen about to fight a duel. Angels and devils beg them to stop, as they're fighting on sacred ground and the results of their duel will accidentally echo through the multiverse.
6110 HD The Ruins of Equestria Commedia, the famous horse clown college and metaphorical symbol of the degeneracy of the previous government. On windless nights you can hear the faint clop-clop-honk of its greatest performers.
6111 HD The Vordec Hills, famous for its giants and ruins. A particularly fat and ugly human petty-mage has been passing himself off as a lost giant child and coasting on sympathy and low-level charm magic.
6112 HD Half-water elemental flees masked, cryo ray armed hunters from the secret experimental research facility in Hex 5915 to warn people of the Director's plan to drown Pwar by opening a rift to the Plane of Water.
6113 HD Dwarf-mined silver vein has led out of the mountain, straight up into the air. It now forms a coral-like pattern of force, hovering in midair, accessible only from underground. A "Twice-cunning" mage from Elower (Hex 6021) turns both brains to understanding it.
6114 HD Glutton-beast that drinks up whole ponds. It needs to be killed to restore the eastern realms of Greater Pwar. It has been starving and parched for centuries. It claims to know the secret source of Pwar's missing water before betraying you and trampling you to death.
6115 HD Box canyon once used for chariot racing in the days of the old empire now full of huge predatory geckos and tattered pennants.
6116 HD Old bronze statues of magnificent workmanship being melted down for cannons and bronze breastplates by a disgraced dwarven mercenary company.
The Winter Skin mercenaries once guarded the troll demigod in Hex 6117. Each wears a mithril "accelerator lattice" that cycles them through preprogrammed combat routines. Only their champions fight independently, with crystals in their heads to record exceptional maneuvers.
6117 HD For a thousand years dwarves lived in a tower that held a troll demigod, carving his flesh for food and alchemy. He died six months ago for reasons no one can understand. (But see Hex 6017.) Starving refugees everywhere.
6118 HD Huge (quarter-mile) verdigrised puzzle box/hellgate being manipulated by an ancient treant using almost 500 dwarf slaves and over 1,000 oxen. An entire village has sprung up, as the treant provides fresh fruit.
6119 HD Five paladins have calculated that the treant in Hex 6118 will take 300 years to finish opening the puzzle box/hellgate. They have procured a cryo stasis unit and are arguing about who should get frozen.
6120 HD Portrait of a princess a foreign king plans to marry has been stolen by desert sprite witches and will be used for nefarious purposes unless recovered.
6121 HD The Free Folk Inn, a castle owned by the descendants of seven families who gave their sons to the old ruling dynasty as hostages, and who took over when the dynasty fell.
6122 F Defaced grave of the treacherous alchemist Volg, whose addictive potions devastated an entire generation of adventurers, reducing them to penury and psychosis. Poisoners can invoke his ghost on the new moon.
6133 MLF Microsecond etherealness flicker has left pilgrims along this road buried (quite dead) waist-deep in the ground. One was jumping at the time and is screaming for help, with legs destroyed just below the ankles.
6134 MLF Negligent earth god's snoozing on the job was responsible for the ground-flicker in 6133. Frantic, he's now trying to blame a local vampire, but can't find the records in his office for where the vampire is buried.
6135 MLF Dwarves have diverted a river to power a new mine but failed to consult a druid; now the river spirit is hanging around in the empty bed, growing malevolent and corrupt.
6200 LF Unhappy couple getting married to short-circuit a prophecy. Both are looking for one last fling before they stop the birth of the Future Hellking. Devils plot to assassinate them.
6201 Superstitious peasants have flocked to a drooling idiot and carry him around on a throne, claiming only he can overthrow Nymax, the dark wizard of Olpendia (Hex 6002). Con artists and free clones of Nymax who started this scam are getting worried.
6202 LF The Blackpond, still full of ash after a gold dragon burned the evil castle above it to slag a thousand years ago. Haunted by wights, will-o-wisps, and cruel fire elementals.
6206 HD A dozen semivisible clerics just gated themselves in from the Chameleon Duoverse. With their god recently murdered, they seek zealots, fanatics, and devout screwballs to sell them on a new religion.
6207 HD Ant has independently discovered the idea of "crime." Millions of dead ants everywhere. Crime ant explains his discovery (using dead ants to spell) and asks to be carried to a human city.
6208 HD Ancient, long-shattered prison-grave for a demon-king destroyed ages ago being explored by a group of abjurors looking for old and forgotten protection magic.
6209 HD Eternally mounted cultist-bandits ride zebras on elegant ivory stilts. They refuse to touch the ground and slay all who come in contact with it.
6210 HD Farm in ruins after the farmer convinced a cloud giant to sell him the secret of giant pumpkins. Nothing left but parched, nutrient-drained earth and giant rotting pumpkins full of goblins.
6211 HD Lophe, pop 300. "Miracle dwarf" accidentally killed all this town's artisans, has now replaced them and grown rich. He has the Bag of Molding: anything within can be reshaped by squeezing from the outside.
6212 HD A dwarf stands before an iron gate. He wants help reclaiming his hereditary mountain kingdom from goblins. Yes, he's a vampire. Yes, it's been a thousand years and it's a completely different goblin clan now. What of it?
6213 HD Unconvincing doppelgangers haunt the roads trying to join your party. Pilgrims consider it an act of charity to humor them—and they *do* provide protection against gnolls and other brigands.
6214 HD Tower of the wizard Snayth: a "native guide center" full of refugees waiting for Snayth to load braintapes full of geography data into their skulls. A "teleport hook" then lets Snayth send them anywhere in the world to help adventurers, then pull them back.
6215 HD Failed attempt to raise the water level has flooded mines with seawater and sent furious goblins up to the surface; they've slaughtered most of the town. Survivors huddle in the town hall, blaming each other.
6216 HD Air bears rip through the trash and unsecured burial chambers of an abandoned cliffside dwarven town, growing fat on old food and dwarfmeat. Air bear ghoulism increasingly likely.
6217 HD Dwarf airships try to drop supplies on the towns below after the death of the demigod in 6117 triggered widepread famine, but come under constant ballista fire from warlords.
6218 HD Ancient statue of the Winter King. Local bandits hired crusters (halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor; immune to the statue's gaze of judgement) to chisel out its eyes, but they keep growing back.
6219 HD Fertility-magic standing stones copied from some much lusher clime have exhausted the soil and contribute to Pwar's aridity and cursed nature. Autumn Sage cleric "listens to your concerns" before luring you into his greenhouse and feeding you to the giant plants.
6220 HD Dwarves just learned that their main "tunnel" isn't an actual tunnel but an ethereal phasing technology their ancestors bought 1,000 years ago—and only HALF paid for. The ether-engineers are here to collect, and will delete the tunnel if they're not paid.
6221 F Ruined town, formerly with a sewer system made of an angel-dragon that sinned against the Summer King and was cast down. The angel-dragon has torn its way free. Its fiery, bloody, fecal breath has killed everyone within five miles.
6222 F LEUKON, pop 1200. Eleven plague spirits have been captured by a helpful wizard (same one that built the magnet in 6312) and are used to power this town's labor-golems. The golems are made of (so-far) indestructible brass.
6223 F Fractal trees in this forest are ideal for enlarging and shrinking magic. Fey and giants walk their circles to grow large or small, but the woods are haunted by evil gnomes and the cruel spirits of invariant geometry.
6300 LF Lantern witches—genetically engineered monstrosities constructed to guide travelers at night. Pituitary gland problems have triggered gigantism and a penchant for blundering mischief.
6301 LF Eloise, pop. 14k. Rival of El Waz across the strait. Fog-drenched spires, mushroomgirl prostitute bicycle gangs, "gutlarks" digging through sewer-catfish, industrialists controlled by parasitic alien tophats vs. mind-controlling arcane walking sticks.
6306 HD El Waz, pop. 22k. Rival of Eloise across the strait. Sun-drenched rooftop gardens, cruel and fashionable werejackals, perfume magic, erotic silk elementals, winged-head terra cotta security drones.
6307 HD University of Phedu-Phye. Haunted sex mirror charms young men into copulation to create mirror-daughters with plans to enslave both the physical and ethereal realms.
6308 HD Old aerie for messenger-ravens now overrun with vicious sprite-sized harpies and maggot-birds. They've chained up the ravenmaster and torment him for useful political secrets.
6309 HD New Phye, pop 800. Lazy cremationist has been conducting "urn burials" without actually burning the remains first—just cutting the heads off, dropping them in, and selling the bodies to medical students. Zombie-head plague incoming.
6310 HD Fallen paladin and former ghoul-hunter extracts blood from three captured elves to create a serum of immunity to ghoul paralysis. Unknown to them, their bloody tent-workshop is the skin of the demon Flood.
6311 HD Fat, groaning arachnids full of alcohol—a luxury among dwarves. Each liquorspider is worth 5,000 gp. Thieves are rare, as the guards are ever-drunk sacred berserker women married to the Summer Knight, and don't take prisoners.
6312 HD Mad "magnet wizard" (goblin rogue) has captured a bunch of knights and is now using his magnet to attack a nearby village with them, demanding tribute. The sensitivity of the magnet machine is incredible and Dweid, a local philosopher (Hex 6316) doesn't want it damaged.
6313 HD Arsenic-rich copper mines full of deranged, permanently brain-damaged zealots. Local philosopher-turned-mine-owner in Hex 6316 wants them cleared out.
> East of the Sophontic Principalities: Exumanthis, Realm of the Vibrant Dead, Forest of Dancing Wolves and Painted Ravens
6314 HD Popular shrine to the Autumn Queen famous for its miraculously preserved saint. Five years ago the saint returned from heaven to stop the dragon in Hex 6221 and the body has rotted. Shrine priest has been killing local girls and dressing them as the saint.
6315 HD Dwelth, pop 800. Local priest has been executing people to stop the spread of "vampirism"; vampirism doesn't spread by simple bite, and he knows that—in truth he works for the murderous shrine priest in Hex 6314.
6316 HD Manse of Dweid, philosopher-magician. Currently selling "mushroom bombs" that create 100'-high, 20'-wide mushrooms that encase everything within in a web-like effect and last for months.
6317 HD A sleeping giant surround by a quarter-mile *silence* field whose dreams are said to maintain the world. (In fact, they only maintain the stones of Phedu-Phye in Hex 6307; it's an old experiment.)
6318 HD The red dragon EPMARA, a runt of her race (about horse-sized), dwells in a tower made of melted githyanki silver swords after escaping centuries of slavery and torment at their hands. Githzerai and human monks seek out her wisdom and her rage.
6319 HD Adder cop. Wereserpent tasked with policing the infractions of spiders, spider gods, demon spiders, etc. Immune to poison and webs and can grant immunity to those things; empowered by the gods to act with impunity.
6320 HD Tongues of the Mosquito God. Huge spikes rise out of the ground, ideal for impaling. Legends say that after drinking a nation's worth of blood, the mosquito god will awaken. Local lords don't care and impale people here anyway.
6321 F Tower of the Pseudolich. The "pseudolich" is a shrouded mushroom creature with powerful hallucinogenic spores (treat as an illusionist) dwelling in a twisted mage-tower of hardened fungal growth.
6322 F Helen nest. Beautiful fungus-women, Helens have powerful hypnotic and long-distance attraction powers due to their spores, and are used to guide ships into port. A minor baron owns this nest and uses them for river trade.
6323 HD Zana Mora, pop. 1200. Once-great town ruled by The Gardener, a minotaur queen. She has created a magnificent winding garden that only occasionally leads people to her dinner table to be eaten. Her enemy is a morkoth dwelling in the town sewers.
(End of the Sophontic Principalities.)
0006 D WALKING SUN, a fire elemental, believes there should be no sky and incinerates birds, angels, and airships out of sacred principle.
0007 D ZICCARDIO, a Devil of Clarity, writes a book on his failed efforts toward the temptation of saints.
0020 RD Seventy goblins drag a faceless idol across the waste, asking anyone they meet if they know where their god's face can be found.
0021 RD In her shard tower, dwarf mage ABLO KENGA works to create a mirror golem from mirrors driven to suicide by the loathing of vampires.
0022 RD A gnoll augur with stone hands burns books to read prophecies in the smoke. She will pay anything for spellbooks.
0023 RD OLUS PIKE, half ogre, half unicorn bandit chief with 23 bandits and one vampire unicorn. His horn has the power to cure disease.
> West of the Sophontic Principalities: The SEA OF VIPERS, Land Haunted by the Word-of-Serpents, Ruled by the Five Technogogic Thrones.
0024 RD Skeleton women pregnant out of wedlock flee, some with skeletal infants, to hide their shame from their vampire patriarch.
0106 D Winter Horn hussars set to guard the road practice cavalry maneuvers on one-another, using magic to turn half of them into horses.
0107 D Halfling pilgrim WAN LA explains we should climb towers and wait of our own free will before brain parasites make us do it anyway.
0120 RD Blueprint. The device it purports to build changes based on its location, becoming more boat-like near water, winged high up, etc.
0121 RD Eusocial halflings sharpen their poisonous kick-knives as they prepare to hunt TANGLE CHILDREN.
0122 RD Incorruptible carcasses of slain ice dwarves are valuable refrigeration tech; last two ice dwarves compete to corner the market.
0123 RD Kaiju Sphincter Terminus B. Tower of the Riven Flesh. Redoubt of the Stormwise Crone. Gift shop.
0124 RD Remains of a huge ruined tank. Overrun with kobolds who have discovered how to build revolvers, grenades, and helmets with spikes on 'em.
0125 RD Nest of TANGLE CHILDREN, humanoids made of dwarf beards and stolen flesh, pick their way through a quarry full of forgotten machinery.
0204 D Winter Horn destrier accidentally turned into a human flees captivity; eats only oats but otherwise brave and aristocratic.
0205 D DACA, cleric of the Summer King, wears the Golden Hat of the West, marked by astrological signs of endings and hateful sea creatures.
0206 D Arcane pilgrim and radical republican HALCAR MENX claims his spells are eligible for suffrage and harangues passing mendicants.
0219 RD Huge, flightless, cave-dwelling ground bats boil out of a cleft in the earth, fleeing a blue dragon.
0220 RD 49 spiritually compatible ettins (followers of the demon DAXANE) seek one more to create a hekatonkheire able to challenge the gods.
0221 RD The PEACOCK OF SCREAMS, a metal peacock with mouths instead of eyes, hunts for replacement parts. (Teeth are replacement parts.)
0222 RD The PHARYNGULA, a gnomish research airship with a pneumatic brain. The brain has airsickness and the airship cannot lift off.
0223 RD Vengeful dwarf widow wants to unleash the RED FLENSER, demonspawn of Vulio, which can be summoned by cutting open any albino wolf.
0224 RD Two elves who each claim to have invented serif typeface prepare a duel to the death with poisoned backgammon pieces atop the road.
0225 RD Increasingly samurai-like samurai-faced crabs are infiltrating the ranks of the oni warlord SHEGURO, replacing his bodyguards.
0232 P HUHAO BANN pleads that he's lived the same day 99 times and each day the world ends. This is a (very slick) con to rob the party.
0233 P A herd of wild horses, each wearing a different elaborate brass helmet, is visible on the far horizon.
0303 D Elven ANTILIGHTHOUSE spreads a cone of darkness to blind and mislead ships. Within, the SOJOURN GEM turns rivers into train tracks.
0304 D Bleak landscape dotted with poisoned spells, slowly dying. Their extinction bursts are deadly hazards to navigation.
0305 D Devils of Steadfastness sell elixirs that banish the fear of death, sought after by warriors and existential philosophers.
0306 D The BABBLING WAVE, an undead tsunami full of all the false scholars in Zan Veranto University who have died.
0319 RD Lich DILMADDA carried on an upside-down sedan chair in accordance with tradition. Seeks the face of a certain petrified kaiju.
0320 RD 30 ogres gathered in the desert to watch unicorn pit fights presided over by SUNRISE GATE, a deranged cleric of the Vernal Queen.
0321 RD Evoker RAOLDO has built a telekinetic animal collider. Dozens of cages of owls and bears await high-speed collision. No luck so far.
0322 RD RAOLDO's necromancer sister RAHEES has staked a dwarven flagellant across two acres to study the speed of the dwarf nervous system.
0323 RD Exiled dwarf ranger suffers from genre plague. VALTHIM spreads six-shooters, condors, and ponchos wherever he goes.
0324 RD 20 Green Eye Archers of the oni SHEGURO on sphincter patrol. They can turn their arrows into tiny, vicious, biting dogs.
0325 RD Enapods--octopodes with an extra magical limb--swim off-shore, eager to challenge the party's wizard to a wand duel.
0332 P Intelligent bear shaman with a human totem has the cunning of the human, the artisanship of the human, spells of human control, etc.
0333 P Village built on an ancient sprite barrow. 6" wights swarm out of miniature tunnels at night and reap an awful harvest.
0334 P School for spirits trapped in trees during the Age of Bindings who need to be brought up-to-date re: clocks, print, gunpowder, etc.
0335 M Lost Green Temple. The Jade Paradise Box inside holds an emerald that mirrors the beauty of Heaven. Blind vernal clerics attend it.
0402 D GLANT THE PARRYIST--the only tennis player to become better than a brick wall--now sells her services as a bodyguard.
0403 D A ruined mural depicting the parts of the shattered demon FLOOD: Horn, Eye, Tooth, Claw, Tail, Tongue, Skin, Heart, Bowels, Sting.
0404 D Burglar-mage flees with the Jackal-headed STAFF OF RENCUNCIATION allows wizards to become clerics (of the Vernal Sage) of the same level.
0419 RD Cobra lions hunt among the broken rocks and rusted-out machinery. Their roar is poisonous.
0420 RD Fallen saint-champion from the Sea of Vipers hunts for magical people and creatures to turn into heraldry for his magic shield.
0421 RD Kobold offers 100 gp to any who can ride the "gelatinous bronco" for 30 seconds. (It's a gelatinous cube. If you get on, you melt.)
0422 RD Wagon pulled by tired-looking gorgon. Every inch of the wagon (including gorgon (alive) and driver (dead)) covered in red arrows.
0423 RD The TRANQUIL SAGE, a kind spirit created by the renunciation of all a great sorceress-queen's virtues so she might become a lich.
0424 RD Hive ruled by QUEEN BASCAT, 300 bee-people +30 human village women who prefer being bees to being wives to their worthless husbands.
0425 RD Kaiju Sphincter Terminus B. Caravansary guarded by RUKH PHASMATI, a bull-headed red dragon really guarding a githyanki nursery.
0433 P Fallen-star nascent-godlings demand huge quantities of alcohol to prevent their return to the enlightened bliss of the astral plane.
0434 P IX TEROPO, pop 1200. Matchmaker/witch TALCAMA has gotten out of the marriage business to match people with mutually canceling curses.
0435 M Pterodactyl-riding angels who sold their wings for elixirs of faith now believe whatever they're told; often serve local giants.
0501 D PLUCKER ZHANG collects third eyes and keeps them in a sack for when he needs fast enlightenment. Hunted by maimed, furious mystics.
0502 D EXERANZA, astrologer-cleric of the Summer Sage, unwittingly carries a tarot deck that's the consciousness of an oracular witch.
0503 D Naga waistcoat saleswoman; aware of, sensitive to, the irony of her trade.
0519 RD "Wasp men." Claim to be foes of the bee-people in 0424; actually just goblins with poisoned knives and dumb masks. Mean, though.
0520 RD Valisisc, Nine-headed hydra with nine severed heads capped in gold to prevent resurrection; sacred concubine of the demon Dust.
0521 RD Cryotomb with carcasses of slain ice dwarves being looted by tortoiseshell mercenaries after they killed its white dragon guardian.
0523 RD Huge column of seawater contains a kelp forest, several confused merfolk, barnacle-encrusted skeletons guarding a treasure chest.
0524 RD Ogre barbarian THREEB claims she can discover the properties of anything by putting it in her mouth. This, too, is a vile calumny.
0525 RD ULIO, cleric of the Winter Sage, rides for 0521 to corner the refrigeration market. His PEARL CAPE OF THE EAST maps a future empire.
0526 YELM, POP 300. Human mining/scrap town best known for the poison ink made by its (now undead) ex-mayor, used to assassinate wizards.
0534 M The legendary House with Two Windows. Anyone entering this haunted mansion soon finds themselves in the head of a cultist of the demon Agamah (Dust).
0535 M A grieving poetess in a sapphire tower struggles to compose an aubade; an indifferent sun refuses to rise until she finishes it.
0601 D Dust cultist KAZMIRE bears the SKELETON DANCE WHIP, which can lash a skeleton out of a living creature and animate it.
0602 D The PILLAR OF FACES, said to reveal the faces of future saints, has begun to shift, forming a rippling mass of metallic skin.
0615 P PELLUCAR, pop 800. Accidentally touched by an angel, its clocktower has developed stigmata and offers a plan of salvation to clocks.
0616 P D Cloud giant BORSI wears a cape that was the sail of a magical ship. The captain's deranged widow and seagull familiar hunt him.
0617 P Grazing owl-headed deer with luminous eyes that reveal the ethereal, followed by apprentice witches eager to see the spirit world.
0618 P Skin of Autumn tortoiseshell troopers--near-indestructible, good swimmers, like to launch themselves from catapults--await orders.
0619 RD BIRDBONE TOWN, pop 9000. Everything made of bird bones. The world's birds fly here to die. Nearby acid lake popular with alchemists.
0620 RD AMBLOR the science giant wields a mace made of suits of armor magnetically bound. He seeks the godlings in 0433 for dissection.
0621 RD Headless mummy stalks through a ruined arcane crypt. It can see through the eyes of any statue within one mile.
0622 RD Diviner GLOPSER has a book that, when opened, reveals a 3D model of a wizard's tower (current or ruined). The book has 88 models.
0623 RD Three crystalline clockwork women bear the STONE MACE OF WUX, which can destroy any construct. They are tasked with its destruction.
0624 RD Ghostly victims of the lich Dilmadda, tangled in ethereal spiderwebs, pleads for release as spiderwights close in.
0625 RD Halfling peddlar MUXIN sells golden eggs that contain TITAN VINES. Released, they lead to to lost giant castles on clouds.
0631 P Felinoid traveling mouse-aristocrat-remover with pocket guillotine and pamphlet of beastman writings full of republican propaganda.
0632 P MILOS MAWL, Knight of Summer cleric, wears the Golden Hat of the North, marked with star-signs of glory and treacherous insects.
0633 P Viridian Reavers, Vernal Knight fanatics ritually blinded after glimpsing the perfection of the Jade Paradise Box.
0701 D Ranting prophet claims the temple to the south is really the "lost" temple of Summer and the inhabitants are centuries-dead specters.
0702 D SUMMER TEMPLE. Foes of the demon Dust. They want someone to hunt down the MACE OF WUX, which can destroy his mechanical assassins.
0714 P PHESHARA, pop 1200. Gnomes install secret "reverse" switches in windmills to blow airships and flying monsters off-course.
0715 P PHARSHÉ, pop 800. Wizard makes rings that render one's possessions invisible to bureaucrats--some of the most coveted items anywhere.
0716 P University of SHEKOR, endowed by the lich Dilmadda, is busy constructing a mirrorlike underversity for the scholastic dead.
0717 P Gelatinous tesseracts haunt the hypertower of the long-dead metawizard ECTALAON, which is scattered across the continent.
0718 P Sadistic bard ELIASHI crams air elementals into oddly-shaped glass bottles, turning them into exquisite magical music.
0719 P Crossroads. At midnight, hanged rustlers, gibbeted swindlers, and buried witches appear to conduct a bazaar of souls and secrets.
0720 RD Dust-cultist assassin GARA DARTS, famous for her hundreds of throwing knives, is actually nothing but 108 darts forming a hive mind.
0721 RD GORMTHAR THE ASSLESS, a very irate kaiju, permanently half-petrified by 13 medusas. They're in the market for gorgons, cockatrices.
0722 RD Gara Darts' (0720) ancient enemy, an ever-full quiver of red-fletched arrows currently controlling a medusa huntress, tracks her.
0723 RD Mummy has learned the art of replacing his organs with superior versions. He seeks the perfect lips to seduce the poetess in 0535.
0724 RD Ruins of the sorceress-queen DILMADDA's capital, YELM, haunted by the ghosts of the shedu slaughtered to fuel her apotheosis.
0725 RD Dwarf bandits squabble over a shard of the petrified heart of the giant king BANTH--the sword RUST that decapitated the mummy SEDNA.
0726 RD Cyclopes gleefully loot a shipwreck. Tangled in the rigging: the bowels of the demon Flood, which work awful alchemical miracles.
0731 P The "Sinuous Company" of the VERNAL TAIL wear only a single coiling serpent into battle--their armor and their weapon.
0732 P Three giant cockroaches armed with blunderbusses rob travelers and lay eggs in their horses.
0733 P Halfling scholar WOLO CO MIRRH arranges a catalog of all the mercenary companies in the Sophontic Principalities and their powers.
0802 D Wizard-scholar CALVADOR arranges fire magic on a giant cladogram chart. The chart itself is transforming into a dangerous and intelligent fire spell.
0816 P Zan Veranto University, called the "Winged Lyceum" for the diseased and much-beloved giant crow wings emerging from the central hall.
0817 P Crab-headed witch has carved a column of air underwater and erected a manse surrounded by a kelp forest. She seeks her sister (0502).
0818 P Each warrior in the VERNAL STING company is followed by a still-living servant run through with dozens of weapons for easy access.
0819 P Stretch of train track abandoned to huge spiderwebs. The spiders use wheels to roll along the tracks and hunt wild reindeer.
0820 RD The robber-brides of Kalaskabad, former odalisques spurred to crime by a devil of courage, loot a galleon lured onto the rocks.
0821 RD Small (500' diameter) moss-covered moons drift over the sands. Primitive gnomes on them seem unaware of anything except the moons.
0822 RD Kalaskabad, hidden redoubt of the robber-brides, contains the sarcophagus of their ex-husband PADISHAH KORUN and his vengeful shade.
0823 RD Peak of rusted copper often used by rocs to raise young; currently abandoned, gleaming from a distance with carried-off treasure.
0824 RD Broken landscape of rusted cliffs, poisonous sand, exiled undead. Electricity on the howling wind--ancient machines slowly awaken.
0825 RD The HOOKED GIRL, a coastal inn. Innkeeper's trapped spellbook binds wizards' souls in an incomprehensible alien reality as spells.
0826 RD Former hidden entrance to the fabled City of Brass, now guarded by 77 efreet seeking the puzzle-thief "Laür-Sethi of Kalaskabad."
0830 LF Length of troll intestine hunts trolls to extend itself, and everything else to sate its voracious hunger; now 50' long, 3' thick.
0831 LF Insane pyrophilic druid MALOMAR DAHAUT convinced that mimics have learned how to take the form of trees.
0832 P Immortal elf blacksmiths, jaded by millennia of practice, make impossible metal objects--invisible, weightless, intangible, etc.
0833 P Ruins of a castle destroyed a thousand years ago by a red dragon. Some of the fires still smolder; they can speak and have seen much.
0834 P Long rows of spectral impaling poles visible only in moonlight. Ghosts come here to punish their criminals, or torment themselves.
0903 D WUXXIN, pop 900. Famous for its triple-entry bookkeepers, clerics of the Autumn King who can record how much you owe the gods.
0904 D The revenant MORCANNAH lurks in a desert cave here. Famous for his war arts, he kills the unworthy with the tooth of the demon FLOOD.
0905 D Remnants of a fallen rainbow: huge, glittering, razored shards. Clerics sift through the glass for something they can't describe.
0916 O On a glittering bridge high above the sea: SUNSET STATION, the westernmost extent of the Pashanallan train tracks.
0917 P Seven swordsmen with no legs atop seven dancers with no arms, all master assassins, seek the revenant Morcane to perfect their arts.
0918 P Fortress of LORD KWAYLCE, a conjoined twin whose twin has died. His clockwork duplicate needs only an animating flame.
0919 P Train derailment. Dozens dead after high-speed collision with a gelatinous cube in a tunnel.
0927 RD TOMB OF THE LION SHEDU, raided by the red dragon PHOCE, who slew the clerics there and took the PEARL THAT LINGERS FOREVER.
0928 RD When boiled, the cauldron of the hag HATHENTI allows access to the acidic dungeon of the Rotmaze, which contains the IOS CANDLE.
0929 RD Fallen obelisk of unknown metal reads WELCOME TO THE CORE DOMAINS in 26 languages, five of which are known.
0930 LF Previously unknown tiger-people ride intelligent one-horned zebras on vicious raids after two millennia of enchanted slumber.
0931 LF The vengeful lich-trees of ACORR WOOD can be burned or cut down but they always re-form to take their revenge with poison spores.
0932 P Laür-Sethi the puzzle-thief hides in her pet mimic. She stole the BOOK OF EMBERS and wants to reach her sister in 1233.
0933 P Vampires lurk in the deep lagoons and cenotes to avoid the sun, coming out at night to attack surrounding villages.
0935 HLF Transparent winged duplicates of party members follow the party, trying to lure them off precipices to their doom.
1003 D NORTHGUARD TOWER. Giant speculum mirror can't reflect sunlight to burn ships but CAN reflect moonlight to cause lycanthropy.
1004 D Four triton heretics exiled to the prime material plane bicker and accuse each other of heterodoxy as their protective magic fails.
1005 D ENOBEL TAI, cleric of the Summer Queen, wears the Golden Hat of the South, marked with astrological signs of love and unclean horses.
1006 D Flamesword-toting gnomish physician/mummy hunter DOCTOR RAZIKI seeks mummies and other undead remnants as medical supplies.
1007 D Mechanical guards of the demon Dust resemble two stone lamias. The sweetness of their breath attracts birds, which they corrupt.
1008 D Kites animated by a noxious gust of wind blowing out of the north hunt each other and sometimes attack horses.
1016 P Train carries the stolen face of the goblin godling MORTANN, servant of Agamah (the demon Dust), to a collector in 1413.
1017 P Next five miles of tethered observation balloons along the deserted tracks read "All is fine." Balloons are infested with wights.
1018 P Ghost of the conjoined twin of Kwaylce (0918) seeks cultists of Agamah (the demon Dust) to forge for him a ghostmetal half-body.
1019 P The HAM WITCH--a ham that is also a witch. Has a black hat and black cat (that keeps gnawing on her). Hates witches in 0817 and 0928.
1027 RD Ettin air druid with a double-headed giant eagle animal companion seeks passage across the strait to stop Lord Kwaylce (0918).
1028 RD MORAX, pop 200. Groaning sow gives birth to huge wasps as a horrified swinekeeper looks on.
1029 RD Famously immobile "spear in the stone" actually driven through the skull of an undead giant, keeping it dead-dead.
1030 LF The Corcor Sisters, obese women with seven paralytic tentacles where their heads should be swing through the trees hunting flesh.
1031 LF Passage of a poisoned cannonball meant to destroy the infernal sea captain OLD SHANTOR--a mile-long trench of toxic plant life.
1100 M Ancient red dragon PHOCE, who stole the PEARL THAT LINGERS FOREVER over a thousand years ago, plots to kill a god. Any god will do.
1102 D Remains of the ROAD OF FACES, paved with the remains of a mask-wearing elf civilization that the red dragon PHOCE annihilated.
1103 D The HORSE HEAD BOYS: ettins with skulls ritualistically deformed in accordance with ancient demonic rites. Powerful psychic sadists.
1104 D Abandoned cistern full of terracotta urns holding the ashes of cremated elf warriors watched over by their cruel ghosts. A priest has hastily hidden the Tail of the demon Flood in one urn.
1105 D Mindless werewolves created and not subsequently destroyed by NORTHGUARD TOWER (1003) harry a neophyte devil-hunter. They have killed the priest from Hex 1104.
1106 D A pearl-white castle against the red sands houses penitent angels who seek the location, and salvation, of OLD SHANTOR the sea-devil.
1107 D Yellow powder from flowers that bloom once per decade causes dire transfigurements; respirator-equipped dwarves harvest seeds.
1108 EDROME, pop 200. Dwarf village raises money with a fair so its greatest champion, HAMMERBEARD!, can try the spear in the stone (1029).
1115 P Huge amphisbaena-weasels unleashed by some magical mishap gnaw on train tracks while frightened workers hide in their tower.
1116 P Medusa vampire-hunter with lenses that allow her to target undead and constructs answers the call of LORD KWAYLCE (0918).
1117 P Halfling magical mustache vendor IMMINI CO PRINNI sells mustaches that work like single-use wands.
1118 P Knight with a huge burning spiked wagon wheel uses it as a weapon; geased not to smash rails, he instead smashes everything else.
1119 HLF TURANEL, pop 1200. Ghost of a dead baron refuses to vacate his throne. His sons, once friends, eye each-other suspiciously.
1125 RD Epic hero REVINUS really an exiled astral spirit forced to aid the world for 99 years as punishment for awful crimes in Dreamworld.
1127 RD Ogre werecrabs scuttle along the beach hunting seals and anything else that gets within pincer-reach.
1128 RD TOSCUS, pop 800. Mythical home of the "Urn of False Promises" that unleashed sin and devils into the world. Souvenir urns are 1 gp.
1129 RD Repentent giant cockroach musket-paladin OCTOTH seeks Milos Mawl (0632) to learn if his name is listed among the faithless.
1201 M Cruel house-sized snail "god" HMAÜ. Legends say his winding shell contains treasure. In fact it contains a dungeon: the Signmaze.
1202 M Grid treant. Made by forcibly growing a treant on a tile trellis. (Kepsis, 1207, knows how). A primal scream of geometric insanity.
1203 D Mite-sized explorers propose to climb into the pit that is anyone's pupil and carry out curses or diseases in the form of treasure.
1204 D Cultists of the demon RAIN surgically remove their legs so never to touch the ground; graceful and deadly on their copper stilts.
1205 D Jester BOLOM CORR carries a box that he claims contains the best joke in the world. It is apparently about a medusa chiropractor.
1206 D Song giant wears the entire castle from 1208 as armor. Knights are still inside, charmed by the giant's flute, ready with ballistas.
1207 D Devil-blasted treasure tower of wizard KEPSIS, haunted by his furious ghost. Things within dissolve if touched by anyone not a ghost.
1208 D The shadow of the archdevil VELMICAR is an everburning fire. Free, with his prison-castle torn away, but weak and in need of allies.
1209 M Orrery golem and a whirlwind elemental are in the middle of a catastrophic dance-off. Stone giants watch, in awe of the devastation.
1216 P Conjured by the lawful nature of rail tracks, formians--intelligent extradimensional ants--plot conquest. Step 1: destroy all bees.
1217 HLF Goblins with locust grenades given them by the formians in 1216 attack travelers and blight crops.
1218 HLF Dark druid LETHAPENTHA prepares a "Cruac Tree"—dozens of moose heads with tangled antlers--to serve as a guardian and icon.
1219 HLF SERÉ, pop 800. Sailor describes a mad whaling captain who only marked the whales to warn something "down there" about Old Shantor.
1225 RD Shore party of "Sinker" Sleen, led by ghost of previous captain's monkey, plot mutiny because he keeps sinking rich merchant ships.
1228 RD Foo Aardvarks guard this temple of the Knight of Autumn. Restless. Tactician-clerics don't know they sense the formians in 1216.
1233 P ÜAMR, pop 200. Laür-Sethi's sister believes only a maimed spectral knight trapped in the IOS CANDLE can save them from the efreet.
1301 M Angel furious mortals aspire to divine beauty hunts artists, singers, beautiful people with its bone knife, removing offending parts.
1302 M Dwarf has starved to death trying to open a Compulsive Box. His skultwife screams for everyone to stay away if they obey the Skult.
1303 M Twisted stair carved into rock. Halfway up the world fades away, replaced by starry skies. The top leads to the Plane of Midnight.
1304 D DARRODAND, Cleric of the Winter King, wears the Pearl Cape of the West, woven of confessions that came too late and ruinous promises.
1305 D Huge reptilian footprints full of blood imply two unrelated problems: utahraptors and ORMUH, the Gore-Storm, Son of the demon Rain.
1306 D Bard college utterly destroyed and defiled by the angel in 1301; now full of ugly, monstrous sub-humans and sub-dwarves.
1307 M Scholar argues gods are just spells that accreted enough power to gain sentience. Unaware he's a ghost killed by Darrodand (1304).
1308 M Shed skin of the red dragon PHOCE (1100)--intelligent, predatory, as strong as any lesser dragon; currently Phoce's only weakness.
1309 M Huge crab-headed fetuses gestate in the pods of a vast and elaborate flower, the children of the witch in 0817, not yet ready.
1315 P Enchanted dwarvish bear-wrestling armor, covered in spikes, left hung from a tree, now home to a hive of particularly aggressive bees.
1316 P Massacred elf thorn knights linger on as perfume ghosts and demand the party find and punish the formian banshee who ambushed them.
1317 HLF Jaguar idols with living hummingbirds glued inside their mouths. The hummingbirds plead for help.
1318 HLF Elf banshee and mandrake-dryad are having a screaming contest. Everything not a plant within a thousand feet is dead.
1319 HLF Devil trapped up a tree by a holy garland demands passersby chop the tree down with the infernal axe Mordant (1325).
1325 RD The DOOMCLOUD, ship of the pirate captain "Sinker" Sleen, at anchor. Sleen bears the infernal plantbane axe MORDANT.
1333 P Sign: ENTERING GEO-INVERSION ZONE. Continuing moves the party to the interior of a one-mile sphere of rolling plains with no way out.
1334 P NENCO NASSA, cleric of the Summer Sage, wears the Golden Hat of the East, marked with the star-signs of prophecy and regretful birds.
1335 P Greenfire: "fire" made of grass that rages on the water, devouring everything and snuffing out flames; revenge of some long-dead druid.
1400 D Assassins with tongues of green slime, servants of a Devil of Mercy, plan to seduce and kill the Winter King's 33 miserable brides.
1401 D Palace of the PRINCE IN TATTERS, joyless priest of the Winter King, enemy of beauty, unwitting bulwark against the red dragon PHOCE.
1402 M Yeti alchemists have restored a gnomish moonshot cannon and aimed it down, intending to reach and conquer the Hollow Earth.
1403 M VRAYL, pop 1200. Crashed flying wizard castle turned into a lightly haunted town supported by clone pods converted to grow pumpkins.
1404 M Giant wields a chain that once guarded the Harbor of Zesh. It burns with necromantic energy from the ghosts of sailors it killed.
1405 M Shale beds rich with fossilized ferns. The tower of TELECANDO CO CANDI, world's first necropaleobotanist, and her pollen zombies.
1406 M Autumn Heart mercenaries who can merge with the earth, making their "camps" impossible to find, hunt bandits, also are bandits.
1407 M Blade Dance Tower of the Winter Knight's High Mentor. Any who enters are sliced to ribbons unless they can master the blade patterns.
1408 M Witch seeks a madman's hands for her strangling wand. Would love to know about 1302 (and will die trying to open the Compulsive Box).
1409 M Claims of a "gold golem" by a devil of flexibility have caused the Ripsaw Bandits to turn saws on each other in a frenzy of greed.
1410 M Undead ferns treants, armed with swords made of huge cone-shaped fossilized shellfish, ride animated cave paintings of mammoths.
1413 P NALLAPORT, pop 110,000. After the STARVELING WAR triggered by the ascension of the Prince in Tatters, urbane idolators seek new gods.
1414 P Flood cultists torture renegade Vernal priests to find the IOS CANDLE, believing it can illuminate their god's scattered remains.
1415 P ARBIX TOR, Cleric of The Winter Queen, flees in secret without his Pearl Cape, hunted by Nallaport secret police and Tattered Zealots.
1416 P The Sword Horse of the Autumn Knight seeks a worthy rider. (Blood and flesh on its razored back are the remnants of the unworthy.)
1417 LF Insane Vernal thaumaturge punished by having his arms severed casts spells through shoulder-mounted cobra familiars (that hate him).
1418 HLF Formian banshee extols the virtues of independence from the hive while obviously not understanding the concept very well.
1419 HLF Obese mystically-adept ghast stuffed full of meat and potions plans to achieve enlightenment using scrolls of internal alchemy.
1424 RD Salt elemental paladin CAPTAIN BLIND wants to alert the temple in 1228 to the formian threat, but Sinker Sleen has damaged his ship.
1425 RD RYLPH, pop 400. Starving villagers use unholy alchemy trying to make an "anti-cockatrice" that can turn stone to flesh to feed them.
1431 P CASTLE THIS. Mad King Lesothis, last of the Elwar dynasty, wears the BLINDING CROWN, which can scry through any of one's subjects.
1432 P Metal sign reads "press for specimen tank." Pressing the button teleports you to a specimen tank (50% chance of occupant) in 1403.
1433 P Elven youths and dryad maidens take turns trying to ride a winged fox, said to be the mount of a future champion.
1434 P A heart encased in a relic that shines shadow-words on an empty room is the true princess of this land.
1435 P Solanya. 400 elves live in a huge (1000'-diameter) white rose on the red sands. The rose walks slowly, is a cleric, and cannot burn.
1500 P Small squad of CANNIBAL ARMOR created by hill tribe shamans to deceive and devour Knights of Morrd, now feral and fighter-hungry.
1501 P Bard fleeing 1301 is secretly a Devil of Craft that wants to create a bard college so brutal it ruins a generation of artists.
1502 F The legendary Green Eye Gang or "Dandelion Knights" watch the road in dandelion form, eager to rob servants of the Prince in Tatters.
1503 F Skeletons of two elk that got tangled together during rutting season intermittently monitored by local druids for magical potential.
1504 D An island in a lake in an island in a lake, guarded by de-horned unicorns with skull-holes that leak poison, holds the Horn of Flood.
1505 M CASTLE TOTHIC (pop 900), carved from the ribcage of a stonewhale, currently trapped in a Skult-based legal tangle over ownership of the ribs.
1506 M Dwarf accountant-knights riding north to deal with the "stonewhale situation" are happy to hire fighters, lawyers, or archaeologists.
1507 M The hideous "Maggot Princess" seeks a source of divine power and plans to forge a new principality in the high, lifeless mountains.
1508 CHAUB, pop 33,000, Venice-like city-state with hot, sluggish gravel in place of water. Dwarf city of art, music, antiskult agitation.
1509 M Colossal honeycake and bowl of cream. Left by a giant to some enormous sky god, they've started to rot, attracting monstrous insects.
1510 M Hobgoblin antiskult fanatics destroy all signs of money, commerce, written law; they preach charity, theft, the pure joy of murder.
1511 P Bloodthirsty microgoblin berserkers rent themselves out as slingshot ammo. 1 gp/day + 1?4-share of treasure for ten--a bargain!
1512 P The flying bed of IXTRIS LAHLÖA, an insane elf sorceress of legendary power who believes she is dreaming and acts accordingly.
1513 P Featherbeard dwarf diplomat heading to Nallaport after a vicious attack by Tattered Zealots. Bears the (now cracked) MOCHLIC MIRROR.
1514 P Tattered Zealots of Morrd wait mounted near the train tracks to assassinate the exiled cleric of the winter queen in 1415.
1515 P ZAMRIS, pop 1200. Vernal Sage cleric injects dogs with a nootropic solution harvested from monks to make them worship his god.
1516 P Rail knight has a shield made from the halo of the troll Saint of the Winter King can destroy and regrow eyes and tongues.
1517 HLF Pack of zealdogs loyal to the Vernal Sage. They ask you if you worship the Vernal Sage, then try to kill you and eat your brains.
1518 HLF Failed monks who stole nootropics from 1515, now swollen with kung fu, seek the Mochlic Mirror to purge excess enlightenment.
1519 HLF A huge but harmless whalewolf drift sluggishly through the woods, feeding on insects and free-floating plant matter.
1524 RD The underwater maze of the mermataur, a monstrous and cannibalistic fish-cow-god hybrid worshiped by local villagers.
1531 P Traveling mouse-person magistrate. Haughty and cruel; punishes by removing language(s) from the offender's mind for different spans.
1532 P Chameleon horses for sale. Drunk owner is convinced they escaped, but they're just chameleons, not ghosts, and quite easy to see.
1533 P Psychic fetal T. Rexes suspended in glistening amber fluid conjure dream-hunts for elven initiation rites.
1534 P Stone-throwing symbiotic monkey-birds guard feathered giraffes as they peek their heads into the Elemental Plane of Air to graze.
1535 P Monkey-bird savant flees with the first word of the new monkey-bird language, RAU. Future gods chase it, mere shadows in this time.
1600 P ACMORDA, pop 18,000 and falling. Capital of Morrd. Homes and clothes of the aristocracy are gray without; shining with jewels within.
1601 P Professional funeral griever has trained leucrottas to weep on command and commands exhorbitant prices at rich people's funerals.
1602 P Bazaar. "Coal imps" (actually elementals) sold in jars guaranteed to burn straight down through 1d3+2 levels of a dungeon (or ship).
1603 F Devil sells paper talismans that, slapped on a humanoid, banish them to their birthplace. Sought out mostly by orphans.
1604 F Toothbeard dwarves, vicious fang-faced cannibals, hunt through the Fanewood astride giant centipede mounts.
1605 M Living stonewhales petition Lord Toth for return of the "carcass" (the entire Castle Tothic) to a sacred cemetery on the moon.
1606 M Dwarf necromancer claims he can remove your skull, replace it with gold, and turn your skull into a +3 mace with various properties.
1607 M Pennythief Pyx, antiskult rebel, plots to blow up the Skultwall. Her coin armor's AC depends on the value of the weapon striking her.
1608 M The SKULTWALL. Dwarves seeing or humanoids reading the (veiled) Skult Monolith become lawful neutral; incapable of charity or theft.
1609 M Blade Dance aspirants study the likely paths of the blades this year but need more astrological data; they will pay extravagantly.
1610 M Baleenbeard dwarves, or "bearded giants," comb the caverns for lichen. Large, not smart, can cast speak with filter-feeders 3/day.
1611 M Irrigated mesas topped with green maize: the chief dwarven food source. Each mesa full of water-kobolds with their own schemes.
1612 P Treehouse of PWOZZ THE GLEIMOUS, slime mage infernalist, mentor of the Green Tongue Assassins, and foe of trains and straight lines.
1613 P Accidental use of razor-sharp magical playing cards, coupled with a clumsily-dealt hand, has killed everyone in this saloon.
1614 P Reverse gravity in this castle affects only undead; corpse "city" on the ceiling and regular city below politely ignore one-another.
1615 P The Pearl Cape of the South, woven of unwelcome truths and final words, stored by a Winter Temple loyalist.
1616 P SPIRAL, pop 3800. 10 concentric circular villages scaled for (in order) giants, humans, gnomes, and sprites, carved from huge shells.
1617 HLF Necromancers and artificers stage an undead horse vs. clockwork horse contest and need riders willing to face the Crimson Gauntlet.
1618 HLF Pious Dogs starved of brain matter enslaved by demons of Flood that plan to use them to grow new limbs for their scattered master.
1619 S Bullywug monks want to recover their kung fu manual (it's in 1419) but Vernal clerics from 1515 keep raiding their monastery.
1624 RD Lamassu merchant sells hollow bamboo arrows that trap spirits inside (on a successful hit and failed save) for later use.
1625 RD The Frenigerent God, forced to bear a bridle and serve pompous felinoids for 100 years after being tricked by Autumn Knight clerics.
1631 P Old Shantor, Devil of Courage and legendary corsair. Needs crew to find the Pearl That Lingers Forever and use it to ignite the sea.
1632 P Centaurs pull war-chariots of elf archers to recreate a bloody White Ziggurat Age battle for the amusement of jaded fey monarchs.
1633 P Eons-old psychic mosquito from the Time of the Aboleths rules from its amber prison, having already enslaved dozens of vampires.
1634 P Mansion of sliding doors that sometimes open to reveal huge eyes and hands, as this is a doll's house; the inhabitants are automata.
1635 P Metal sign reads "abstraction zone." Random nonmagic objects replaced by cards bearing their likeness; can be redeemed for magic versions at CASTLE THIS.
1700 P Frozen river. Cimelia of the FROZEN TEMPLES includes a disintegration wand that turns whatever it destroys into a cloud of locusts.
1701 P Magically frozen river to the north has destroyed crops, reducing peasants to banditry and worship of the Poison Gods of Zvin.
1702 F Priests of White Ziggurat Age gods whose temples the King in Tatters froze (1700) bargain with ifrits to regain their status.
1703 F Scarab-shaped buckler worn by a bandit is an undead scarab created by an ancient mummy, foe of the snake in 2005 and its creator.
1704 D Zeshite freebooter company heads to Acmorda (1600) to enlist as mercenaries; one plans to assassinate the Prince in Tatters.
1705 D Skeletal and spectral saber-tooth cats hunt the wastes, mostly targeting undead. Gnome vampire hunter VASCRI LAHR seeks to tame them.
1706 M Spiteful fey demigod carries a 33-sided die toward the Skult, eager to inject some randomness into life; none can approach her chaos lantern.
1707 M Arcane tower of the Fractalbeard Dwarves (a magic system, not a lineage); mathemagicians, probabilistic diviners, and vitalists.
1708 M TACWOR, capital of Hidrian. KING SPARAC has been dying for almost 200 years, turning the palace into a nightmare tangle of factions.
1709 M Bristle mudras of the Handbeard dwarves (a dwarven martial arts style, not a lineage) carved into the rock for dwarves to study.
1710 M Stone cliff face. Visible from the railroad: a six-armed giant climbing toward the top while being attacked by pterodactyls.
1711 M Banished fractalbeard dwarf plans to crossbreed a hydra and a hare to produce even faster-growing heads. Results so far: hideous.
1712 P Flawed green lich made of disintegrate energy floats in a cube of force. It will fall to the center of the earth without the cube.
1713 P Stage visible from our world and Faerie on each side needs ettins, janus lamassu, mirror golems, bards who can write symmetric plays.
1714 P Metal cave holds will-o-wisps enslaved millennia ago to serve as a huge galactic map. They will (claim to) offer anything to escape.
1715 P Fanatic vampire servants of the lich in 1712 force celestial artisans to carve a tower of hard sunlight, knowing it will kill them.
1716 P Train car full of "discipline hunters," an elite anti-monk ranger cadre formed by the Vernal Sage cleric in 1515.
1717 P Featherduster of lost Technogogic automaton can wipe away individuality, turning anything into a blank ideal for sorcerous templates.
1718 S Jellyfish-headed wizards squabble over the prophetic Stone Mask of the East, taken from a slain Autumn Sage high priest.
1723 RD Recent failed attempt to restore a colossal bronze liontaur statue have scattered half-animated machinery across the beach.
1724 RD Infernal blade shrunk by kindly fey to prevent it from serving hell knights now used by ambitious mouse to terrorize local moths.
1725 RD TU ARAHN, pop 200. Three-tiered freshwater ziggurat serves as gate to the elemental plane and (former) prison of Old Shantor.
1726 RD Angel of the Winter King on her dogsled chases an ifrit murderer across the desert, surrounded by a 100' circle of icy weather.
1727 RD Skulls on this beach are the remains of ancient elf knights; serve as powerful divination tools for a trio of Autumn Sage witches.
1731 P Thousands of 10' glass specimen tubes spaced 20' apart stretch across the plains. All are broken.
1732 P New petty-mage owner of huge grass golem trades with a local alchemist for enchanted fire-resistant mud.
1733 P Elf druid-shamans infected with Protean Plague quarantined and studied by waldo-using gnome wizards.
1734 P Large ground-bats hunt the plains here in packs, targeting antelopes and monstrous centipedes.
1735 P Cloud nymph and brass computer play checkers to decide who will control the winds of Zycander this century--gods or natural forces.
1800 P "Nonlethal" duel between two aristocratic evokers need seconds. It's not immediately clear that "seconds" also serve as targets.
1801 P An ifrit has fallen in love with a locathah and woos her with his (smoking) flute. Local farmers want him stopped.
1802 P Tiny clockwork birds (spies of a long-dead technomage) slumber and recharge on an increasingly badly disguised metal windmill-tree.
1803 D Stones here become skull-like to the east and flower-like to the west; digging reveals the tombs of long-dead gods of life and death.
1804 D Burning experimental Dwarf Air Navy airship fends off an attack by thunderbirds led by polymorphed Pashanallan druids.
1805 D Angels seek a lost halo that is causing local humans to form bloody inquisitorial cults.
1806 D Fractious chaos wizards and their demon familiars race for the inn massacre in 1613 to absorb the discordant power there.
1807 M Lost treasure: The Throne of Hands, of the Handbeard Dwarves; anyone who can defeat it can sit upon it and it serves as a chariot.
1808 M Would-be emperor of the water-kobolds armed with a watery, mind-controlling flail, unaware it's the Tongue of Flood, the Demon God.
1809 M The Skultguard is marching! Armed with runes of law, 20 champions they seek the fey in 1706--and anything "chaotic" along the way.
1810 M Lair of RONIAN. Blue dragon (famously) born without a breath weapon, he now keeps a lobotomized and mutilated beholder in his mouth.
1811 M Devil with stolen holy blunderbuss that sends (only) the righteous to heaven kills key virtuous people to destabilize whole kingdoms.
1812 M SRATHAA, the Air Volcano. Dead God of Zvin. When active, cold wind gusts from its peak; freezing gel mars its slopes. Now dormant.
1813 P Witch promises to paint a face on the back of your head to ward off spirit-tigers. (It wards off all kinds of stuff.)
1814 P Antimonarchist felinoid mages concoct "bureaucracy grenades" that replace any despotism with intricate and bewildering bureaucracy.
1815 P Bandit buried up to her neck in sand pleading for help is actually a tentacled chtonic monster waiting to strike.
1816 P Enormous, oddly sinuous baroque-style manse former home of dragon that died of opiate addiction. Currently home to hill giants.
1817 P Horse-headed humanoids ride bears and destroy railroads with their enigmatic "dusk magic." Their origins and true goals are unknown.
1818 S PRESH, pop 900. Local custom is to wear small animals in one's hair said to control one's mind. Confused felinoids plot "liberation."
1819 S Abandoned lair of the black dragon in 2011 now overrun with malicious bog fairies and their blinded humanoid slaves.
1823 RD Mammoth-tusk temple of the last shedu, Prime of Noswesket. The shedu is dying and their replacement has become treacherous and fey.
1824 RD Hundreds of dead merfolk lie on the beach after an underwater battle; flickers of necromantic energy illuminate the breakers.
1825 RD Miserable, cowardly ex-paladin forced to serve the whims and awful needs of SRORR, the Cannibal Horse, a Devil of Steadfastness.
1826 RD Heiress' ettercap lover has made her clothes, weapons, and a tower of silk in exchange for protecting him from his hungry bride.
1827 RD Sharkperson knights patrol the beach in case mermaids should invade with their Living Waves upon the death of the last shedu.
1832 P Ship made entirely of spider silk, crewed by spiders and poison-addicted corsairs. Captained by an ettercap queen turned pirate.
1833 P LUMULONA, pop 6,000. Huge castle of woven grass ruled by halfling inheritors of elven "wind-knot sorcery."
1834 P Metal sign reads "Badger! BADGER!" No other features of note.
1835 P Slave from Castle This had his tongue replaced with a brass cylinder that can record and play back any sound, including magical ones.
1900 P Halo-wielding angel cultists have convinced the ghost of a green dragon (1816) to get clean, renounce opiates, murder "false gods."
1901 P Rolling house of brass and candles leaves a trail of wax; built to illuminate a huge dwarf tunnel, it's now a witch's manse.
1902 F Bandit knight's horse wears gnomish handshoes, magical horseshoes that let horses brachiate like monkeys.
1903 D Pirate trading post. Con artist claims to be a wizard from a reality where magic works differently who needs gems to work spells.
1904 D A thousand slaves drag a huge petroglyph across the waste toward a similar glyph in 2008 to settle an argument between two witches.
1905 D Three succubi argue over semen from the cleric Daca (0205) they can turn into an evil warrior, magician, or thief--they can't decide.
1906 D Witch bears a staff that can transform 300 horses into a tower or a tower into 300 horses. The horses are unfazed by this process.
1907 M Ruins of a colossal gate where a "silt-river" spilled out into the desert, intended as an underground canal for sandships.
1908 M PALACAST COLLEGE, dwarf branch of Zan Veranto University. Students use overclocked orreries for jousting. They challenge the party.
1909 M Huge vine has burst through the snowy ground here. Nearby hobgoblins explain they just used the vine to climb into the clouds.
1910 M Lost foundry contains 100 dwarf warriors killed fighting when molten iron drowned them. The iron is cursed with spirits of the dead.
1911 M Inverse-trees, tree-shaped infestations in rock, full of oblivion, threaten this mountain. Void-handed kobold cultists rob travelers.
1912 M Infernal bell tolls as dwarves frantically cover it with concrete; the thousandth toll opens a gate to hell, according to prophecy.
1913 P Half-troll mercenary THORX slides iron plates beneath his skin as armor; but his cuirass has grown infected and he seeks treatment.
1914 P Ghosts of chariots have escaped an ancient battlefield; adapted to the rails, they now compete with ghost trains for hunting grounds.
1915 P Ticks from the body of a druid trapped in bear form are a gestalt intelligence stalking the woods to learn the secret of language.
1916 P SEPLO CO RANNAH, halfling demon cultist knows exactly how to carve a human to let the perfect halfling emerge; can't wait to try it.
1924 D Bullywug clockmage DWODE PORP designs a huge mud-brick calculator to learn how his attempt to rebuild the statue in 1723 failed.
1925 RD Werewhales hunt humans for their cerebro spinal fluid, which grants krakens psychic powers.
1926 RD Toe-razored dancers of the Vernal Queen can teleport you anywhere with their dance of steel and silk...as long as you do not flinch.
1933 P A god froze time in this city as its temple-reactor exploded; the citizens, their minds still awake, have been insane for millennia.
1934 P Greenhouse/planetarium hybrid, a "hothouse" for new worlds attended by a void kobold called "The Curator."
1935 P Brightly colored weretoucans exchange radiance blasts with a bullywug sun-mirror; bullywugs shout for help before night falls.
2000 HD Old MOOT OF THE ROBBER-CLANS, stone circle carved with pictographic oaths. Abandoned except for rich, well-armed young nihilists.
2001 HD Ancient king's defiled and looted tomb. Last remaining skeletal knight has been blinded with radiance magic but seeks the robbers.
2002 HD "Air garden" of the djinn Aloos-Aloon contains air twisted into the shapes of flowers; nearly invisible; touching them scours flesh.
2005 D Charming snake from a medusa promises to replace any sword-guard to protect against poison, petrification, financial mismanagement.
2006 D Withered, crowned treantwife explains that the Fanewood used to be larger; wants the water from 1725 to restore her wasted kingdom.
2007 D Tomb of the unicorn that once ruled the Fanewood surrounded by Zeshite freebooters killed by its aura of sacred magic.
2008 M Petroglyph sprawls across a mountain range depicting the intricate genealogies of White Ziggurat Age gods and kings, all now gone.
2009 M Fish skeletons patrol a glass-walled aquarium in a mountain. A void kobold called "The Curator" claims all mountains were once water.
2010 M Water-kobolds loyal to the would-be emperor in 1808 hunt void kobolds and kill anyone who knows of the inverse trees in 1911.
2011 M Black dragon with a finger-thin, unbreakable golden chain limiting his movements to ~1000'. Misses his (now-plundered) lair (1819).
2012 M Half-divine harpy MALIAH MESMER wants to use black dragon acid to free her lion-titan husband from his amber prison.
2013 P Off the coast: a drifting ship. The witch-cursed crew can only breathe water; they cling to the hull and crawl in the bilge.
2014 P CHÁLON, pop 900. Witch sells guardcats with natural truesight; they hiss at anything abnormal; otherwise behave like cats.
2015 P GOBBLED MOON INN. Sadistic kobold overseer has left mining for journalism; hack writers with gnomish typewriters now suffer his lash.
2100 HD Abandoned tower to the Vernal Knight suspended over a chasm. The Drum of the North, able to command Blood and Dirt, is lost inside.
2101 HD Sewer outflow of glittering extradimensional star elf city. Lots of excrement, filth elementals, petty-demons, kobolds.
2102 HD Hill tribe still worships the extinguished death god in 1803 and awaits a prophet to begin their war against the living anew.
2106 D Summer Sting mercenaries, halflings able to "freeze" arrows for future ambush, plan to pacify hill tribes for the Prince in Tatters.
2110 M Cliff stretches a mile over the sea; inverted twilight town (pop 14,000) of werebats, vampires, albino locathah, and shadow gnomes.
2111 M CLIFFPORT, pop 62,000. Semiunderground, semiaquatic Sailbeard dwarf city. Aboleth crime lord plans to paint a new Skult on her body.
2200 HD Landscape dotted with hundreds of 10' wide holes and 1000' core samples scattered across the hills like titanic walking sticks.
2201 HD Cult of Dust demonologists with white-hot axes that wither crops dream of famine and a new world that will rise from the ashes.
2202 HD Earthquakes here blamed on long-dead but unlooted dragon; tremors encourage locals to sacrifice travelers and throw them in a pit.
2203 HD DASCAR, pop 1500. Triton painter in a beautiful glass-and-shell mask hides from Winter King inquisitors of the Prince in Tatters.
2216 LF Island haunt of REDCROWN, elk with his antlers replaced by symbiotic flesh-stripping insects.
2225 RD Impenetrable bubble surrounds a small Szaldári outpost. Hill giants hurl rocks at the tower. Inhabitants starting to suffocate.
2300 HD Permanently hasted stone bears guard a medusa sorceress sunk in suspended animation to restore her powers after imprisoning a titan.
2301 HD Cosmimic flicks its treasure-palace tentacle into our reality, hoping to snag a future godling.
2302 HD Obscene graffiti covers the victims of a long-vanished medusa. Some calls into legitimate question the Prince in Tatters' lineage.
2303 HD Charadesh, pop 14,000. Upcoming decennial contest decides whether Morrd or Zesh controls the town; Zesh's champions have vanished!
2306 P Farmers raise a scaffold to execute two Autumn Sage prophets and an economist who claim raising cash crops now will trigger a famine.
2307 P University of WAOLM. Scholars here have learned the trick of encasing spells in "thaum-barnacles" to slow or freeze their effects.
2312 M Draugr-dogs, drowned in a shipwreck, patrol the coasts above and below the waves, hunting sailors and (especially) priestesses.
2313 M Deadly, permanent earth-tempest covers a mile of this mountain with grating, spinning rocks.
2324 RD Hypnotic rock art: tiny figures chasing mammoths. Anyone close may be pulled in to join the endless hunt and empower a sleeping god.
2325 RD A caravel off the coast seized by an escaped psychic madwoman from 1933 who plans to rebuild civilization over the ruins of Zvin.
2400 M Aarakocra train weasels and oozes to hunt kobolds that have infiltrated their mountains and misaligned their geomantic nodes.
2401 M Old, used-up dwarven quarry called the Spiral of Nothingness is where hill tribe elders go to die when abandoned by their clan.
2402 M Fort Chómei, Morrd's main defense against the hill folk and Zesh, now run by a Winter Knight zealot loyal to the Prince in Tatters.
2403 HD PONRIC PASS, key route through the mountains from the Principality of Dweneris to Windheart Bay, full of dust and defeated armies.
2404 M The Inconvenient Tower, a giant's tower knocked on its side and re-purposed by Zesh to serve as the main guard tower against the hill folk and Morrd.
2405 P Zesh farms guarded by Summer Skin mercenaries. Their moss-covered bone armor's mix of life and antilife heals, wards vs. necromancy.
2406 P Free City of ZESH, pop 180,000. Guild-ruled, but each trade has a guild and antiguild, each divided over a different subject.
2407 P Zesh harbor guarded by Autumn Tongue Freebooters, privateers whom water can never touch. They need quicksilver for lubrication.
2411 M Ancient protoskult zone. Laws written Nazca-style, too big for people to notice. Floating asteroids (noticeable!) punish lawbreakers.
2412 M Secret submersible research facility for Zesh, initiated fifty years ago and forgotten, now full of aboleth-worshipers and kobolds.
2413 M Ogre mage aristocrat mounted on a huge eight-legged horse uses dire hounds to hunt a ruined monastery's last sacred guard lions.
2414 M Banished dwarf godling manages the Asteroids of Justice, which float over his mountain. Skult champions eternally assail his temple.
2417 M Hunting grounds of AMORANNAH, the Enveloping Sky. If you don't watch the sky, the mountains around you will rise up and touch as her teeth close around you. Then she begins to digest.
2418 M Rocks disturbed by the passage of VAR KEPHI THE UNDRAGON, a dragon-shaped hole in stone. A red and gold dragon hunt Kephi.
2419 M Blood spilled by the Knight of Autumn here causes the rocks to assemble spontaneously into half-formed game boards and pieces.
2420 M Three petrified giants hold up the castle of the medusa sorceress in 2300. Seven rival sorcerers within plot to free them.
2421 M The Pale Road: the spine of some huge beast stretches for miles through the mountains, leading to ghost-realms and underworlds.
2422 M The Plain of Cups, abandoned aboleth city full of stagnant circular pools of water, all interconnected and filled with drowned ruins.
2423 RD Desperate hands and faces visible in a pit are anglerfish-style lures for a soul-draining Greater Necropolitan Death Sphinx.
2424 RD Jumbled ruins of flying castles that fought during a wind elf war. Picked clean of treasure long ago but full of magical radiation.
2425 RD Perfectly preserved luxury train, miles from any track, serves as neutral meeting ground for frequently-warring undead factions across many dimensions.
2426 RD Summer Teeth mercenaries fight outmatched corsairs with giant pneumatically-powered shark jaws. Their ship also has a big shark jaw.
2434 P Mousefolk witches of different social classes, one in a flying beer mug, one in a flying tea cup, seek the mermataur (1524).
2435 P Glass hill full of visible entombed ascetics tending pale fires and licking dew from their cell walls. They do not acknowledge you.
2500 HLF Corpse of an elder dragon covered in dense moss, wreathed in mist, home to the Prince in Tatters' secret wood-gnome consort.
2501 HD Three-headed cat tasked with preventing anyone from leaving heaven napped through a(nother) breakout and now hunts escaped saints.
2502 HD Greeth, pop 1200. Autumn Sage geomancers accidentally captured the Zeshite champions of 2303 in an equation and can't get them out.
2503 HD Bard is an unwitting carrier of the Wrong Key corsairs, githyanki pirates who can strike from any song that rhymes with "githyanki."
2504 HD Orown the Busy, a wizard with 50 hands instead of a head, did this to himself to complete an impossible task set by a craft god.
2505 M Summer Horn mercenaries wear rhinoceros beetle armor; their charge attack lets them ignore gravity for a time.
2506 M Gaxin University. Test bed for new mercenary companies and arcane orders. Surviving graduates are well-educated and hard as nails.
2510 M Autumn King clerics plot from a secret mountain camp to give Zesh an actual prince and use him to destroy Morrd's Prince in Tatters.
2511 M A small valley cursed by perpetual winter by some forgotten god, now used as a test of endurance by dwarf Vernal clerics.
2513 M Dragon turtle subjected to massive surgical modification to serve as a wizard's caravel. Currently ignored by its minotaur guards.
2514 M Ogres work to sacrifice and decapitate a young copper dragon while their "god," an elder manticore with a dying dragon head, watches.
2515 O The Strangled Strait. Deadly riptides have destroyed so many ships that koalinths have formed semipermanent flotsam settlements.
2516 V Kedeth, pop 500. Mayor (and secret cultist) explains how the four seasonal temples were lost a century ago and rebuilt elsewhere.
2517 V Undead Bronze Age witches buried upside-down on the other side of the world emerge here after striking deals with volcano elementals.
2518 V Heaps of dwarf skulls covered in scenes of kobold mythology. A kobold priest scavenges massacre sites to summon a devil of craft.
2519 V Lost Winter Temple. Abandoned when an ifrit awoke a dormant volcano. Holds the GAME OF NIGHT, a board game that can shape politics.
2520 M Bees have made their hive between two nested glyphs of warding in an abandoned arcane school and are getting very smart very fast.
2521 M Walking tower-crypt of GRONZE THE EVERLIVING hunts and devours other, weaker tombs; insane adventurers follow to scavenge treasure.
2522 M Dwarf village under attack by a Szaldáran wraith armed with a huge golden bell-mace that spreads nausea and madness.
2523 RD Devotional statues created to worship the winter gods in place of monarchs seek a new master; their faith is strong enough to kill.
2524 RD Ogres scratch out a meager existence among the arroyos and canyons here tending huge horny toads and vicious double-headed pigs.
2525 RD Harmonious One. Seven bards fused by Szaldáran necromancy. Insane, predatory, musically astute, currently trapped in a deep fissure.
2526 RD Human settlement poisoned by a dwarf demon cultist unaware that his poisoned "dagger" is the stinger of the demon Daxane (Flood).
2533 P The BISCIONE, evil sea serpent with a tongue of stolen children, guarded by paladins charged with saving its prisoners from drowning.
2534 P Fertility tattoos of some lost steppe tribe float through the air in the shape of a huge woman spreading mutation and forced growth.
2535 P The Ensnailed: slug folk bandits in stone armor. Slow, but equipped with divinatory runes that let them predict and avoid attacks.
2605 M Forts established by Zesh specifically so hill folk will constantly attack serve as a training ground for Zeshite mercenaries.
2606 M Dwarven caves/ruins serve as underground/urban combat training for Zeshite mercenaries. Current occupants unaware of derro spies.
2617 M Four immortal and self-aware mirror images of the antipodal witch TALMAT (cast in her final battle) manifest elementally-themed aspects of her personality and powers.
2618 M Constant ashfall here has formed a small ash jungle, a biome more common to the elemental plane of fire, full of black tress, salamander-cats, and brass crocodiles.
2619 M TALSIASI, Cleric of the Winter Sage, wears the Pearl Cape of the East, woven of the last spell of every wizard who renounced magic.
2620 M False "Lost Winter Temple" really a cult compound for the demon Daxane (Flood). Illusionist-cultists believe one of Flood's body parts is on the island.
2621 M Seraphic plague has struck several angels that lingered too long in the world; now they are nothing but feathered wings and terrified eyes.
2622 M Zeshite assassins (one from the traditional assassin's guild, the other from its tech-focused antiguild) sort-of cooperate to hunt the Autumn King cleric traitors in 2510.
2623 F Pygmy green vampires lurk in the vegetation. Undead predators of treants and shambling mounds, they kill humanoids out of spite, not hunger.
2624 RD Field with dozens of huge, spinning, near-indestructible hourglasses. Wizards wander among them, trying to understand; others are long dead, nothing but bones.
2625 RD Huge ruined sundial in the desert casts shadows from an otherwise invisible star that can be tapped to gain spells of demonlight.
2626 RD Tall, mostly incomprehensible towers and giant siege engines meant to storm the Vernal Heaven, long since cast down in ruin, picked over by kobolds and carrion angels.
2632 P Axe Vrane, a dwarf cleric who turned himself into an axe, is happy to be a goblin-killing holy weapon but wants some way to drink ale; will bless any who can help.
2633 P Snake-maned lions hunted by Stone Age owlfolk archers.
2634 P Goblins have discovered how to cut horses in half while keeping them (mostly) alive; here comes their light demicavalry.
2635 P ALACTAR-WHO-CRAVES, the Cosmic Brain antiprince of Zycander, prepares his illithid cloud knights to wage war against the heart-princess in 1434.
2700 HLF A black dragon's tantrum has turned an entire forest to acidic slime. A green dragon and local elves work together to stop oozes from self-assembling.
2701 HLF Demoness of Agamah (the demon prince Dust) chained up by Devils of Patience so her dance of ruin does not turn the Wheel of Ages. She promises new sciences to any who free her.
2702 HD New Moot of the Robber-Clans. The hill tribes have come together to plan their raids. One chieftain claims to have a new weapon, a flying ivory horse, given to him by a "dancing girl."
2703 HD Hill tribes shamans pray to "the Howling One" (the Knight of Summer), offering sacrifices of halflings and goats, to prevent the False Sun of Dweneris from rising over their lands.
2704 HD Dozens of chariots and barques litter a dry river-bed; a former path for solar deities across the sky. Lost, now-masterless psychopomps attack the living, convinced they're still in the underworld.
2705 HD Winter Tail Centurions (the Two-Beards): four-armed dwarf mercenaries in symmetric full plate armor. Hired by the Prince in Tatters to find the Robber-Clans' lair.
2706 M Half-ogre usurper-prince of this land squats uncomfortably in the throne (and fortress) of the overthrown halfling monarch.
2707 M Zeshite tomb raiders. Their merchant-prince captain wears the Stone Mask of the West, which converts gp to hp. He has a fortune back in Zesh and is near-invincible.
2708 M 13 Virgin cave-woses cast into a long-extinct volcano have emerged after millennia, transformed by ancient lava magic and ready to conquer. They need someone to teach them about the modern world.
2709 M Orc tribe fights a losing battle against a zombie plague; they beg for help, threatening to give the zombies boats and send them toward human civilization should they fall.
2721 M Lair of TANTHRENET, white dragon/inventrix. Recently deceased after unsuccessfully implanting several wands of fireballs into her mouth "for sneak attacks." Lair unplundered but elaborately trapped.
2722 M Tomb of ARADESHCA, MIDNIGHT'S CHARIOTEER. Hundreds of mummified hornets emerge from their tiny gold and lapis lazuli sarcophagi to poison anyone defiling the tomb.
2723 F Sylph steam druid DALINAMUR's automatic sickle is not technically an ethos violation, she will explain after killing all these Szaldári infernalists and their shapeshifting familiars.
2724 F Dryad witch ELUXMUR uses wall of thorn spells to manage an elaborate menagerie of zebras, cheetahs, etc., trying to breed spells into their fur.
2725 RD Path of the Shining Hand Monastery, pop 30 monks, 80 slaves. Robed monks don't disclose that the "path" involves cutting your hands off and getting beholder eyes grafted on.
2726 RD Drász, pop 900. Szaldári corsair port. Dancer-turned-pirate DRUSILLA DEDGE claims the coral mask she stole from the Marid king (now in 2734) is the Stone Mask of the North and seeks an Autumn cleric buyer.
2730 P Three scorpion women aristocrats prowling for humanoid husbands challenge suitable candidates to contests of wrestling, alchemy, or musical composition.
2731 P Frightened tribe banished by a new injunction that prohibits two-legged travel invoke a snake god and a horse god, weighing whether to become centaurs or yuan-ti.
2732 P 20 Black Reavers of Skotos, blasted undead slaves of rogue Summer Knight angels, kill terrified shepherds with blackened swords and blasts of sunlight.
2733 P Treasure-stealing birds here wear conspicuous jade keys. The keys don't open anything, but if 11 or more are in one place, you resurrect DAÖR KA THE KEYLICH.
2734 P Marid king who can only express emotions through eleven coral masks has had "mercy" stolen; desperate angels help him look for it before it's too late.
2735 P Tozrin Ha, pop 1200. Mutated, dying elf mayor and biomage engaged in frantic last-minute auto-dissection; needs immediate technical assistance from a mage plus reincarnation advice from a cleric.
2800 HLF Seven brigands bear the broken Drum of the East. Each fragment can resurrect someone holding any other fragment. How to kill all seven brigands at once has proven elusive.
2801 HD The Corpse Castle. Antiprince of Morrd so paranoid of assassination that he killed himself ages ago and now repeatedly sends assassins to kill his successors.
2802 HD Path of the Shining Hand Monks, tasked with finding alien thought machines created by the demon Agamah, fight off a dog-headed hydra using their weird gross eyeball hands.
2803 HD Arena once used by the robber-clans to settle the most serious disputes. Magical weapons are said to be hidden in the (long-toppled and smashed) heroic statuary.
2804 HD Strange alien plants have started to adapt to the red sun here; spiteful wasteland druids burn them and kill the plant-eating illithids that tend them.
2805 HD Dry and ancient riverbed haunted by the ghosts of extinct underwater races. Mad with rage, they cannot pass on since everything involved in their grievances died eons ago.
2806 HD Skeletally thin grass dryads stalk the wastes, desperate for any moisture or music--either will sustain them, though they know of only the first.
2807 HD Heaped bones of colossal beasts tell the story of ancient, savage conflicts so clearly that berserkers and martial artists can unlock secrets by studying these battlefields.
2808 M Small brackish highland lake contains a population of inbred, cannibalistic tritons. One lucid youth remembers the sea and dreams of saving his cruel and fallen people.
2809 M Miserable vampires skulk along the temple road, begging for scraps. Parched and wretched, they can nonetheless endure the red sun here, and old battlefields provide dry blood.
2810 M Dwelling of ROANMANE, a demon-giant who fights with the cage-mace CARCERON. The mace currently holds an imprisoned Vernal Sage cleric forced to heal the giant.
2811 M Red crystalline mounds absorb the life-killing powers of the red sun. The finest specimens are sought by interdimensional assassins who flicker in and out of existence here to test their skills.
2824 F Impenetrable woods reach right to the coast, then into the water, entangling ships, learning from them, making their crews into unwilling teachers.
2825 F Sharks-shaped wood elementals glide beneath the otherwise impenetrable wood of this ancient forest's colossal tree limbs.
2826 F Necromancer has discovered that a nearby coral reef is technically "dead" and is negotiating usage rights with a corrupt coven of merfolk infernalists.
2830 P Halflings cursed with lycanthropy hunted by fanatical gnolls called the Red Wind dedicated to anthropocanine ethnic purity.
2831 P Tremléir, pop 12,000. Sewers have been shifting, trying to spell out a warning, as the antideluvian vampire beneath them is starting to wake up. Explorers loot newly-exposed treasures and take no heed.
2900 HLF Dungeon of resinous wood is highly combustible, though the wood reconstitutes itself in seconds. Contains goblins, amber, leaf-jaguars, and the key to the mace Carceron (2902), guarded by the needle drake VOSCRA.
2901 HD Summer Horn mercenaries try to corral a bridge that has escaped the River Bembest and that now flees across the grasslands like a colossal centipede.
2902 HD "Magnetic" stone cursed long ago after it offended an iron devil attracts only wooden objects. Covered in broken branches, dead plant-creatures, a few magic wands. A sacred pilgrimage site for automata.
2903 HD The first mummies: elven undead mummified only by desert sands. Cruel, half-preserved imbeciles armed with copper swords, they despise the better-crafted undead of future eras almost as much as they hate the living.
2904 HD Castle of Wex-Chet, First Queen of the Elves. Recently exposed by shifting dunes. Full of green copper and jade. And undead. And sand traps. And spores that wake up if near water (people are made of water).
2905 HD Obelisk contains vital runes for a "magic word"-based magic system totally incompatible with this reality's. Trying to use it triggers unpredictable, dangerous manifestations of magic.
2906 HD Revolutionary marid janissary (in a full diving suit to survive the desert) and robed catfolk agitator plan to assassinate the shiek of a marid kingdom with a sword forged of the nearby red crystal, but they need a master gemsmith.
2907 HD Cave of the gold dragon and Summer Sage cleric NEMUNESS, whose hoard is other dragons--dozens of them, miniaturized and stored in glass jars for interrogation and reeducation.
2908 M Hybrid and two-headed creatures and philosophies flourish where the hot desert of Dweneris meets the cool air created by the Winter Temple (just south of here).
2909 IM Winter Temple. Accessible via undermountain sea. Clerics installed the Prince in Tatters to fulfill a prophecy about overthrowing the red sun, but now fear he is just a madman.
2910 M Arrowheads cultists of the Winter Knight wear huge copper arrowhead hats in case a giant ever needs to shoot arrows. They are mostly harmless, as no giant has ever used them.
2911 M Evershifting manse of the transmuter-witch EZREINLEE OF THE MILLION PEARLS. She has turned her enemies into talking doors and fed them all the wrong information; asking their advice will get adventurers killed.
2925 F Dwarf cultists believes their "lich" (actually just dead) king owns all pearls on land; behave accordingly; fight with pearl whips and pellet crossbows.
2926 MLF Any who survive canoeing this fey-touched whitewater gain the ability to speak to rivers; any who don't add to a riverbed skeleton army awaiting some unspecified apocalypse.
2929 P BARAPORT pop 11000. High priest prepares to sail for 2727 to reclaim the (fake) Stone Mask of the North. Bara's "sewer mermaids" are beauty-hating nuns of the Vernal King who plot revolution once he leaves.
2930 P Plague ship docked offshore has been there for centuries, spreading down into complex underwater structures, its inhabitants getting sicker and stranger but never dying. Wizards seek immortality among the slime-lepers of the lower decks.
2931 P Mummy-cursed explorer DARANUR VAHN's blood is turning to sand that desiccates the surrounding landscape, killing crops. Panicked Vernal Queen clerics seek his death but fear spilling his blood.
3000 HLF The witch Drava, last survivor of her tribe, sells tiny wicker cages for instant sacrifice of small animals. Stick the animal in, burn the cage, regain some spells. Yes, that's why she's alive now.
3001 RD Arrogant halfling antiprince, forced to drink gold and left for dead, struck an infernal bargain, survived, and now exacts revenge on the hill tribe that maimed him. The "Silent Prince" has power over the sun.
3002 HD Bearowls: nothing but bear heads with owl wings. Territorial, aggressive, and stupid scavenges of the wastelands.
3003 HD Temple to the demon Daxane (Flood). Cultists guard his Heart and plan to pump blood and fresh water through it to overthrow the red sun with the help of a vampire army.
3004 HD Arrows, dead horses. Wagon tracks and blood lead into a narrow defile. There a dying wagon asks for help polymorphing back into its normal form, that of a powerful cleric of the Vernal Queen.
3005 HD A "court" of halfling winter clerics (four, one of each winter god) seeks the Silent Prince (3001) in a desperate plan to use him to overthrow the red sun and heal the land.
3006 HD Weresnakes sacred to the Winter Queen glide beneath the sand fighting a secret war against an alien intelligence that has started to infect and unite the local ankhegs.
3007 HLF DONFIRNO, City of the Purple Sky (pop 7k). "Capital" of Dweneris, now mostly degenerate aristocrats, their clone-servants, and their alien-plant janissaries. They scheme against each-other instead of the red sun.
3008 HLF Merchant-illusionist TALGO sells 13 intelligent, oracular flytraps in tiny pots. They link together extradimensionally and plan to teleport their root-bulk into this world's mantle once they're sufficiently spaced out.
3009 M Increasingly confused and angry revenants asking for the locations of old family graveyards after serving a Szaldári necromancer in death for the prescribed 777 years.
3010 M Frost giant iceberg ship off the coast tangles with ALMUNE AMAR, the god-linnorn. Jocular giantkin gather on the cliffs to watch this battle, which has been foretold for centuries. Angels float overhead, worried whoever wins.
3014 P The plated lions of Bembar-Chei, served by ibises that act as their hands, extort villagers and travelers alike. Erudite, all but invincible, cruel as cats.
3015 P Herald of Chei-Wo eternally declaims the antiprincess' grievances against the Prince of Death: (1) necrochauvinism, (2) failure to acknowledge infernal glory, (3) Vulistics (the belief that the demon Rain controls magic).
3016 P BEMBAR-CHEI, pop 70,000. Old capital of Szaldár. Doppelgangers with jacinth slave collars serve as Antiprincess Chei-Wo's shapeshifting secret police.
3017 HLF Outcast mage-druid SOMUNEN guards a wooden dollhouse full of otherwise lost arcane spells that can only be accessed by transferring your consciousness into a termite's, who is given free reign in your body while you're inside.
3018 HLF Ancient stone gate that once exposed shapeshifters now the center of a Universal Truth and Stasis cult secretly controlled by devils of clarity spurned by Antiprincess Chei-Wo.
3019 HLF Elven princess in a beautiful gilded swan boat being chased downriver by belligerent, hissing steam-powered goose boats of uncertain (but probably dwarven) origin.
3030 P TANTOR, pop 30,000. Elderly ruler in love with an ancient onyx sarcophagus depicting a beautiful elf-king; believes the bones within will animate if the one missing bone can be found.
> North of the Sophontic Principalities: Gandavor, Land of the Red Clay Tower, Home of the Divine Inventrix, Daughter and Enemy of the White Ziggurats.
3100 HLF Infernal wizard summons fire elementals to burn down this entire forest to expose the STAFF OF DOMDARIUS hidden somewhere within. Dryads uselessly attack his magical barrier.
3101 HD The River of Scorpions here leads anyone who can survive it directly into the abyssal realm of Vulio, the demon of living magic.
3102 HD Vampire wizard EBAR SALPURGIS moved his whole mole-machine tower here when the illusionist TALGO (3008) convinced him that the red sun would not harm him. Now maimed, blinded, trapped by his own malevolent summoned creatures.
3103 HD Obelisks to the Winter Gods (here, the gods of rain) cast down when the red sun rose, tended by halfling clerics that have forgotten the old rites and cannot read the hieroglyphs.
3104 HD Carved in stone, maps of ancient herd migration routes before the coming of the red sun. Gnoll shamans desperately try to channel blood and magic into the routes to bring the animals back.
3105 HD The gnoll bandits who attacked the wagon in 3004 have retreated to a ruined halfling castle with a caged spirit that claims to be the living embodiment of the haste spell.
3106 HD Pack descended from halfling riding dogs hunts the old roads. Its eldest female studied with a displacer beast godling and has learned how to create illusions.
3107 HLF The BRIGHT ARENA. At the dividing line between desert and forest, two teams of halfling clerics fight to predict the shift in terrain for next year. They are happy to employ champions.
3108 HLF Ancient town now completely overrun by semi-intelligent creatures (or a creature) half-vine and half-spider, eternally devouring one-another and anything that passes the old town walls.
3109 HLF A blood-red tree covered in keyholes, surrounded by locks, chains, keys, and dead burglars. Thieves the world over claim that any who can unlock the tree becomes the new Summer Sage.
3110 M Trakoë, pop 300. Finest fish-armorer the dwarves have ever trained does a modest business selling to merfolk, weresharks, aquatic rangers.
3113 HLF Summer Skin mercenary warship made of algae-covered bone waits offshore. Sent by Zesh to enforce a trade embargo against Antiprincess Chei-Wo, its captain instead seeks her patronage.
3114 P Farming heartland for Antiprincess Chei-Wo's infernal revolt against the Prince of Death. Shapeshifting crops resist necromancy but are embargoed by other lands for their mutagenic properties.
3115 HLF Troxit, pop 2000. Former gambler haven famous for its multi-tiered hippodrome and its huge statues of victors, now ravaged by undead as the Prince of Death animates the shadows of those statues.
3116 HLF Life-draining shadows of horses (and whole chariots) stalk the woods, fouling the fruit harvest and devastating the hell-tainted but not-that-bad dryads that live here.
3117 HLF Ezradûl the Door-Eater, demon of Vulio, floats southeast. It has the ability to consume doors and points of access; anything inside vanishes to fuel the demon.
3118 HLF Tumbledown ruins of an ancient White Ziggurat Age bath house haunted by the nymphs sacrificed to maintain its beauty. They communicate through the ruined frescoes and attack with poison moss.
3119 HLF Large geometric stones in these woods are remnants of an ancient puzzle to test apprentice wizards. Moving them triggers unpredictable and hazardous force effects.
3120 HLF Love-marks carved into a witch-cursed tree by an infernal knife have started to spread like a plague. Every tree in this vale is covered in marks desperately promising eternal love.
3121 HLF Twall, pop 200. Potter promises expectant mothers that any stillborn infant buried in his pots will be made to serve their later siblings as ghosts.
3122 HLF Domdarius University, the Tower of Hellfire Magic. Built of 300 interlocking stone rings that move warmage students in isolated cells through specific educational paths.
3133 HLF Idyllic-seeming island-prison dotted with sheep spies and sheepdog guards, ringed by a wall of water, used by marids to house those who commit crimes against the sea.
3135 HLF Self-perpetuating invisibility spell masquerades as OBVIAX, the demon of ultimate destruction, and demands sacrifice lest its nothingness spread. This fools only goblins, but those are some fanatical goblins.
> South of the Sophontic Principalities: Obalisca, the Twisted Waste, the Land Loved by the Sun
3200 HD Three former tomb robbers cursed with permanent burning hands spell (left hand only) seek employment as power sources, linkboys, etc., after an accident in a nearby hill tribe village left them exiled.
3201 HD Trio of 3'-tall mammoth folk from Noswesket scour the wastes for the ancient graves of paleolithic heroes who once hunted their ancestors, seeking weapons old and powerful enough to kill their cruel monarch.
3202 HD Badly effaced sandstone gargoyles crumble at the touch, but have learned how to hunt beneath the sand and use it and the red sun to blind their targets.
3203 HD Broad stretch of shallow, rocky shore meets a ruined halfling city. Desert cats have taken to the water and the half-exposed sewers. Able swimmers, they feed on magically-tainted fish.
3204 HD The Cold Mountain. Ruled by a white dragon demigod who spins platinum thread, mined by dwarf serfs, into automata to serve him and slowly replace the dwarves, who know they are doomed.
3205 HD Dwarf escapee from the Cold Mountain (3204) and his automaton boyfriend flee ghasts and mechanical spiders, seeking a legendary lost dwarf kingdom nearby.
3206 HD Grave of the ancient elf-king SOTHETO contains the one missing bone (a vertebra) that permits his resurrection (see 3030) and the spear he used to slay the mammoth-goddess (see 3201).
3207 HLF Path of the Shining Hand monks negotiate with flower-monkeys to serve as their hands, since the monks' hands are beholder eyeballs that shoot lasers and this is cool but inconvenient.
3208 HLF Ruined halfling pyromancer manse. Contains deadly fire-flower and firecat guards, notes about constructing a "red sun" that will control lava and volcanoes the way the moon controls the tides.
3208 HLF Trander, pop 800. A village notable chiefly because records of it date back only seven years. Locals strongly disagree with this interpretation and (sometimes violently) insist their memories are real.
3210 M Between the mountains of Dweneris and Szaldár lie the STRAITS OF THE SIREN. The singing craft-devil PREXICI means every ship passing the straits needs a bard, since only music can tame her waves and allow a ship through.
3212 HLF Gnomes construct elaborate clockwork ceremonial statue for the shapeshifting Antiprincess Chei-Wo while devils of courage and flexibility try to figure out how to secretly turn it into a shapeshifting battle-robot.
3213 HLF Pumpkopolis, pop 1300? A huge ever-rotting pumpkin full of wererats, kobolds, semi-civilized ghouls, and at least one black dragon. A lawless and scummy "free city" for monsters despised by both Death and Hell.
3214 HLF The Drum of the West has the power to restore things to their original form. Its current owner, an anti-Antiprincess revolutionary and Vernal King cleric, likes to use it on her would-be assassins' wolfskin cloaks.
3215 HLF Skeleton of IDREYL, divided demon-assassin of the Prince of Death, hunts the bonework general of a flexibility-devil loyal to Antiprincess Chei-Wo. He has just finished dispatching a dozen bonework knights.
3216 HLF The HOUSE OF CLAY. 9,261 shadows bound to terracotta soldier-statues wait silently in a cubelike scaffolding guarded by mummies. This is the Prince of Death's army, but why has he not turned it on the Antiprincess?
3217 HLF Doppelganger and weretiger champions of Chei-Wo and plated-mummy and necromancer champions of the Prince of Death fight over who gets to stop Ezradûl the Door-Eater (3117).
3218 Aranghetta, pop 1400. Brilliant undead shieldmaker killed one of those creepy face-stealing assassins and now turns the faces into magical bucklers for swashbucklers. On sale now: a buckler with a retractable tongue.
3219 HLF Harvest magic is failing. In the shadow of ancient megaliths, two shamans argue why. One claims the stones are sick. Another insists that they are in fact very slow shapeshifters, almost finished their transformation.
3220 HLF Moss-strewn fountain with a statue of the Autumn Queen in the middle of the woods. Green water taken from it can hold and then replay sound.
3221 HLF The filthy open sewers that back up from Domdarius University preserve flesh better than any peat; a druid cult sacrifices prisoners and buries them in the filth to rise again in times of need.
3222 HLF Spore-infested knights on swollen mushroom horses were once a proud mercenary company until their mounts triggered a fatal allergic reaction in a Domdarius professor. They now survive as bandits.
3226 HLF. Island of Stolen Pearls. Dwarf "lich king" is really a dead Autumn Sage wizard-priest whose three apprentices rule in secret over an army of fanatics who would kill them if they learned the truth.
3230 HF Ancient remnants of the treant-roper war: huge ruined trees and treelike boulders full of termite folk who worship extinct treants and kobolds who plunder and rebuild roper magitech.
3235 HLF Elf knight ELCINNA just acquired the legendary ice stallion ROST. Her rump and inner thighs are now frozen to his back. She will lavishly reward anyone who helps her and immediately kill anyone who laughs.
3303 HD Two degenerate dwarf clans clash with rusted weapons. Overhead, mostly invisible: harpy-like former valkyries squabble over the souls of dead warriors like seagulls over a pack of hot dogs.
3304 HD Refrigeration system of the white dragon demigod in 3204: an unbreakable but slightly-open gate to the outer void, the cold channeled through the hollow, rune-carved birds of a colossal, extinct avian.
3305 HD Primitive gnomes' shaman has created an illusory tar pit to trap antelopes. A few struggle pitifully, dying of psychic trauma. So does a halfling knight, but the gnomes won't end the spell and let their dinner escape.
3306 HD Statistically improbable collision-disaster during a blink dog hunt has irradiated a large area, mingled dogs with the surrounding hills, ripped open holes to an ancient, infernal, mostly-deserted city.
3307 HLF Iron gibbet used to hold the hanged corpse of the famous highwayhalfling OLPO CO TRONE infested with his evil; now the "Iron Brigand" prowls the hills, greedy and invincible, attended by 20 insane marauders.
3308 HLF Stone watchtower of the halfling courts struck with a strange dislocating/floating spell bobs 1000 feet above the ground. Guards within starved, except five who turned to cannibalism and became ghouls.
3311 M Victorious silver dragon feasts on the corpse of a much smaller red dragon. Gold and silver, rubies and pearls are scattered everywhere. Surrounding the battlefield: heaps of flame, frozen solid but still deadly.
3312 HLF Remains of prince/antiprincess battle. Invasive dragonflies from a nearby island have fought off the crows and are (1) feasting on the dead in classic crow fashion (2) trying to usurp the crows' mythological role.
3313 HLF Aghamic demon "head merchant" offers mechanical replacement heads for maimed or just dissatisfied ettins, chimeras, hydras, etc. Also makes prophetic heads, spell-holding heads, etc.
3314 P Teslin, pop 900. Four dwarf spies caught by the Antiprincess punished by having water pumped into them so they spew it in a constant stream as living fountain decorations.
3315 P Untested butcher-paladins of the Winter Knight loyal to the Prince of Death have miniaturized themselves with Coron Thune's (3634) shrink ray and now sneak into a farm at night to kill chickens and cats.
3316 HLF A huge fossilized sun drifts overhead like a skeletal puffer fish. One of the Prince of Death's failed superweapons, it was supposed to necrotize shapeshifting flesh.
3317 HLF Elf druid teaches semi-intelligent treant-descended trees to both grow and shoot bows to kill dwarf loggers. Even other elf druids think this is a really stupid and dangerous idea.
3318 HLF Gnomes building a rigid airship from the ribcage of the dracolith ENDRATH THE DEFILER to explore the fossil sun (3316). Endrath's smashed head, still barely animated, offers sarcastic commentary on their labors.
3319 HLF A pack of vernal wolves–similar to winter wolves but with green fur and poison breath–hunts here. Their chief speaks Sylvan and seeks the Child of All Seasons but cannot explain who that is.
3320 D Seeds so thick they effectively turn the landscape into a desert dotted with its own sparse but unique life. Should those seeds ever germinate...
3321 D Their ships having collided, invisible assassins hired by rival wizards (in 3008 and 3102) fight here, noticeable by the occasional splashes of blood on the desert-seeds and whispered battle-spells.
3330 F GRINDIT, pop 8000. Alleys full of owlfoxes, owlcats, owldogs, and owlcoons: nasty as owlbears but smaller and smarter. Courtesans have stolen Coron Thune's (3634) war-essence and plan to inject themselves, then assassinate him for undercutting them.
3331 P SKOTOS, the Black City, pop 40,000. Anyone touched by the light of the sun is instantly conscripted by solar law spirits to fight the Jackal Duchies.
3405 HD Treasure hunter and sea-captain TELEINIA TWO-HEARTS, convinced that the rectangular, wind-swept, entirely natural hill before her is an ancient elf ziggurat, is hours from breaking into a grick lair.
3406 HD Scorchmen, undead humanoid figures made from blackened trees killed by the first rising of the red sun, are torturing some grass dryads.
3407 HD Lost ruins of HAMALCARA, first city of the featherbeard dwarves. When the white dragon in 3204 killed their bird-god, the gods of the four seasons rushed in to punish them for their attempts to mine the clouds.
3412 M Kobolds led by a Summer King shaman plan to jump on the fossilized sun (3316) created by the Prince of Death and become air pirates. Until then they fend off yetis and a splinter sect of infernal traditionalists.
3413 P Delicate pixie skeletons hidden by the knee-high grass–an ancient fey battle. Below: a specter-guarded chamber with the remains of a sidhe knight and his riding tiger, both in full plate enchanted to absorb, store, and redirect lightning and thunder damage.
3414 P Field of prehuman stupas, about 50' high, occasionally occupied by mammoth-folk monks still deep in meditation. Enlightenment has proven elusive and over half are now undead.
3415 HLF Dwarf loggers use an imprisoned ancient wolf spirit to hunt down old or dying trees, which the local dryads deem acceptable. The wolf spirit dreams of flesh and plots with wicked fey at night.
3416 HLF Ghasts loyal to the Prince of Death have established a beachhead here against Antiprincess Chei Wo and celebrate by eating the local villagers and playing quoits with their enemies' jacinth slave collars.
3417 HLF Hallucinating ghosts tend sacred mushrooms. They scare each-other a lot, but Winter Queen zealots of the Prince of Death need the mushrooms to fuel their magic.
3418 HLF Traganar, pop 500. Thirteen rakshasa loyal to Antiprincess Chei Wo raise a militia against the Prince of Death's ghasts in 3416. The problem: there are now fourteen rakshasa. One is an imposter!
3428 P The Rump Room, an inn and hunting lodge. The common room contains, the proprietor claims, the back end of every mounted animal trophy in every inn in Skotos Vah. There's quite a collection. Owner has a spear that turns regular animals into large, aggressive, rideable versions.
3429 LF Voice of the Pigs, a shitty druid. From a Stone Age tribe, he has developed dozens of stone arrowheads with different effects he will explain at length. None work.
3430 F A lightning bolt struck a hind just as a hunter's arrow did. Now possession is in dispute. The poor hunter seeks anyone with legal knowledge, because the lightning-demigod has summoned the Autumn King himself as judge.
3431 F Wizards from Domdarius and Skotos map out a null-magic "zone" that actually appears to form a giant three-dimensional shape, perhaps some kind of binding-rune for a 4D object.
3432 F Perforated tower crafted by dwarves so pigeons would roost in it and deposit fertilizer. Unfortunately its harmonics cause violent insanity in dwarves and birds when the wind blows from the east.
3433 F A hundred kobolds trying to become a mercenary company chug fermented werewolf blood and try to link together to form a single dragon-shaped form. No luck yet, but ten can form into a nasty 10' tall "dragon man."
3500 MLF Young slimedragons ooze-flap through the woods. Their breath weapon is themselves, turned inside out and blasted in an acidic cone; they reform a few seconds later.
3506 HD Fire giant champion ELTRETTAH THE RIPPER, rejected by the Shining Hand monastery, has grafted a T. Rex head to each of her hands and is ready to FIGHT SOME DRAGONS.
3507 HD Dead dwarf pirates. One bears the axe CORTAAL. When Cortaal is swung to kill, misses, and strikes earth, it creates gemstones. Its history is a nightmare of murder and dark comedy that any dwarf knows by heart.
3508 HD Dead fractalbeard dwarf wizard-thief. The 20 Gems of Quen-Lat can, when a command word is spoken, form 3' wide tubes of force connecting every gem to every other.
3514 P Witch's chicken-legged hut surrounded by a defense system of limed and enchanted human skulls that can shoot eye-beams. The witch is dead (see 3517) and the skulls jockey for status while plotting their next move.
3516 HLF Pond holds ghostly figures. They are not specters but regular adventurers trapped by a magic mirror in 0021 who (sort of) escaped. They can be pulled out with a hard tug and will be profusely grateful.
3517 HLF Witch from 3514 died of an aneurysm seconds before summoning TURPHELO, archdevil of Patience, who grants immortality. Her book is open, the final words highlighted, the now-starving sacrifice (son of the elves in 3235 & 3317) tied to the altar.
3627 P The STRAIT OF THE SPIDER leads to SKOTOS BAY. SKOTOS LAH, an ancient, colossal spider guards the bay against naval attack with her webs in exchange for regular sacrifice.
3628 P Three templars from Obalisca in the far south hunt arcane spellcasters. The Sophontic Principalities do not ban arcane magic and rival magicians are using these cruel, dangerous zealots to assassinate each-other.
3629 LF TRAUNDESS, pop 800. Dwarf woodworker creates incredible wands, wooden amulets, wooden armor, etc. His secret: a treant messiah trapped in the basement he's slowly carving up, sustained by magical runoff.
3630 LF Noswesket porcupine-folk embassy: a gentleman-magician guarded by spiny swashbucklers eager to meet the flesh-mage Coron Thune (3634), "that upstanding fellow."
3633 F Archdevil of clarity forces everyone within one mile to speak only truth if asked. Political disaster looms. Angels need someone to hunt the archdevil while they do damage control.
3634 F Vitalist CORON THUNE crafts and surgically modifies clones of himself for sale as companions. He charms them into obedience and extracts war-essence from captured fighters to train them in assassination and tactics.
3635 F Werespider Daughters of Skotos Lah seek sacrifices for their mother to prevent her from dying and birthing the undead spider-demons that groan inside her. It's grim work blessed by the oracular Prime of Skotos Vah.
3700 MF Field of broken artillery halfway up a mountain, verdigrised brass hidden by green vines. One buried piece is a +1 cannon that can be tuned to shoot into any plane.
3701 MF Githzerai renegade. Her prop plane is out of fuel but her rifle is not out of bullets. She speaks no known language and cannot explain what kind of fuel she needs. Not a fan of all these cannibals.
3714 P Duergar, earth elementals, Autumn Sage angels, and craft devils excavate a new hell in the rock. Long-term planners, they don't expect use for a thousand years, but renegade myconids are already squatting in the unfurnished torture pits.
3734 F Cloünderdome: two men enter, three men leave. The third man has legal authority to resolve all disputes that brought the first two to Cloünderdome.
3800 MF Lair of UUM PAAH LOOM, the mouth-beholder. Blind, many-fanged, with spittle that manifests various destructive powers. Talkative, obnoxious, claims to have been cursed by a foreign deity.
3801 MF Dead technomage, apprentice of the exile in 4221, appears to have crashed some kind of kite-like flying contraption. The gnomes in 3318 would pay dearly for the wreckage.
3805 MF Tiny and small burrowing creatures (up to kobolds) visible in midair. This island is covered in 6"-3' wide pipes of some invisible material. A slimedragon king and its vast treasure are visible 500' up.
3813 P Swendis, pop 700. Paranoid Vernal King cleric has convinced settlers that their wives are secretly doppelgangers. They're not–they're escaped and free-willed creations of the replicant-maker CORON THUNE (3634).
3814 P Wild horses, common on the savanna here, explode into ice cubes when killed for no reason anyone can explain. Gnome icehaulers risk their lives to hunt the icehorses.
3818 F The PRINCE OF DEATH himself, alone and blood-starved, tries to tame the last of the autumn wolves, whose breath is Old Age and whose bite is Death. The Prince promises her the location of the fabled "Child of All Seasons," which he does not know.
3823 D Abandoned train station, all that remains of a Pashanallon plan to recolonize the Transverse. The nervous system of Idreyl, demon-assassin of the Prince of Death, converses with a ghost train at night.
3824 D Phantom trains, heralds of an aborted future of Pashanallon conquest, glide across the desert. You can ride them, but they pass through solid objects and you don't.
3827 F Eastern fortress of the Strait of the Spider. Half-silver dragon moon-knight SELICE CO RALU believes the Prince of Death plans to assassinate the guard-spider and seeks mercenaries for a security operation.
3828 LF Moon-knights and werespiders nearly come to blows over what to do about a nearby village said to contain a fragment of Idreyl, one of the Prince of Death's greatest assassins.
3829 LF Pack of Rain demons converging on the hanged wizard in 4029 to rip his soul out and twist it into a spite elemental they can use to destroy Domdarius University and free the spells trapped therein.
3830 LF Moon-knights guard a section of the prime's forest, claiming a hamlet within has the plague. In fact it has been perfectly replaced with a single, enormous slime. The insides of the knights are also slime.
3900 MF Medical automata created by featherbeard dwarves of lost HAMALCARA (3407) think anyone not a dwarf is injured and begin immediate sedation and surgery.
3901 MF Leopard-like big cat with grids instead of stripes or spots were once used by dwarf geomancers in an elaborate and dangerous board game; now the gridcats just hunt.
3908 HD One of Coron Thune's (3634) assassin-courtesan clones has himself mastered the vitalist's face-changing arts and is selling them to refugees looking to flee Chei Wo's tyranny for colonies on Oltos.
3909 HD Dragonfly godling, a recently-reawakened White Ziggurat Age spirit, schemes to become major mythological player. Currently fasting and in communion with the Winter Knight.
3918 MF Elaborately carved stepwell full of blood sustains the Prince of Death's vampire laborers. What bleeds below his land is unknown.
3923 D Nameless pirate town, pop 300. The ice giant champion VANTAX PTAR wields the frozen waterfall from 4126 as a lance as she and six Shining Hand monks prepare to set sail and hunt down Elrettah the Ripper (3506).
3924 D Hobgoblins ride the summer wolves (as winter wolves, except orange fur and fiery bite). Their leader is a paralyzed telekinetic hellhound in a floating iron lung. The summer wolves hate their servitude and want to find the "Child of All Seasons."
3925 F Dancing swords, flying capes, and other self-motile magic items conduct their courtship rituals here. It's not courting season now, but the fields are littered with fragments of items that died trying to keep up.
3926 F Dwarf toad cultists with lashing tongues and strong, leaping legs petition to form a mercenary company, but they will not say which god they worship. They seek a Vernal Knight cleric to vouch for them.
3927 F ESKUN, pop 200. Failed flesh mage apprentice TOBIA has discovered an armor suit of red, glistening muscle and plans to create her own mercenary company. She does not know she resembles a fragment of Idreyl, a hated assassin.
3928 LF Huge, elaborate copper engine works 1/day to turn an animal tossed in into a magic weapon that resembles the animal and has its properties (cats: stealthy blades; rams: thundering hammers, etc.)
3929 LF Ancient elk has been shot so many times by hobgoblins' aconite-tipped arrows without dying that he is now half or more poison elemental, immortal and toxic.
3930 P Ruined windmill repurposed by bullywugs as an armed base. They are sloppy and crude but remarkably capable lycanthrope hunters. They accept only pearls as payment.
3931 P Ghosts and demons pick their way along a rune-carved fence, looking for a weakness. A small cottage is visible through a screen of trees beyond the fence. Angels occasionally alight on the thatched roof.
4008 HD WODOS, pop ~30,000, 3% of its old population. Divided into warring tower-top factions. The tower-kings recognize neither Chei-Wo nor the Prince of Death; the primes' lycanthropes and undead stalk street level.
4009 HD Dethroned lamia matriarch wanders after centuries entombed, interrogating humans about their new civilizations. She questions and needles, driving ideologues to fight for her amusement.
4014 Azramór, pop 40,000, new capital of Szaldár. The city itself contains the Necropolis, the Zocropolis, and Vivocropolis. Outside the walls, vast terraced wheat fields tended by zombies: the Sophontic Principalities' breadbasket, as the dead do not eat.
4015 P Heretical cannibal-mystics skirt the edges of ghouldom to sustain a tenuous immortality; one of their number has become a ghoul and the mystics want her found.
4016 MF Crypt of the Rotbeard Dwarves–dead, then undead, then destroyed centuries ago by the Prince of Death. A few living dwarves have startled to resettle the catacombs to mine for bloodsilver and necronium.
4017 MF Castle Vran, pop 400. Dwarf fortress tentatively allied with the Prince of Death, who has dispatched an assassin with tiny acid beads (since dwarves are poison-resistant) to be dropped in the food of any dwarves who oppose him.
4018 MF Mile-high stone birdcage contains the remains of a gigaphoenix that somehow failed to resurrect itself. Summer Queen fire cultists plot her restoration but the cage is overrun with specters, rotbeard dwarves, and brine mummies from the undersea caves.
4022 D Catperson necromancer-thief Chaldet Phoom employs a small army of mouse skeletons as skeleton keys and trap-disarmers. He claims one of the Pashanallon ghost trains contains a lockbox that holds the Prince of Death's heart.
4023 D Cactus treants, recently brought to this world, seek the local buzzard-god and scorpion-god. A devil of flexibility has adapted itself to expected forms and plans to create a human scorpion-cult with the treants' help.
4024 D Twenty "sandbeard dwarves"–dwarf traitors exiled to lives of impermanence and poverty, lorded over by a nameless mummy whose touch can turn anything anything to sand.
4025 RD Wind blasts the sand here into human shapes, a bizarre magical effect considered lucky by local explorers (who worship the Summer King). Bandits have started to hide in the mounds to attack from surprise.
4026 F Twoom, pop 300. The flying swords in 3925 causes telekinetic mutations in youngsters. A Vernal King cleric believes it's poltergeist activity and wants to hire ghost-killers to explore (and rob) the tomb of the mayor's daughter, who spurned him.
4027 F Malevolent animated corn-husk dolls created to stop food blight ruthlessly kill any animal they find with tiny poison-tipped darts. The woods here are eerily silent, as the dolls are deadly accurate.
4028 LF Kobold youths seek to become warriors by hunting bears and lions with only their baskets of scorpions and spiders, which they have raised since childhood.
4029 LF The GIBBET-TREANT: mangled remains of the treant revolutionary Ooahoom, sentenced to be mutilated and then to hang his co-conspirators. Escaped burning afterward, but permanently insane, surrounded by the ghosts of his fellow revolutionaries.
4030 P Pach Riri, pop 800 (down from 20,000). Once famous for its coliseum, it was flooded for a navy battle 20 years ago, but is still occupied by a "fish god" servant of the demon Vulio who cannot be persuaded to leave.
4031 P Huge circular ruts in the ground. Glimpses of a giant form on the horizon, his single leg ending in something like a black sun. Fear and excitement in the air. Ballfoot is coming home.
4032 P Werebulette duelist trains a new mercenary company (still less than a dozen warriors) in his burrow-and-strike arts. The underdragoons are already looking for an employer.
4033 P Skinless semidivine centaurs wander the plains, toughening themselves up for some clash-of-the-titans battle against the Summer Gods prophecied to take place a century from now.
4034 P The Chambermaid: a huge, once-mobile golem that now serves as a traveler's inn. Benevolent in a creepy way. Hot and cold running water. Seeks an intelligent construct for a husband, and is pretty weird about it.
4113 P The Unclaimed Throne, an elaborate Escheresque basalt throne intended for, or once occupied by (time gets weird here) a dimension-shifting many-legged prime. Even looking at the throne is dangerous; approaching it can kill.
4114 P Paladins and war machines of the Prince of Death's predecessor patrol around an abandoned monastery. The area is quarantined–500 years after the plague. Locals claim that whatever almost died in there will soon awaken and want its throne back.
4115 P Gnome lawyer-mage tries to teach shackled minotaurs to navigate the "maze" of Szaldár's legal system. This unbelievably stupid plan is actually working; the minotaurs send out dozens of lawsuits per day and have thrown the aristocracy into chaos.
4116 HLF Extraplanar zebra-striped mantises of Neanderthal intelligence wander a forest that is, itself, increasingly black and white as they drag their reality into this one.
4117 HLF Ancient and undead wose bears a horn containing the first fire tamed in this age of the world. She keeps it in a cave that the Prince of Death fears more than anything.
4118 MF The Salamander Library, last creation of the gigaphoenix (4018) contains (subtly changed) copies of all books ever burned. The spellbooks are deadly traps coveted by mage-killers as weapons.
4122 D Start of the SPINE ROAD. The 20' spine, wrapped in 50' ribs, of a serpent winds for miles and miles over the difficult terrain. Where its skull went is anyone's guess.
4123 D Modius Dogbreaker, insane druid who hates animal domestication. Cursed the blink dogs in 3306, paralyzed the hellhound leader in 3924. Now hunts the Green Eye Archers, who can turn their arrows into tiny, biting dogs.
4124 RD Obese stone giant alchemist RETHINGR tends to his Cave of Jars, where he keeps his 20-30 extra stomachs. Each is full of a different fermenting flesh-slurry; each grants a different power when "worn."
4125 RD A half-burned wagon full of disordered woodcuts that, if reassembled, can produce near-endless scrolls of a single 1st-level spell. The scrolls are bulky, though, each the size of a book.
4126 RD Formerly lush area has dried out after the waterfall vanished. Dry riverbed full of loot from a dragon that crashed ages ago. Local druids want their river back but their leader (in 4123) has lost his mind.
4127 LF House of the hunter Tenden. Nice guy, but a WEREMOON: turns into a moon on the full moon and spreads lycanthropy by light and weremoonism by slam attack.
4128 LF Stirges and pixie vampires fight for resources and start to attack humans as the sheep herds of nearby villages succumb to a blood disease the local druids cannot cure.
4129 LF Three living apprentice wizards from Domdarius University and one dead one who hanged himself to learn the "secret of the runes." The survivors will do anything to conceal what happened.
4130 LF Castle of the Crooked Raven. Minor baron tears his muniment room apart looking for his deed to the castle after being sued by the gnome lawyer-mage in 4115. A ratling carried it away years ago and create his own mini-castle.
4131 P Tauric rune giant, Winter Sage champion, trudges for the hanged wizard in 4129 guided by a flock of ravens with runes where their eyes should be and beaks of lightning. Even he does not know the Winter Sage's plans for the dead wizard.
4132 P Disrupted menhirs cause disastrous earthquakes, birth defects, etc.; local aristocrat-mage refuses to let druids fix them until he uses the chaos to link all his hundreds of oil paintings into a single pocket dimension.
4133 P Igloos of some glassy material that is solid even in warm weather inhabited by belligerent narwhal-people armed with scrimshaw swords. They are probably from the Transverse reality.
4134 P Heretical cleric has secretly established an Obalisca shrine (in Obalisca, wizards are hunted and killed). Helped by a furious magician masquerading as an angel who wants the aristocrat in 4132 dead. The local gods are furious.
4135 P Fey compelled to toil in the construction of a strange ziggurat. They do not know this is for the centaurs in 4033, though the ramps instead of stairs is a clue.
4213 P Blue dragon SKETHEC TROR has taken over a mint. He has big plans. This has never actually occurred to dragons before, and time-traveling dragons from the future are trying to materialize fully and stop whatever is going to happen.
4214 P Reign of Toads. Obscure meteorological phenomenon causes all non-classed characters to believe the nearest toad is their liege-lord. Villages are in chaos.
4215 P The Lantern of Ch’Zgeh. A tower from the plane of radiance. Showed up last week. Humanoid inhabitants cannot see without blinding light and die in darkness. They’re trying to build lanterns and interact with the locals. (These lanterns will vaporize the locals.)
4216 HLF Three members of the sinuous company, warriors each armed and armored only in a single huge snake, discuss how to arrange themselves to fit on the Unclaimed Throne (4113). They agree that they need one more magic snake.
4217 HLF Tuphir, the Mazeway City, pop 35k. Just north of a small inner sea (also called Tuphir). Part canal city, part vertical city on a cliff-face, part underground.
4219 MF Cloud giant chef has budded the vine that grows up to her sky castle. It's now full of pitcher plants, slowly dissolving still-living humanoids. She plans a great feast to celebrate her daughter's wedding.
4220 MF Towers once set to warn against giant incursions, fallen into ruin. Ancient lapis lazuli cylinder seals unearthed by the renegade ghoul from 4015. One, if rolled out, reveals the secrets of the hell-rift in 4228.
4221 MF Floating, cuboid brass castle surrounded by spinning "moat bands" (of icewater, boiling water, and forgetfulness) drifts overhead: home to a renegade Technogogic mage hunted by his spells, which have animated and chase him across the sky.
4222 D Peeled-open suits of armor hunt the wastes for warriors worthy of their power. In their open form they run like steel gazelles.
4223 D A caravansary here on the Spine Road contains a mechanical map said to tabulate all the liquid treasures in the world. Coveted by the stranger sorts of dwarves and dragons, guarded by a potion sphinx.
4224 D Jotun angels in broad-brimmed hats, more spiritually dense than anything in this world except the hardest rock, navigate using depleted-uranium canoes, stilts, pontoons. They seek the Salamander Library (4118).
4225 RD Wereswordfish knight surrounded by scintallating flying fish that live in bubbles of floating water. Hired to learn what happened to the waterfall in 4126.
4226 RD The waterfall missing from 4126 has dried out a hidden drow village: they now travel across the surface by night and burrow into the sand by day, visible only from their breathing tubes, seeking a new cavern.
4227 F Elves and fey prepare to hunt the drow in 4226 rather than let them settle in their forests, but their lightning hounds are already threatening to break away.
4228 F Rift to the underworld full of possession-ghosts and demons. Would-be magic-users visit to test their strength of will. Archer-paladins of the Autumn Knight on towers kill those who fail.
4229 F Stained ruins of a never-completed blood aqueduct created by an insane vampire queen now a hangout for gutter-punk rune gangs–washouts from the arcane universities. They use the tunnels to race mount spells.
4230 F In a cave guarded by the rot-dragon LACHMORCA: carefully-stored clay moulds of an ancient shrine to the four autumn gods. If the moulds were reassembled and brass poured in, it would become the new Autumn Temple.
4231 F Yolen, pop 1200. Town's politics all handled by pit fights to the death and interpretations thereof. Foreigners keep wanting to bet and have a good time, but no, this is serious, and the town has the best government in all of Skotos Vah.
4232 P The Tower of Categories. Glass fortress of an extradimensional scholar that disappeared while cataloguing Zycander. Still tended by wind elf scholar-zealots; the lower levels are overrun with glass golems.
4233 P The albino sphinx Pholia currently studies a painting of the Unclaimed Throne (4113), trying to arrange her hindquarters to occupy it. She needs more paintings and is willing to commission them.
4234 P Teleportapotty, soiled.
4235 P Null-magic winds blast across the plains from the south, intermittently disrupting magic, tearing spells from the mind during gusts.
4310 HD Eccentric aristocrats with an ancient grudge prepare to fight a rapier duel in diving suits. They need seconds.
4311 HD RICON, pop 15k. Old capital of Szaldár. Once a glorious Gothic metropolis, Rigon went through an embarrassing and ill-conceived "steampunk" phase and is now largely overrun with self-perpetuating factories.
4312 HD Villas of the old infernal nobles, now largely purged by the Prince of Death. Survivors are ritually humiliated by angels, who aren't happy that the Prince of Death summoned them for this purpose.
4313 P Endless zombie-tended wheat fields. Crops struggle because an ideal harvest requires maximizing zombie productivity while minimizing necromantic radiation, and something has thrown off the normal ratios. The deathmasters seek answers.
4314 P Fields of cash crops, mostly ritual emmer intended for the Nine Hells. Food riots led by vampires (whose food needs food, not cash crops!) have broken out in several villages.
4315 HLF The old hunting preserve of Antiprincess Chei-Wo. Full of werebeasts and shifter-plants, it is now an open-air prison for dissidents. Hunters can rent Baba Yagish chicken-legged huts from which to shoot at prisoners.
4316 HLF Ruined vampire fortress, a 2D shadow blasted against the cliff face by the sun. Can actually be explored if you can turn 2D. Full of shadows (the undead), 2D animated objects, very powerful scrolls.
4322 D The Vernal Skin company, dwarves and gnomes in "submarines" made of semi-reanimated crocodiles, are the best marines in the Principalities. They've been hired to kill ixixachitl pirates and need a professional vampire hunter.
4322 D Fast-spreading aqueduct full of mermaid wizards displacing the local desert population, rerouting their water supplies. Where they are getting the concrete for their aqueduct is not clear.
4323 D Amber jungle–an alien environment brought into the Transverse. Barnacles grow on anything that stops for more than a minute, paralyzing in about an hour. Valuable crystals shimmer behind adamant walls, just out of reach.
4324 D The Spine Road. Two groups of tax collectors, neither with any real authority since the appearance of the Transverse, are killing each-other over nonpayment. Both groups are hurt and will offer the party their Writ of Taxation Rights to help.
4325 D Pixie vampire from the miniature mole machine tower in 4429 negotiates with drow scouts from the dried-out dark elf village in 4226 to serve as a guide through the southern forest.
4326 D The Salt Maze of Kraalude the Dessicator, a former druid from the Chameleon Duoverse inverted when he was dragged to the Transverse. The maze around his tower is fractal, and therefore infinite without size-changing magic.
4327 F The 17-year cycle of the cicada-bears is almost complete. Soon they will emerge, huge shaggy shelled hungry screaming breeding monsters, to carpet the forest. Bugbear cultists are getting ready.
4328 F Seven cone-shaped craters from where wind elves pulled flying castles out of the earth. Each crater has flight spells written inside, spiraling down in huge glyphs; each contains a magic-eating ankheg at the bottom.
4329 F Lair of Mee-Chech. A half-ettercap poltergeist, she sells her own chains (which she generates instead of webbing). The chains can bind ghosts and demons. She accepts payment in gold, blood, or clues about who murdered her.
4330 F The Familiar Conclave. Where magicians' familiars meet every three years. Lots of miniature furniture. Empty now, guarded/maintained by the mindless drone-familiars that survived being severed from their masters.
4331 F A mirrored lake holds a rakshasa imprisoned by the crab-headed witch of Hex 0817. Near-powerless, the rakshasha appears as a PC and tries convince them it’s a party member from the future. Touching the rakshasha ends the spell.
4332 P Ruined wind elf fort guarded by bell golems; when struck they blast everyone for thunder damage. The fort guards CALLER, a powerful lightning sword that calls a hostile sky-leviathan after being aboveground for a day.
4333 P Abandoned wind elf crossroads-store. Long-broken potion vending machine has contaminated the river, spawning mutant grippli, mudmen, and owlotters.
4334 P Travelers warn you not to travel close together here–large groups cause shadows to merge and become predatory, especially at dusk.
4335 P Storage facility for vat-grown elf warriors in endless-seeming rows and stacks. Now full of elf skeletons in endless-seeming rows and stacks. Smashed bell golems, looted storerooms, directions to the fort in 4332.
4410 HD Windmills with stretched leather vanes covered in ogre-like faces. Locals believe they were a now-forgotten prime's attempt to wed Death and Hell.
4411 HD Amidst crumbling gothic towers, shadows and other fast-breeding undead wage endless war against the autofactories and spawn-golems of Ricon's (4311) ill-conceived steampunk epoch.
4413 P Cheketh, pop 160k. Szaldár's old shipyards, now the main human city. An overcrowded half-floating superslum, cursed with fecundity by the Prince of Death. Humans flee west by sea, threatening dwarven lands.
4414 P Ancient holy saint skeletons in grass-covered tombs are nesting sites for suspiciously intelligent bees; the saints might be waking up–to punish the Prince of Death, seers in Cheketh (4413) claim.
4415 HLF Huge skinless tigers patrol a forest of barkless, bloody-looking trees.
4416 HLF Ixixachitl pirates led by a "vampire" (in reality a ghost wearing scraps of flesh). Their true, secret leader is a huge immobile "treant" that overlooks the sea. Staked millennia ago by a druidic blade, it wants someone to enter it and remove the "splinter."
4423 D Goblin shaman claims to have been paralyzed by Modius Dogbreaker (4123) but in truth just really likes riding his ogre around. The ogre is an archmage in deep trance trying to solve a complex mathemagical equation who will awaken (unsuccessful and angry) in 3d6 days.
4424 D Rocky outcroppings hold dozens of huge stone hippo carvings. The "beautifully carved birds" on some are in fact gargoyles that offer sacrifices to their cthonic demon hippo.
4425 D End of the Spine Road. Stone statues of the Vernal King as a beggar line the trail. Coins place in his bowl disappear, but if anyone reaches 10,000 sacrificed coins, the Vernal King sends them a coin golem protector.
4426 D Kobolds work to unmake a divine pipe organ that keeps reassembling itself. They have been at it for generations; an entire town (pop 300) has sprung up.
4427 F Angel-koi, inaccessible to anyone not ethereal, drift through the birch woods, appearing in front of near trees and behind farther ones. If befriended they will consent to be ridden once (15 HD; they can fly, teleport, and turn ethereal).
4428 F Castle warehouse of the future Autumn Heart mercenary company: goblins raised in barrels of gunpowder with powers over fire and probability. The oldest are just starting to train.
4429 F Miniature mole machine tower created for a pixie vampire wizard. Unoccupied, full of treasure from fairyland and the underworld, inconveniently small. Contains the key for 3304 wielded as a sword by SIR BLIGHT, a sprite wight knight.
4430 F Rune devil heads for the hanged wizard in 4029 to bargain for his soul. The Archdevil of Craft fears the dead man's next reincarnation will be as a holy chaos wizard called the Child of All Seasons, which must be stopped.
4431 F Dragon-cursed ogre uses a treasure chest strapped to a pole as a hammer. Every impact scatters cursed, tarnished silver coins that bring ill luck to three bearers before vanishing.
4432 F Broke, hungry river-crabfolk samurai looking for work as hirelings/assassins. Their claws can snip heads off but also put them right back on–the heads and bodies don't decay unless the crabfolk is killed.
4433 P Silver-veiled werewolf-hunter SEBICI KLORIS is permanently surrounded by moonlight that sunlight cannot reach. She is actually a powerful vampire that needs lycanthropic blood to maintain her flawed immortality.
4434 P The Asylum of Doctor Calizorca. Will accept any spellcaster and, over the course of eight hideous months, convince them that they're a normal middle-class urbanite with no powers.
4435 P A wizard's attempt to become a dungeon (and then a god?) has covered the landscape in screaming, writhing stone tunnels full of fool's gold and mutated goblins. It's gross and someone needs to get rid of it.
4513 P Trochir, pop 10k. An ocean wave arcs permanently over this town, stopped (legend says) by the Prince of Death. Its fall prophesies the prince's doom, but he has a lot of dooms.
4514 P Ghost wagons (a bit like ghost ships) are common here. Predatory, full of ancient settlers and brigands; can be put to rest by finding the real wagon and burning it.
4515 HLF Sprites train hummingbirds as hunting falcons. They are willing to hire out their skills as pickpockets.
4519 MF Forest of Rings. Ancient magic circles chiseled into the rock. Angels and elementals are always getting stuck here; they will promise anything to escape, but are not bound by their word.
4520 MF Flower-covered peaks. Mosquitoes sanctified by the Summer Queen live on nectar and serve as pollinators.
4521 MF Castle of the ice giant Vantax Ptar (3923), left in stewardship. Her castellan has already been tricked by two illusionists, a rakshasa, and three devils; all claim to be the real Vantax Ptar and are robbing the place.
4522 MF Field of huge broken jars. One is intact: a sacred healing urn. Turn it right side up or upside down for "living" or "undead"; totally restores all wounds (except death) or turns you from living to undead.
4523 D Cracked bells and red ribbons surround a magic sword suffering from chantplague. Its infection will soon kill it and any magic item near it. (Only transplanted locals know what the bells and ribbons mean.)
4524 D Cracked mile-wide dome still full of faintly toxic air. The dome was constructed to keep pressure out; the delicate elflike creatures within have all been crushed. Their floating guard-orbs have not.
4525 D Choggash the Guardian, a mile-long lizard that eats comets. Alien kobolds live on him like those little birds live on hippos, eating his parasites. They're worried: this reality has fewer comets and Choggash is hungry.
4526 D Terrified gnome adventurer stumbles through the wastes with loot taken from the dome in 4524 (a lightning gun, a datatape reader, a brazen head that speaks prophecy) just ahead of a wrathful guard-orb.
4528 F Beautiful tree covered in flowers. The tree is made of corpses–once a warning crafted by some ogre tribe, now made beautiful by refugee elves. Different flowers grant necromantic effects.
4529 F Crusters. Halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor, awakened five years ago by an earthquake. Bandits, drug addicts, nuisances.
4530 F A cloud giant maid's summer cottage. She is getting married and has abandoned her larder, which is full of mermaids trapped in clear glass jars in a giant's larder, guarded by cruel scorpionmen.
4531 F Eblin, pop 500. A frenzied mob breaks into their lord's manor to destroy tax records, unwittingly serving the will of a local witch who wants to destroy her true name and history to escape a contract with a demon.
4532 F The Pale Forest, once an elf kingdom, slain in a ritualistic "triple death"; now a haunt of liches and ghosts. The full Pale Forest module is available to adventurer-tier subscribers here.
4533 P Dead trees with limbs that end in vulture heads awaken when they smell blood. They have limited reach, but their screams call ghouls.
4534 P Haunt of the Akutekli, "Those Vomited Forth." Forgotten wind cultists who sought to destroy all solid ground. The earth will not accept their corpses, which do not burn; they wanderwith their blowguns and poisoned knives, sacrificing victims to their dead gods.
4535 P Ruined wind elf theater haunted by cello golems. Deciphering and reordering the broken stones allows you to project yourself (face and words) as a mile-wide illusion over one of six cities (two still inhabited, four ruined).
4612 HD Pethwyre, the CITY OF LOST COLONIES, pop 20k. Ghosts from all the world's lost colonies, abandoned outposts, doomed frontier towns, etc., end up here, and probably enslaved to construct the Prince of Death's cenotaphs.
4613 P The Highway of Monuments. The Prince of Death's self-glorifying cenotaphs sprawl for miles here, maintained by fused zombie hulks. A huge drain on resources, the monuments are a constant target of the Antiprincess Chei-Wo…which might be the point.
4614 P TRAENESS, pop 900. A city of aquatic undead–mermaids, locathah, sea elves. Once thriving, now a more-than-ghost town as necrotic energy has seeped out of the surrounding water, causing the old Blackwater Lords to fade.
4616 P Friendly lizardman illusionist wants to sign you up to vote. There is no voting in Szaldár, which is a war-torn principality ruled by a death knight. This lizardman is unaware he has been teleported out of the Principality of Noswesket.
4617 P Chill moors of the icelight "demons": their cold and radiance can both kill, and their exact nature is unknown. The Prince of Death claims them, but never demands anything of their jarls.
4618 P Renegade Black Egg Knight encampment. Warrior-priests bound to serve the Prince of Death in the afterlife, they live as bandits and seek dishonorable death so the Prince of Death cannot turn them into death knights.
4619 MLF Abandoned witch cottage made of near-indestructible spun sugar. The huge immobile oven turns any humanoids roasted inside into potions. The witch's explanatory cookbook is in the basement, with her hellhounds.
4620 MLF Infernal werehummingbird knight LOCANCHI, vassal of Antiprincess Chei-Wo, seeks Perdition Knights. If he can defile them with his noxious lance, their souls will go to Chei-Wo, not the Prince of Death.
4621 MF An ogre-mage who knows of the near-enlightenment of the archmage in 4423. He wants to get some answers before the archmage in question blasts off to cosmic enlightenment or something and is willing to teleport helpers there.
4622 MLF Seven enormously fat vampires are sitting around under parasols, drinking butterblood and preparing for some kind of sacred fat-vampire wrestling contest. Their food bags (local children) are hanging nearby, guarded by skeletons.
4623 D Alien kobold with a transmuter-ray has miniaturized a gang of infamous ogre bandits and is just stomping them to jelly while a halfling jamboree band plays.
4624 D An intelligent and sensitive bone golem is painting the sunset. Paintings lie in heaps around it. After a thousand years the paintings will have absorbed the property of the sun that harms vampires, according to the vampire entombed here.
4625 D Copper dragon CHETICHAX has found the Millstone of the Summer Sage, which can sharpen anything to a vorpal edge, and is trying to repair it. He wants to sharpen his teeth on it so he can destroy the demon hippo in 4424.
4626 D Egg-shaped stone tower holds a mage-lexicographer trying to fit all known spells into a single "superspell" that reveals the name of a long-forgotten god. Not going well; captured spells are getting restless.
4627 LF Cairn of the slain giant GORDO THRONEBREAKER, who looted the necropolis of ETOR and stole the twenty crowns of the wraith-kings. He still wears them on his fingers. The crowns still hold the souls of the kings, who torment Gordo's ghost.
4628 LF Dead bandits. They killed each other over the Egg of Zöl, a clockwork music box that recreates the Theft of the the Egg of Zöl, one of history's most famous (and time-warpey) heists. Studying the egg can turn anyone into a master thief.
4629 LF Valhallan rift. Devils and archons collaborate to prevent a horde of immortal berserkers and oafish storm gods from establishing a permanent beachhead in the material plane.
4630 LF Black Egg Knights, nihilistic warriors sworn to serve the Prince of Death when they die, prepare to destroy the Brothel of Dusk (4631). They are followed by Skotos Vah moon-knights who don't like invaders.
4631 LF The Brothel of the Black Crescent. A powerful necromancer-madame calls crows, bats, wolves, and their lycanthropic versions to copulate with the dead to create her armies of night.
4632 LF Old battlefield haunted by the seven elephants that died here. Deadly at night, but at noon they appear as a seven-headed elephant with sinners in their mouths and can be persuaded to answer questions.
4633 F Temple of the Stag. Mile-high pyramid of antlers and stretched skin. Striking the skins triggers vibrations that transform the temple's corridors. The golden treasure of a long-dead human king is somewhere inside, guarded by stag-headed skeletons.
4634 F Were-ape devil-hunter wields a whip made of saint's teeth and swings through the forest canopy chasing infernalists who have escaped the bonds of gravity. The squirrels watch him, plotting betrayal.
4635 F The long-neglected Butter Churn of the Gods, now covered in vines. The butter has gone rancid and has the power to poison gods and destroy clerical magic. Devil-flies with women's faces seek a way inside.
4701 F Baleenbeard dwarf coral-forge, capable of watercrafting sea animal materials into enchanted weapons. Abandoned, overrun by jellyfish oozes and mindless kelp treants.
4716 P Teshra, pop 300. Capricons (aquatic satyrs) rent their musical skills out to sailors from this port town. Their music cancels sirens, storms, thunder, and most forms of enchantment.
4717 P Flying sharks of unclean fire, servants of some infernal godling that plans to test antiprincess Chei-Wo and perhaps overthrow her. The sharks are cunning, charming, and radioactive to body and soul.
4718 P Vaguely weasel-shaped skeleton of a dead trickster god, smashed to pieces by the Knight of Summer, now serves as a Summer Knight gymnasium/war camp. Its smashed-flat skull is a caldera that links to the Plane of Fire.
4719 FM "Beebeard dwarf" hive. Mobile, low-intelligent wooden mannikins full of bees, created by some forgotten wizard to tend underground floral gardens. Aggressive, capable of simple crafts.
4720 FM Stretch of icy mountains propped up entirely by dense jungle foliage, ruled by cruel treants that cannot escape the ice.
4721 FM Bone-gnawing ghouls and depraved mystics swarm this part of the mountain, which is rich in ancient fossils that grant supernatural insight.
4722 FM Swamps and bogs "coat" this mountain like a layer of film. An ancient frog demon lies encased within, guarding the ROBE OF STRETCHING and the PROTEAN HORSE.
4723 FM Infernal research station for studying the Transverse occupied by infernalists of Antiprincess Chei-wo. They have captured a bile unicorn, a fire shark, and several hornet-cats, and are experimenting to see if any have souls worth corrupting.
4724 D Deerfolk oil painting salesmen. Pocket-reality paintings, paintings that take damage for you, paintings the sight of which drive one mad–all the classics. Cash, trade, or let him paint you.
4725 D The CONCLAVE CELESTINE intends to answer religious queries about the Transverse. 100+ clerics, 400+ staff, avatars of the Sage gods and Transverse spirits. The Black Sentinels–Rootborn wizards from the Sea of Vipers–guard against sabotage.
4726 D "Transverse fire spirit" heading to the Conclave in 4725 is really a disguised halfling infernalist who worships the Red Sun of Dweneris and wants to infect this land with its horrible energy.
4727 LF Moon-knights grimly exterminate werefoxes as they try to flee the Transverse to escape some horrific reaper-god. Kobolds pick through the mass-graves, eager to bring this reaper god to Skotos Vah.
4728 LF Ship graveyard. Once an ocean, then a desert, now a cedar forest, but these huge and indestructible galleons still dot the landscape. Scaled for a large and non-humanoid crew, stripped of valuables millennia ago, now a haunt for bandits.
4729 LF Former goblin slaves have overrun this chocolate factory, killing its tyrannical master before he could ascend as a trickster god. The forest spirits come to offer their respects for stopping him.
4730 LF Headless mind flayer bodies scattered through the woods. Some died still digging their way out of the earth. When night falls, a bull-sized tangle of brains and tentacles appears to hunt.
4731 LF ARAHN VAH, pop 8000, on the lake of the same name. A 4x4 grid for each of the sixteen seasonal gods now completely overrun by new development, merchant side-roads, and warring fishmonger antiguilds.
4732 LF Lakeboat once used for gambling due to its status outside all known legal systems has been discovered to exist outside several cosmic laws as well. Now overrun by magicians getting drunk, losing their money, and conducting weird experiments.
4733 F Loudmouthed wereboar gangsters smash through the forest hunting for truffles (which make them huge and super-strong) and elf magitech flowers (which let them cast fireballs). Myconids plead for help in stopping them.
4734 F A delicate net held aloft by paper lanterns holds a grim spectacle: fairy religious heretics sentenced to death-by-owl, fighting for their lives as cruel fey aristocrats watch and laugh.
4735 F Former Autumn King cleric (now Vernal King zealot) breeds cats that claim to be polymorphed wizards who need an Autumn King cleric to lift their curse. The cats aren't very bright, but most people aren't very bright either, and they make good spies.
4806 RD Autumn Temple. Genius artist has devised a new technique for his fresco of the Autumn Queen. Unfortunately the painting has already started to decay, turning the goddess and are companions into skeletons and threatening to sympathically harm the gods.
4807 RD A crab tornado rips across the beach, struggling to take the form of an alien crab god. Autumn Queen clerics prevent its manifestation with prayer.
4811 F Beached mole-machine being looted by werebats. The pilot is already dead; the engineer hides in the engine room with a radium gun and desiccated warrior-jars (just add water!) stolen from some hadean kingdom.
4812 F Overworked and doubting arch-infernalists head for a much-needed "meditation retreat" atop a bald mountain beneath which zealots butcher the island's native population of halflings.
4816 P "God of thieves" (a devil of flexibility) promises to teach the arts of swindling in exchange for a gem worth 1,000 gp or more. If paid, he disappears.
4817 P Gnome tinker sells an oak case full of 77 stamps can be slotted into any typewriter to quickly create scrolls of any known 1st level spell. No one has invented a typewriter yet, but the idea is solid.
4818 P It's the breeding season for ambulatory hands. Ritually blinded priests (no one wants to see this, it's gross) prepare the Copper Rutting Cauldron as necromancers' familiars begin their scuttling overland journey.
4819 P Another incarnation of the "god of thieves" promises to teach the party how to run similar scams to 4816 using magic items. If handed a magic item, he disappears.
4820 MF Dwarf-trained orc mystic has grown a hideous, matted beard and cultivates filthy life within it, with the ultimate goal of evolving a fungal intelligence to supplant his own. His maggoty beard sprouts flies that spy for him.
4821 MF Miserable Black Egg Knight tries to sell a bag of scolding. Its withering insults have prematurely aged him, but if tamed, the bag can be turned on one's enemies, and is big enough to hold a full-sized ham.
4822 MF Werelion shot full of arrows learns to hunt and fight through the pain. When he removes them, he will be invincible. His mentor, a predator-spirit, watches from the ethereal plane and will teleport him to safety if he is in real danger.
4823 D The "Last Beerwife," a mudbrick hut tended by a small clay golem. She dispenses prophetic advice, sells magic beer, and does not tolerate fighting. Out back is a Tower of Silence for gods, watched by near-omniscient condors.
4824 D Rogue Technogogic wizard heads for the Conclave Arcane in 4725 to seek reconciliation with the Rootborn wizards there. He rides a headless war-giraffes controlled by electric whips that stimulate the spinal cord.
4825 D Hobgoblin priest of some alien carnivore god, at a desk that is the head of a great white shark, negotiates with the Circulatory System of Idreyl, the Prince of Death's legendary (and multipart) assassin. He wants a minor cleric at the Conclave Celestine (4725) killed.
4826 D Rune-painted alligator heads north through the desert. It carries in its stomach a mermaid witch (who cannot abide the desert) who plans to destroy the frog demon in 4722 so she can marry a mountain dwarf and settle somewhere amenable to them both.
4827 LF An elderly gnome washer-women can wash away sins and curses. The filth flows into the mouth of an ogre being punished for his sins. She owns a BAG OF FOLDING, which helps with laundry and can snap someone's spine like a twig.
4828 LF The sun is behaving indecency around the moon again. A lawsuit, or even criminal charges, may damage harvests, but what of the moon's rights? The cleric-judges are deadlocked; the party will have to weigh in.
4829 LF The Parliament of Otters, created and commanded to meet by a powerful and long-dead geomancer, convenes to build a floating 3d model of all known rivers within 1000 miles, carving the model out of clay with their cute clever little hands.
4830 LF The Silver Grove of the Vernal Queen, used by good-aligned lycanthrope monks training to master their ultimate fighting arts. The silver turns into normal wood if stolen, but any berries you find remain gemstones; thieves are a problem.
4831 LF All the world's lantern boats end up on this lakeshore. Sprites have turned them into a raft-city called LOOMYLUMP. Anyone who won't capsize a boat (10 pounds or less) can buy and sell magic items here.
4833 F Trolls with cities instead of heads, infected by the essence of urbanism, stumble blind through the forest, armed with axes. It is unclear who created them, how they are expected to create a city, or even if that is their function.
4834 F Forest of antlers inhabited by birds made of moss. The velvet dryads here are famous herbalists, and poisoners.
4835 F Suddenly and recently abandoned godly banquet. The food and drink are literally divine and can have wish-like effects, but certain morsels contain human flesh, and erinyes circle invisibly to punish the sin of cannibalism.
4900 LF Cavoritic wolfhounds. Their bite causes one to become unmoored from gravity and float away into the heavens. Watched by a gnome petty-mage leading a pony with papier-mâché wings.
4901 LF Last heir of the fallen Oathland antiprince plots to be overthrown, usher in a Republican revolution, and be remembered as a heroic martyr. It won't work, but he has already attracted a corp of omnicidal followers called the Doomguard.
4902 P Turaan, dwarf accountant and a chief vassal of Prince Echevari himself, has found the Bag of Withholding. Anything within cannot be taxed or assessed. He has long-term plans for becoming the richest dwarf in history.
4903 P Asphyxiated, poisoned bandits. One of them found a gemstone that creates a 50' sphere of methane air when squeezed; it's still clutched in her hand.
4904 P Concrete spheres. Original use unclear; later became the famous "punishment orbs" of various old gods. Now used by Autumn Temple hermits, who are noticing more and more (1) ancient ghosts (which they can deal with) and (2) weird aliens (…less so).
4905 RD Chicken-legged hut lays smaller egg-huts. Highly mobile arcane combat platforms, the egg-huts are coveted by gnome technomages, but a mysterious buyer has purchased all the eggs for the next 20 years.
4906 RD A broom, a cauldron, and a carpet, all capable of flight, seek answers to the triple-murder of their former owners, each of whom was a powerful witch.
4907 RD Alien green dragon sorcerer from a far corner of the Chameleon Duoverse in an elaborate "diving suit" seeks his breathstone (4903).
4916 P Tranthis, pop 3000. A central supercomputer of extraterrestrial origin called NOMIS dictates all aspects of life. No one listens to it, but they can't turn it off and it seems cruel just to destroy it. Its advice is terrible.
4917 P Infernal runesword hit by the Prince of Death's disintegrate spell still exists as freestanding runes. It floats through the air and locals believe it is a will-o-wisp, as it tends to slice travelers to pieces.
4918 P Ancient environment domes broken apart decades ago and repurposed to form greenhouses full of tomatoes and fast-growing beans. Alien artifacts are ritually "killed" and sent to the Prince of Death's underworld-realm for analysis.
4919 MF Sculptor chased out of town after accusations of medusa-ism. In fact she uses a flying vorpal pick to enhance her own (incredible) skill. Antiprincess Chei-wo has tasked her with hiding the weapon from the dwarf in 4820.
4920 MF Huge sacred dire bear with its head and claws in iron cages stumbles through the forest, chased by seven injured hunters. They want to sell the bear to the devils in 4723, but local fey keep tricking and tormenting them.
4921 MF The bagwitch. Guarded by moose-sized elephants with huge pythons for tusks and tail. She makes magic bags. Lives in one too, hung from a huge tree.
4922 MF A carriage pulled by huge flightless doves. The carriage is full of radiance. No one knows what is inside, but the servants of the Prince of Death follow, nominally hidden, in mingled awe and fear.
4923 MF Talking druidic horse and talking steampunk car host a lecture circuit called ROAD TALK WITH HORSE AND CAR. They know everything about random encounters and adventurers seek out their advice.
4924 RD The ruins of a trading post. Some cosmic being defecated here, annihilating all life. Now a filth god lurks underground attended by wereflies and giant maggots.
4925 D Traveling mad gnome anarchist sells "dinosaur bombs" he digs up in the desert–they look like eggs, but can be triggered to "explode" into full sized dinosaurs.
4926 D Crusters (halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor) have claimed this sprite town for themselves and are now wearing the local architecture and drinking all the fairy-wine.
4927 LF Beam peacocks have escaped their enclosure and are oblitering livestock with their radiance blasts. Sacred to the moon, it is unlawful to harm them. Only darkness magic can pacify them.
4928 LF Eltepor, pop 800. Currently infested by a beggar king (like a rat king except made of tangled beards and turbans) which has started muttering prophecies about the baron to the south.
4929 LF Eltepor Castle. Ruled by a "vampire," actually a baron who has been dead for years and crudely "animated" by a semi-competent evoker who is pretending to be a necromancer to impress a girl. (She's not impressed.)
4930 LF Enchanted catapult, dumped in the woods. Abandoned as "useless" by the old baron. Triggers a Featherfall effect just before impact. Fits up to five people. Collapses into a 50-pound crate.
4933 F Enchanted mural depicting a fountain seems to contain secret details and clues to whatever ancient thing the party cares about: objects in the mirror, reflected in the water, etc. Anyone look at the mural for more than one minute must save or be charmed by a velvet dryad in 4834.
4934 F Huge, broken-down, vine covered machine has a slot for tablets exactly 12"x8"x1". If fed a tablet and cranked, the machine vividly describes what is happening in the lunar throne room of the prime of Skotos Vah, filling one page with descriptions and dialogue.
9435 F Ruined fort contains a trunk full of slimy body stockings. The stockings work for 24 hours, granting immunity to environmental effects. They were used by the lightning elementals that fatally demagnetized nearby. Rift to the plane of lightning is still open.
5000 LF Ancient penanggalan who got around her obligations by swearing an oath of servitude to someone in the distant future just realized that her liege will be born next year and is planning an old-fashioned Massacre of the Innocents to stop it.
5001 LF Lamia naturalist with a huge butterfly net hunts dragons. Any animal or dragon struck by the net is trapped and paralyzed, ready for dissection.
5002 P Locahn, pop 12,000. Newly introduced winged rats wage a savage guerrilla war against the city's semi-intelligent pigeons, a proxy struggle between the dungeon-wizard and urban-druid who compete for the citizens' loyalty.
5003 P Cloud giant mages are preparing for a continent-spanning game of golf. They need caddies and have Enlarge and Teleport spells ready, if you need to get somewhere hard-to-reach and don't mind listening to rich assholes talk about their wives.
5004 P Plate armor of a legendary (and executed) bandit wanders the plains on a skeletal horse, continuing its wearer's work. Anyone who could wiggle into the armor could control it and rally a great army of horse-thieves, rustlers, cattle-raiders and other scum.
5005 RD A black river cuts through the hills. The river is not of water, but of shadow, and if you look inside you can see umbral creatures bending down to sip carefully from the starlight of our world. Sometimes they break through.
5006-5008 RD Heen. Ruined, lamia-haunted desert city. Defiled by the lamia-goddess Heen Sethi, who recently abandoned her throne, throwing the city's monstrous inhabitants into confusion. The full city is available for my patrons here.
5014 F Ghost-ship battle rages offshore as two spectral captains settle an ancient vendetta. The widow of both (sequentially), now 90 years old, watches sullenly from a bath chair to see where she'll spend eternity.
5015 F Squad of baleens (cruel, hulking whalemen) hunt humans for blood and flesh to sell to lacedons and ixitxachitl vampires beneath the waves. Their bone knives can drain and fillet a human in seconds.
5016 F Angel just freed a minor demon to strengthen the local heroes. "Minor" demon just killed almost the entire village and escaped; the angel's cleric lover is busy killing any survivors to hide the truth from heaven.
5017 P PORT LANNAH, pop 3000. Tainted Animate Object spell has caused reliquaries and idols of this town's Vernal Queen temple to run off. They're breeding in the sewers, with the rats and the rat-magic.
5018 P Two wizards use control levers and waldos to play a game of chess with cursed pieces that are sealed inside a transparent steel dome. The pieces are corrupted by death energy, and if left alone, will escape to plague the living.
5019 MLF Infernal knight loyal to Antipress Chei-Wo followed by moaning half-trolls skewered with various weapons, each for a different purpose.
5020 MLF The Tron: a giant rune-carved oaken weighing-beam, intended for some kind of "judgment of souls" scenario, abandoned centuries ago by a god who had a better idea about who should go to hell.
5021 MLF The last egg of the ancient and brutal red dragon ZYNOZORA has not hatched. Terrified gnome villagers need someone to teleport into the egg wearing an illusion spell and fake being a dragon chick until a hero can show up.
5022 MLF Foreign technomages labor to rescue a druid who has accidentally and permanently turned himself into a deep-sea fish. They have constructed a pressurized copper sphere for him, but an apprentice plots to steal it and use it as a bomb.
5023 MF Szaldár/Thann border fort. Every year the Prince of Death demands a Thann warrior to turn into an undead Border Titan (12 corpses per titan). It's year 12 and the fort's commander considers imprisoned Thannish psychics, looking for the best brain.
5024 RD Fire-blackened ziggurat haunted by specters. Every night their ghast slaves drag a huge white pearl up top and drain a little bit of starlight into it. The sunrise is increasingly gray and dingy.
5025 RD Ancient tradefire. Light it and if someone on the moon has lit a similar fire, you can pass objects (including messages) through the flame. For sale: an iron scorpion with a sting that turns dreams into extra spells (not dreaming drives one mad).
5026 RD Drow ex-priestess male-seller has a dozen male conversation pieces for sale. Most are drow; all are cultured, virile, armless, legless. Minotaur slaves drag them on a sand-sled through the wasteland.
5027 RD Trapped tradefire (see 5025). Lighting it creates a 20' fiery pit with a burning black iron antlion at the bottom. The effect lasts five minutes. The antlion steals whatever it can (including slaves) before returning to the moon.
5028 LF Nexa-Thraxu, pop 800. Boders Skotos Vah, Thann, Con Mordu, the sylph cloud trade routes and an underdark highway. Merchants sell oils, art, slaves, strange lights and smokes.
5033 F Lean pale mind flayers hunt monkeys through the trees. Monkey brains are (almost) enough to sustain them. The illithids' rationale is unclear: sometimes they claim ethics, other times self-denial aimed at mystic enlightenment.
5034 F Ancient fey board game has been running for three millennia now. Stone pieces hang from trees, burrow in the earth. It's not clear if anyone is still playing, but the game continues, perpetuating its own violent ludic ecosystem.
5035 F The trees have recently (?) spontaneously (?) created a library full of books chained to walls. The books are blank, awaiting blasphemies to be written into them. Devils and wizards hesitate outside, unsure of the library's origin or intent.
5100 LF Gnome scientist has developed a "peace grenade" he plans to set off at the next major political function. Dim-witted Thor-analogue war god needs someone smart to assassinate him. (Scientist has also developed near-invincible power armor.)
5101 LF The night elephant–a nightmare suitable for an infernal god–wanders the forest, its feet burning the undergrowth, as it seeks a howdah worthy of its majesty.
5102 LF Vernal priestess constructs a "death whale" to filter-feed minor ghosts and scraps of necro-energy. A minor necromancer, son of a demanding knight father, plans to enslave the whale and ride it to glory.
5103 P The KATECHONIC TOWER, a witch's manse full of trapped godlings and the latest Shadow Hex for my patrons. A free preview of one of some of the monsters within is here.
5104 P Greenport, pop 4000. Currently plagued by a "witchfinder golem," a tangle of nooses that hunts petty-mages in the town's alleys. It has recently killed a ship's wind-wizard; his captain has taken the governor's family hostage until restitution is made.
5105 RD Trading caravel just offshore has a clockwork artificial intelligence that once belonged to a cavoritic aether-ship. It has made four captains unimaginably rich but just wants to return to the stars.
5106 RD Dwarf termite cultists. Outcasts frustrated by dwarven male-chauvinism; genetically modified to have a single queen. The females are warriors and workers. Captured males are converted in the drone pit.
5113 HD The Shifting Hills. A last holdout in the east of Antiprincess Chei-Wo, full of wereboars, devils, and infernal rifts. Mostly contained by razor-sharp hills and the Bone Wall, a moveable undead shield.
5114 HD Someone just drilled a cylinder all the way through the mountains that separate the lycanthrope-haunted Shifting Hills from the Szaldár interior. Shapeshifters are massing at the new pass, planning an invasion as leaders jockey for authority.
5115 HD Drilled-out cylinder of stone on its side among the hills. Kobolds are swarming over it, using pickaxes to turn it into some kind of machine. Magically compelled and semi-feral, they don't understand what they're doing.
5119 MF Zombie uranium miners (uranium is used in the super-strong weapons and armor of death knights) have gone rogue and are wandering northwest into grain fields. Necromancers are committing suicide before they're executed for incompetence.
5120 MF Atop the ice-capped Mount Mordax: the Palace of Cream. Once home to a beautiful vampiress, but she has vanished, a lava elemental has taken up residence and…it's MELTING. The rotting-cream smell is attracting ice bears, god-cats, and ghasts.
5121 MF Huge scaffolding for airship repair, abandoned centuries ago. The shadows it casts resemble runes and are starting to manifest magical effects. Petty-mages are out in force trying to peel the shadows off the ground and turn them into scrolls.
5122 MF Skeleton army has been found in a glacier high in the mountains. It's not the Prince of Death's, and no one is sure what to do if it thaws. The skeletons' features are robust and savage-looking–late proto-human.
5123 MF Antiharpies–sometimes called peacock brides–beautiful but utterly silent winged paladins. They are plotting to attack the Szaldár border fort in Hex 5023 to rescue a mortal mystic.
5124 MF Thann bleeds into the Transverse here. Regular rows of fruit trees, planted to sustain travelers, grow stunted and strange, then drift up into the sky. A fallen druid is trying to graft bird's wings to one floating tree and steer it.
5125 RD Low hills full of meticulously buried horse-sized ants. The spell was incomplete at the time the Transverse was thrown into this world, but a skilled wizard could decipher and complete it to claim 23 undead giant ants.
5126 D Ruined manse of a butterfly-person wizard. Everything is destroyed or looted, though the wizard's ghost remains, guarding the STAFF OF THE NORTH STAR and the FLOWER-CHANGING RING.
5127 D Hill giant steers an enormous half-purple-worm-half-train (maybe from the Principality of Pashanallo?) through the waste using huge red-hot chains hooked into its face.
5128 LF Ewah, pop 1200. Low-level mage spell swap party hosted by a society heiress about to be raided by geomantic martial arts enforcers backed by the might of Thann's local mage's guild.
5134 F Grove where elaborate games of skill played against devils (fiddling, cards) are not-so-secretly a way for different angels and devils to transfer souls without the gods noticing, in a kind of exchange-of-hostages or soul-laundering scheme.
5135 F Dried-up stone well full of fairy and child skeletons and tiny thrones. Some miracle or theological-political revolution got strangled in the crib here.
5200 F "Dreamers." Githzerai marauders who believe this world is a dream. Brutal, sadistic, motivated purely by aesthetics and whim. Followed by bards who treasure their artistic purity (from a safe distance).
5201 F Crossroads. Crumbling Gothic dumpling stand (of typical dumpling stand size) attended to by a tall and magnetic man dressed all in black, his cringing imbecile assistant, and a bored-looking "virtuous maid" in a white dress. Good dumplings.
5202 F Castle Kwone, pop 500. Gnome spy THAMBUS KRELL, a Cyrano de Bergerac-like figure is actually delivering secret messages to important ladies using gullible lovestruck aristocrats.
5203 F Deep in the forest, surrounded by huge toxic thorns: a coffin, empty, with equations scrawled inside. The equations are powerful spells of metamorphosis and cosmic travel.
5204 P Dehrya, pop 1200. This town has escaped the curse of a long-destroyed cannibal god by employing treant butchers. The Goreleaf Treants also know secrets of preservation, how to cut flesh without pain, and other, less savory meat magics.
5221 MLF Bored necromancers loading a skeletal rat-army into jars and burying them. No real plans for a skeletal rat-army, but you never know.
5222 MLF Dead Eye Lake. Literally an undead eyeball full of skeletal fish and other horrors guarding the golden treasures of a long-dead (or undead) necromancer. What the eyeball is looking at is anyone's guess.
5223 MLF Base camp of LURÚN, wizard with an intelligent purple worm lover. He's creating invincible battle armor for his lover so they can fight Elaionon, the Archdevil of Mercy. (The armor is being constructed in Hex 5115.)
5224 MLF Local cattle and crows spontaneously assemble into a living tower for Lurún in Hex 5223. Local peasants are furious and want compensation for their cows.
5225 D Hundreds of eggs burst out of the soil containing tiny fetal bodhisattvas. A few start to ascend but are quickly set upon by quasits and other flying demons. Only a few will escape to the clouds and achieve enlightenment.
5226 D In a ruined…fueling station? A slime gun. Can swallow 6 medium-sized oozes (the ooze gets a Strength saving throw), then shoot them out to 60' (use grenade scatter rules). They attack whatever they hit, then act freely. Holds 1 green slime.
5227 D Broken, long-abandoned suicide booths along an overgrown path, mostly looted for their copper wiring and gemstone buttons. Careful: a few still work, and several leak poison gas.
5228 LF In an otherwise looted wagon: the BAG OF BOLDING makes any hand that reaches into it fearless, able to fight like a high-level fighter, and strong enough to drag its owner around. Works for one hour at a time and is nothing but trouble.
5229 LF Fort Aija holds 100 Summer Tail mercenaries: permanently hasted skirmish infantry with huge "wings" to vent excess heat. They can't fly, but they can (and must) lash out with heat blasts every few rounds.
5230 MLF Fort Chelex. Prince Zadnic has hired 50 tumor knights to guard his diminished borders. They're not a true mercenary company, but they're gross and near-indestructible.
5231 MLF The VERNAL TEMPLE. Normally apolitical, but Zadnicz has lost so much territory that Thann clerics are pressuring its phoenixkin high priestess to abandon Zadnicz and rebuild the temple along geomantic lines. Fire cultists lurk in the nearby caves.
5234 F Shining, rune-covered sword driven into the vine-wrapped earth is actually the lure of an anglerfish-like monster that hunts heroes.
5235 F Wild elves ride "wolf-mammoths"–swift, slender elephants with the speed and physiques of wild horses. The elves craft enchanted blades from their tusks.
5300 LF A herd of…they're like the legs and bodies of deer, but with stamped clay seals where their upper parts should be. Apparently former deer-centaurs with their humanoid parts excised.
5301 LF A raven knight sits on a throne of turtle-shells. He seeks seven assassins to destroy a buried prehuman vampire, and has already hired the Circulatory System of Idreyl.
5302 LF The ash runes of forgotten magics wind through the forest: some ancient arcane system that no longer functions. Spells cast here are weak as the gray runes flare without effect.
5303 LF RADIA, pop 1400. An ancient, weirdly techno-organic collection of glass and rubber tubes owned by a masked gnome is a transference system that changes potions into scrolls and vice-versa, with unpredictable results.
5304 LF Primitive ape-men fight a war among rusted-out aerial gunships of some forgotten civilization–the old engine cores were biomagitech and have turned into fruit trees that grant regeneration and inhuman vigor.
5322 MLF Tiny hyrax-centaurs scramble over the rocks, meeping whenever someone approaches. They build remarkably clever pellet crossbows and don't like intruders.
5323 MLF Wall niches full of meticulously preserved, mummified infants and foxes. The latter will awaken to teach the former when the time is right.
5324 MLF A tiny red-and-gold "tower" inhabited by an ancient demilich and its crawling hands is in fact an enchanted howdah that allows its user to teleport, fly, and shrink to the size of a mouse.
5325 D The legendary Actifex, a beholder with hands instead of eyes, pathologically creates if given material. Held in a floating void by the gods, surrounded by dwarf cultists who want to free it.
5326 D Natural history museum created by giants in their golden age millennia ago. Full of unlikely reconstructions and faded dioramas still vaguely animated by illusion magic. Overrun by feral, cat-whiskered dwarves who once maintained the exhibits.
5327 D Kobolds living in a half-hollowed, disease-riddled mammoth whose cries for death have attracted death-spirits, but none can approach the runes carved in its tusks.
5328 LF All this land used to belong to Zadnicz, but Thann has claimed and conquered it. Aggressive terracing: ziggurats of cereal crops crawled over by geometers calculating ideal solar angles.
5329 LF Terraced Thann agriculture has overrun old Zadniczi temples. Claimed lands guarded by a "temple golem," a cat-headed dragon with marble columns for legs that disrupts divine magic.
5330 MLF Tusked and antlered wolves, sacred to the demon Vulio (Rain) in his extremely rare manifestation as a guardian of mysteries and holy places. They enlighten those they cannot kill.
5331 MLF Illusory warships crowd this lake–a spell meant to fool an ancient enemy's scouts that's still active. The false ships annoy fishing boats and the fisherman's guild would pay to get rid of it.
5332 MLF Laketown of TROSO, pop 800 + 20 renegade technogogic mages. Demon-ravens with glowing runes on their heads have been captured and turned into streetlights. For sale: a silver spike you can drive into the head of any ruminant to turn it temporarily into a unicorn.
5334 F Wereowls hunt at midnight, armed with spells of blindness and razor-sharp copper fans taken from the undead courtesan-assassins of a sunken kingdom.
5335 F A thin membrane, like a dragonfly's wings, stretches over this expanse of forest, thwarting much of the sun's power. Vampires hunt albino animals outside of a drow monitoring post.
5400 F 12' rusty metal orb with a fire in it. Knights and villagers maintain the fire, even in winter, because it's some kind of cosmic lighthouse and every time it goes out a githyanki frigate or an astral marauder crashes into reality.
5401 F Crusters (halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor) have driven off the Vernal clerics of this sacred healing spring and are using its magic to get really huge and wrestle each other.
5402 F A recently-exposed barrow holds the Stone Mask of the Autumn Queen, which has been chained to an altar. Surrounded by broken axes and crude, desperate warnings in a dozen languages not to try taking it unless you are the "Bard of Ages."
5403 F Coast road leads to a small outpost ruled by The Commission, a ruthless Pashanallan trading company that does not know or care about the Oathlands's elaborate fealty systems: their captain is busy torturing locals for the location of a hidden treasure.
5414 HD PORT STAYA, pop 2000. Ruled by the Commission, a ruthless trading company that does not believe Greater Pwar's land causes bad luck. (All their marines are cursed.) Lashed-together pontoon boats and rickety wooden towers. Locals sell giraffe mounts.
5415 HD Doom Fire Mountain. A bodhissatva just ripped through this terrestrial hell, enlightening and saving the thousand souls here, leaving 50 furious devils, who have already fallen into infighting and factional violence.
5416 HD A vampire monk, crusted in black salt to resist the harsh sun, promises to turn your shadow into a living weapon. She will happily demonstrate her own shadow's deadly fighting arts.
5423 MF Haunt of The Brass Magistrate, a ghost whose crown is the city of Elower in Pwar (Hex 6021). He can't be destroyed, but anyone who captures him can shape politics and architecture in Elower. The woods are full of dead Pwar janissaries and Thann knights who tried.
5424 MF The Wild Tower. Created with an identical duplicate in Fairyland in a doomed attempt to civilize that wild kingdom. Now a teetering tangle of poison flowers, wild magic, and mad mages. Its Fairyland duplicate is even worse, though quite rational for Fairyland.
5425 MF A hill teams with huge fire ants. Disgraced janissaries from Pwar watch their endless wars, seeking to unlock a new fighting-art and create a mercenary company.
5427 D Letter golems, created by a forgotten wizard who intercepted physical letters and long-range magical communication, wander at night, illuminating the desert with forgotten messages.
5428 LF Sothis Minor, pop 2,000. A perfectly nice town except that everyone has to be indoors behind wards every three hours or they're consumed by the Spectral Mother. All attempts to excavate and remove her have failed.
5429 LF Zadnicz's Phoenix Guard has burned this village in retaliation for last year's territorial concessions. Goblins are fighting over the armor of a Zadniczi paladin who killed herself after committing atrocities and losing her powers.
5430 MLF You are now entering Bandit's Road. It is not named after someone named "Bandit." First up, "Howdah Giants": diseased, partially hollowed-out ogres full of kobold crossbow-snipers.
5431 MLF Bandit-archers with an illusionist chieftain lure in other bandits with their favorite illusion: a bunch of loud, drunk dwarves pushing a cart full of barrow-gold.
5432 MLF The Crimson Dryad, a cleric-brigand armed with a whip that ends in nine venus flytraps, has taught dryads, shambling mounds, and one fir treant the Sacrament of Stolen Flesh. Hypnotically sweet-smelling pitcher plants surround her lair.
5433 MLF Mosquitofolk work in trios. One has a harpoon gun, one holds the silk line that hauls you into the sky, and one, armed with butcher's knives, carves you up for transport.
5434 F A sunken kingdom visible in the lake. Undead courtesan-assassins, with their patrons long dead, play music on whale-bones while flashing messages to people above with golden fans. People know enough to ignore them.
5435 F Human villagers are in a halflings-are-corrupting-our-children murder-frenzy; a dozen human children from a different village are trapped in a hut as locals led by a fallen paladin try to burn it down.
5500 LF Two psychics locked in a 3D-crystal-chess game with dozens of floating pieces. Lichen covers both players. Goblins have discovered that they can place ingredients between the psychics and have them make sandwiches, and have opened a roadside snack shack.
5501 LF Old elvish cilia-road, which once swept travelers along on delicate, fast-moving tentacles, has turned carnivorous. Signs in Elvish and Sylvan warn travelers away.
5502 LF Hedge witch sells "lucky" runes that, when hung over a table, prevent the most popular card set in the principality from predicting the future, so people can play cards without witchy stuff happening.
5503 LF Lighthouse made of shifting tiles with transparent runes keeps a running tally of which oaths have been sworn to which lords, to what effects. It is always 1d20 months out of date. People on the shore wait angrily for updates.
5510 HD A giraffe-centaur shaman wearing rings and rings of orc skulls teaches hill giants the arts of medicine, civilization, and wrestling.
5511 HD Regional governor has ordered the construction of stone towers along the road to discourage banditry. Seven have been finished and all have been taken over by bandits.
5512 HD A mile-wide crater called Elaionon's Teacup. The metallic soil traps heat; nearby towns once used this as a place of execution, while nomad tribe heroes consider it the ultimate test of endurance to run its diameter.
5513 HD The Graveyard of Telescopes, a broken plain littered with tubes of abraded glass and verdrigrised copper. Considered even unluckier than the rest of Pwar, haunted only by kobold exiles.
5514 HD Dead wizard with a long narrow "scroll" of broken-letter gibberish and a strangely grooved, nonmagical staff. If you wind the scroll around the staff, you can see the writing: it reveals the location of the healing pool in Hex 5616.
5515 HD Astral grasshopperfolk raiders swarm, half-invisible, devouring the concept of agriculture. Local villagers revert to confused hunter-gatherer lifestyles as their skills atrophy.
5516 HD Tidal pool infamous for shipwrecks. Bubbly gray shape is a last-breath elemental, which has started to attack travelers along the coast road.
5524 MLF Frost giant martial artists relax by playing football with the inbred hemophiliac prince of an underground kingdom. They can teach you the Way of the Gentle Step if you can cut a raindrop in half.
5525 MLF An under-aerie that reaches into a vast cave. Dwarves breed giant bats, but none are yet large enough to carry their knights down into the vasty deep.
5526 HLF Ghosts of bell-ringers get together in the repeatedly lightning-struck belltower of a minor temple. They're meeting a gnome reanimator who's trying to explain the concept of a telegraph, with limited success.
5527 HLF Scattered forest villages. Elves breeding angry little dogs to use as sonic weapons. They're not lethal yet, but they're annoying, and their human neighbors want them gone.
5528 LF Hoop-like buildings constructed around the skulls of ancient giants to channel geomantic energy south, toward Zadnicz and other enemies of the principality. Inhabited by prisoners because no one else wants to live there.
5529 LF Old elvish dueling ground, still used by humans, called the Dance Hall. Giant bees have discovered that the "dances" that occur within prophesy the location of magical honey and wait secretly for duels.
5530 MLF Unicorn statue with a missing horn. Anyone placing a unicorn horn there is obliterated and angels are summoned to figure out how such a crime could have happened.
5531 MLF Abandoned, overturned wagon. Hundreds of gp worth of bricks of tea, except one of the green tea bricks is a dehydrated shambling mound who got kidnapped and sold by a technomage from Troso (Hex 5332).
5532 MLF The Red Lake. A curse destroyed this deepwater lake thirty years ago; the clay-like ground is covered in fishing boats and the bones of prehistoric beasts. A small tunnel leads directly into the underdark.
5533 MLF The jester-wolves have come, bells jingling, harlequin stripes in their fur and skin peeled back to reveal huge red muscles, "juggling balls" of raven feathers letting them see in every direction. Villagers flee their mirth and music.
5534 MLF The Menhir of Shame. An Archdevil of Patience petrified ages ago, this standing stone radiates corruption and is famous for being the site of countless paladins' falls from grace. Divine voices and merciful thoughts are muted around it.
5535 F A street in hell recreated here so angels and paladins can practice infernal urban combat before deployment to the lower planes. Occupied by an aging witch, the wife of a royal paladin, rescued from infernal torment decades ago who misses her old home.
5600 LF Storm that only affects the dead sweeps down from the north. Skeletons are struck by invisible lightning, zombies somehow drown, ghouls are swept away. More intelligent undead, visibly drenched, flee in a panic.
5601 LF Wasp-headed knights with two-handed swords and intricate techno-organic armor seek the Stone Mask of the Autumn Queen (5402) for a gnome in the town of Radia (5303). They believe any bard knows its location, and they enjoy torture.
5602 LF Ghoulgulls—vicious, squawking, squabbling undead carrion-eaters. Can pass through damp earth as easily as air. Not dangerous except in groups. (They're always in groups.)
5603 LF Huge banyan tree contains an elderly displacer beast who has learned to displace the tree. He eats well off crashed birds. A polymorphed druid recently escaped his tentacles and is hiding downriver, trying to heal three broken limbs.
5604 HD Flame-knights of Summaeon Laht (armed with iron because the ifrits who exiled them have denied them brass) negotiate with Bronze Age wights to help defeat the magnetic giant in 5804.
5604 HD Windmillfolk seek high windy peaks for their reproductive rituals. Ifrit viziers study them from afar and will permit no one to interfere.
5610 HD Damantine, an infinitely fragile metal, encased in a glass bell protected by summoned guardian angels for transport to the temple in 5714 where it will become the key component of a divination artifact.
5611 HD A rocky landscape of left feet. They are normal-sized feet, apparently female and human, their original purpose obscure.
5612 HD Damius Hudbuc-Klatt, a corrupt warden of hell, permits the escape of certain of his charges for a few hours at a time, for a considerable fee. If you lose a devil, you and Damius are both doomed.
5613 HD A catperson bandit-knight has had his heart replaced by a strawberry. Now without courage, he has turned to treachery, and apparently unlimited use of the web spell.
5614 HD The heart of a dragon in a rocky valley. Impaled on skeletal fingers that rise out of the earth, it grants power over fire and air, at the risk of being dragged down into the earth by skeletons on certain holy days.
5615 HD A natural gas flame surrounded by panes of blue glass. The forest here is bathed in blue light that banishes pain. Birds leap into the mouths of desert cats, which have grown fat and started to study the more insolent sorts of magic.
5616 HD Quarry full of half-buried clay pipes covered in arcane runes, the remnants of some ancient magical channeling project. Magical runoff bred monsters centuries ago, but now only the oldest remain: the Toad of Fifty Colors, which guards a pool of healing and regeneration.
5617 HD Singing, tambourine-playing cave woses painted with stinking ocher bless those who have been dishonored. It's said they can restore fallen paladins, but every fallen one who has visited their cave has grown furious and attacked them.
5724 MLF Nimuna, a half-sea elf, plans to swim all the seas in the world following an elaborate 3D rune she discovered in Hex 5302 and that she believes will make her a goddess.
5725 MLF The Bay of Thann. The remnants of prehuman sea gods are visible here in the crashing waves. They have lost forgotten mythologies and take on the faces and aspects of heroes (such as the PCs).
5726 MLF The son of this town's mayor has run away with, and married, a turtle queen. The locals are a bit old-fashioned and have barricaded the mayor in his house until they're sure she wasn't a turtle king.
5727 HLF Ruined temple. Goblin psychic has captured several clerics and is trying to crystallize the emotional state of "prayer" to steal the power of the gods. Very angry angels are on their way.
5728 LF A bridge crosses the river that divides Thann and Zadnicz. Made of mirrors, it reflects alternative life paths. Once per year, crossing it grants an ability from another class that lasts one week.
5729 LF Apprentices carry the charred bones of burned witches to long-extinguished pyres and anoint them with sacred water, hoping to resurrect them. A key ingredient is missing—it's the full moon, though they don't know that.
5730 LF Tromadee, pop 6000. This town's devious but basically well-meaning advisors had their king poisoned generations ago and now whisper policy advice to a porcelain doll. This creepy government has run smoothly, but now a Devil of Patience has infected the doll.
5731 MLF University of Stathtolt. This week: the Arcane Provings. The lowest 30% of the class will be shipped off to the nearest magocratic senate or wizard-king's castle to live out their days bickering over policy rather than studying real magic.
5732 MLF Dracdee, pop 800. Vampire physician writes a spurious but convincing treatise on the virtues of bloodletting for disease prevention. He will pay a cleric (in gold or with his Pocket Skeleton Chariot) to sign the work.
5733 MLF Crashed airship glows yellow with plague-lamps. Local bumpkins who don't know what the lights mean keep trying to rob it and getting shot. They're planning a final charge up the mountain slope to kill and rob the last plague-weakened holdouts.
5734 MLF Studge's Holler, pop 800. Yearly ritual dress-up-as-an-agriculture-god grand melee to determine grain prices has been thrown into chaos by the arrival of an invisible gluttony demon.
5735 MLF The Cursed Land of Tajaricz, a land stained by the corpse of a dead god. Available here to my Adventurer-tier patrons here.
5800 LF Thunderbears. Their heads are thunderclouds, their claws wreathed in lightning, and they can turn into mist at will. Sacred to the outriders of the plains.
5801 LF Blinded sphinx offers directions to any person, structure, or vehicle within 100 miles for a small fee. No riddles, no anymore: she learned her lesson.
5802 LF Diseased, owlbear-haunted grove. Its sacred guardian died ten years ago; a powerful druid is needed to replace him, cleanse the grove, and stop plagues from hitting nearby communities.
5803 HD Flamebreaker camp, pop 200. Ruled secretly by a fallen bird-of-paradise—a kind of celestial that loses its power if it ever touches the ground. She plots to regain her power, even if it means waging war against an ifrit usurper.
5804 HD Arandis, the so-called Magnet Giant, has attracted a tower and an armory to himself and plans to replace the concepts of North and South with his spine, spread through the entire earth.
5805 HD The cultists of birds-of-paradise, sacred celestials who must never touch the ground, capture outsiders, kill them, and fill the corpses with sacred incense until they float and can serve as nests.
5806 HD Dwarves occupy Shell of Fire, a turtle-god that fell asleep on a hot vent and that, over the millennia, became a volcanic island. The bronze weapons and shell armor from here are better than any steel.
5808 HD Eye atop a tiny (2') black obelisk screaming threats to all who will not worship it. No takers so far.
5809 HD Parawazkar, pop 12,000. A city of winches, catwalks, and funicula that cover a huge marble throne. It's been abandoned for as long as anyone can remember; surely no one will return to the throne.
5810 HD Trapped in a spirit-prison for ages, this demon fragmented itself into 77 personalities to discover a way out. Only the smallest (and most virtuous) learned how to escape. Now this horned demon desperately tries to warn people of the demon-hive in the mountain.
5811 HD Unicorn defends its dead calf as starving kobolds and desert cats try to reach the corpse.
5812 HD Shrine of the Summer Queen famous for its love-locks (if two people snap the lock shut together, their love will remain true). The clerics are interrogating Sevisti Glarder, the world's seventh-greatest burglar, for trying to open the prince's lock.
5813 HD Cloven-footed cats, victims of some obscure curse, scutter over the rocks and nibble on grass and flowers.
5814 HD Two-headed giraffes with a taste for manflesh.
5815 HD Ruined temple. Autumn Knight cleric instructs a troll in the necessities of sainthood with the long-term plan of creating a permanent supply of ever-regenerating relics.
5816 HD Strange dimensional effect projects the praying mantis fights of a tavern in Ix Teropo (Hex 0434) on the stone wall here. Local bandits come to watch the show. Neutral ground.
5817 HD Evil-eyed gnome sells nutrient fairies: fat, clip-winged fairies stuffed into jars. Eating one provides a full week's worth of protein and lets you cast one random 1st-level illusion spell once within 24 hours.
5818 HD Abandoned stagecoach inn, "ruled" by Mimbax the Kitchen God—abandoned for decades, now quite mad. Convinced that Tuth the Latrine God plots against him. (Tuth got eaten by sewer 'gators years ago.)
5819 HD Fatally flawed shamanic initiation ritual based on (toxic) hallucinogens and exposure has a 90% failure rate (and rising); the failures die aware of the essential unfairness of the process and become murderous wraiths.
5826 HLF Necromancer going from hanging-tree to hanging-tree, raising executed bandits as ghouls. He does this every new moon.
5827 HLF Renn, pop 900. Due to shifts in trade routes, this Potemkin village is now quite real, and thriving. Weretermite gangs are shaking down the Real Mayor and False Mayor, threatening to eat the shoddy streets before people can build real houses.
5828 LF Groznr, pop 500. Town divided into 36 towers arranged to maximize astrological energy. The patriarchs within are immortal. No one except the youngest sons can leave, and they are sworn only to serve the patriarchs' will. Sickness and disaster befall foreigners.
5829 LF Forced introduction camp for heretics too wealthy or connected to burn at the stake has fallen to a charming infernal warlock. (The heretics weren’t originally devil worshipers, but now they all are.)
5830 LF Zasha, capital of Zadnicz. Delicate, ethereal beings float high, high overhead in a balloon city. Too delicate to survive a normal atmosphere, they descend rarelyy in silken robe-suits to trade their machine treasures for maps and blood.
5831 MLF Alligator burials. A sprawling necropolis of painted clay. The half-phoenix monarch of Zadnicz follows this route every year to die and be born again.
5832 MLF Alligator and giant catfish wrestle in the muck of a high forest lake, as they have for years, watched by warrior-monks who believe the struggle symbolizes Zadznic's coming military fortunes.
5833 MLF Huge (60' tall) bee tending her human agricultural thralls, using them as dancer-geometers to describe new ways of moving around and finding flowers. One day she'll return to her home dimension.
5834 MLF Horned hieracosphinx with horns chopped off as punishment for crimes has strapped two magic spiked chains to his eagle-head and now terrorizes the roads as the feared bandit Whippy Bird.
5835 MLF A hard-to-find tree made of leaves that fell before their time, all floating in midair without trunk or branches. Can raise the dead 1/year.
5900 LF A coldgaunt wanders the steppes, hot and miserable. She remembers the glaciers that used to blanket the lands and her long fingers of ice still have power to scrape stone clean of dirt and bones clean of flesh.
5901 LF Fire-blackened battlefield near a ruined castle. Corpses everywhere. A treant that allowed itself to be turned into a ballista-covered battering ram for revenge is wounded but alive, and wants help deciding between suicide and further revenge.
5902 LF Bullywug warriors scream as their eggs are burned by Winter King zealots and their women are impregnated with genetically modified human-bullywug hybrid fetuses for obscure doctrinal reasons. Two Winter Knight paladins resisted and have been hastily buried.
5903 HD Beautiful, glittering, sadistic dragonfly-folk fighting bullywugs, trying to steal their Orb of Uplifting and drive them back into semi-intelligent savagery. The dragonfly-folk are sacred to Summaeon Laht and may not be harmed.
5904 HD SUMMAPOR, pop 1200, formerly ARAN-EL, pop 6000. Ruled by a vain exiled ifrit (guarded by everburning scorpion automata) with a 500-year plan for his new civilization that's already run into labor problems. Progress on the mega-aqueduct and dimensional arena is slow.
5905 HD Winged-elf cloud shepherds, tasked with guarding living clouds before they're turned into ethereal garments, think lightning-wolves are making off with their charges. In fact it's Arandis the Magnet Giant in Hex 5804.
5908 HD Poldash, pop 500. Magnificent sphinx doted on by entire village as they wait for it to speak its first riddle (and establish Poldash as a Town of Significance) is in fact just a dire housecat that's enjoying the attention.
5909 HD The Caves of Glory. Lava that washed over two warring armies of titans millennia ago. Their organic bodies rotted, leaving 3D caves in the shapes of struggling giants. Now haunted by troglodytes working strange fire magic.
5910 HD Unicorn with a trilobite where its horn should be. Shunned by respectable unicorns, who fear its water magic, time-warp powers, and ability to turn into an indestructible fossil.
5911 HD Cleric of the Winter Sage just intercepted an assassin mid-assassination and beat him to death for hiding a dagger in a hollowed-out book. You DON'T just cut up a book, not where Winter Sage clerics might see you. Would-be victim (rich merchant) profusely grateful.
5912 HD Martial arts-trained shadows of now-dead mercenaries seek gainful employment. A curse prevents them from killing the living, but they can enter paintings and kill anything within.
5913 HD Clockwork pixie mechas. Roughly human sized, very dangerous. Can turn into steamships, knights, or a hard-to-draw amalgam form. Internal axes and crossbows.
5914 HD Narrow rivulet full of dirty, tainted water. Desert pixie warriors regard drinking from the river as a test of manhood. Most just get sick, but a few have developed acid/pollution powers and a taste for defilement.
5915 HD Lake surrounded by a half-mile of toxic air. Secret experimental research facility uses stolen tech from Hex 6014. The director plans to open a dimensional rift to the elemental plane of water and drown Greater Pwar. Peasants are afraid.
5916 HD Undead woolly mammoths, skeletally thin and desiccated, walk endlessly, plotting a way to return all of Greater Pwar to glaciers and tundra. Desert sprite shamans tag them with ink: they are all covered in elaborate, occasionally magical signs.
5917 HD Crawling penitents: dwarves who inch along the ground to soak up the curse-energy of Greater Pwar. Sickly, disease-ridden, usually blind. One vampire travels with them, hoping to get close enough to a temple to drain its priests and steal their power.
5918 HD Radioactive waste pit, source of much that's "cursed" in Greater Pwar. Wereboars are coming from all over the world right now to breed and bear strong children in the nauseating heat of the green radiation-fires.
5919 HD Lomoht stilt-village, pop 800. Werewhales drag human children away to be drowned as "punishment" for whales that beached themselves last year.
5920 HD Gene-spliced otter-angels created so an ambitious wizard could explore a water god's heavenly city. They've overrun his verdigris-encrusted submersible. The ruined machine's vibrations are causing whales to beach—see 5919.
5928 LF The Sable Gardens. If you die in a dream while sleeping here, you die in real life. 1d4 oneironauts, 1d6 suicidal campers whose religion forbids suicide, 1d8 dark priests hawking potions and narcotics.
5929 LF Polymorphed pumpkin coach races along the cliffside road with princesses trapped within. Cursed by a witch, the coach will explode if it drops below 25 miles per hour.
5931 MLF Tower of GHOOMA THE SHAMED, fallen cleric who peddles a narcotic that burns out the speech center of the brain. He then takes all the words people would have spoken and tries to construct a Logos that will make a new universe to destroy the existing one.
5932 MLF Graveyard. Outer gravestones are blank; inner ones are crowded with names as the dead close in on a long-buried vampire, trying to stop it before it awakens. Local villagers blame drug addicts and goblins for the mischief.
5933 MLF Summer Sage cleric murdered by Ghooma the Shamed (Hex 5931) has reappeared as a morphing, body-hopping tattoo and is trying to explain how to activate his spare clockwork body and stop the vampire in 5932. Local villagers losing their goddamn minds.
5934 MLF The View of the Distant City. Semi-famous locale. Climb the hill and in the distance is a city that cannot be reached. Summer Sage acolyte has been trying to contact it with semaphore for a few weeks as she awaits her mentor's return.
5935 MLF Road lined with mystic penitents who have surgically implanted hymn-singing mouths in their hands, rendering manual labor impossible and burdening the local farmers, who have increasingly dark solutions in mind.
6000 LF Ghosts of murdered paladins from 5902 have stolen a malfunctioning clockwork dancer and deer from Hex 5933 and now sit one atop the other as the "Chattering Knight." They protect the road from bandits but want justice and a proper burial.
6001 LF A tree trunk dragged into the road by bandits. If you search the woods, you’ll find small holes in the earth. They lead to the lair of an umber hulk who is eating the bandits while sorting through their treasures, including a gauntlet of telekinesis.
6002 LF Olpendia, pop 4000. Vat-grown bards intended to spread propaganda for the cruel (but reputation-sensitive) necromancer Nymax have turned to cannibalism and locked themselves in an inn as terrified townsfolk try to burn it down without destroying the whole block.
6008 HD Lower Parawan, pop 15k. Surgeon-performer delights the crowd with rapid tumor removal, blinding knife-work. Local clerics are aghast, though most take bets on who will survive just like everyone else.
6009 HD Upper Parawan, pop 6k. Petty-mage's flawed insect swarm spell instead produces thumb-sized naked humans. Their bites aren’t too dangerous and the mage is now trying to sell the spell to various brothel-keepers for prurient purposes.
6010 HD Awan River. Crooked and dishonored wizards gather at an illegal crawling-hand fighting pit watched over by a thri-kreen referee and his enforcer, Susan from Scranton, who generates a permanent 10’ antimagic field and has a gun.
6011 HD FORT ZAZMUSS overlooks the Awan River. Weird noises in the castle basement are from dwarves who just broke through from below and, unaware the castle is inhabited, have started looting the "dungeon" and fighting the prisoners.
6012 HD Yellow plague banners warn you away. Nothing left of this town after a plague of “bone rot” ten years ago except skeletons wearing plague masks and armed with experimental syringes.
6013 HD Source of the River Awan. A tree in the desert hung with udders, guarded by minotaurs and dryads.
6014 HD Temporal penal colony lets people from 3,000 years in the future pay off debts, both spiritual and secular. Brigands, heretics, bad businessmen, thieves, sinners, all with glowing numbers on their heads. They leave if the number hits 0. If it hits 999…they also leave.
6015 HD Dao-run slave quarry. One slave is selected by lot each month to live in modest comfort and explain to concerned local constables that the slaves are happy. After one month the slave is sacrificed and a new one is selected.
6016 HD New Kandor, pop 400. Psychics who came to some far-future city for political asylum escaped through the time rift there and have established a thriving colony, trading biotech and future-lore for food. They plan to liberate the debt-slaves in Hex 6014.
6017 HD Fire cultist temple. Secretly responsible for burning the heart out of the troll demigod in Hex 6117. They believe the demigod will reincarnate and the decadent dwarves will regain their strength, but they're terrified of this secret leaking.
6018 HD Giant copper crab with an everburning fire in its belly, once used to sacrifice heretics, still strapped down and stuffed with blackened bones. Now cursed or blessed, animated by holy fervor, running all over the place and snip-snipping the unrighteous.
6019 HD Horse of a Different Dolor, a mind flayer experiment, creates rippling shockwaves of alien despair wherever it goes. Even animals are affected. Last year a brave paladin managed to get a bell around its neck before killing himself.
6020 HD Poisoned magic here generates “runekin,” strange tall gray-skinned men in black miters who follow the party, steal spells, and eat human flesh.
6021 ELOWER, The Risen City, pop 20k. Walks slowly in marble pillar-stilts moved by huge windmills to avoid Pwar's accursed earth. Ruled by crooked merchants and the Twice-Cunning: mages who grow secondary brains as tumors to memorize more spells. Slow, fat, and sickly, but powerful.
6023 P Turnlings. Genetically modified beavers built for the grasslands—long legs. They build windmills instead of dams. The windmills grind the nuts they gather into grain. Unintelligent, but impressive.
6031 MLF Bullywugs lurk in the hills and high lakes, worshiping creepy human-headed or human-handed gods, hunted by a kuo-toa cult that hates all things mammalian and that knows how all the lakes are connected.
6032 The Village of Midvine, notable for its mud, general wretchedness, and wondrous ancient idols crafted of panchaloha, an alloy of gold, silver, copper, zinc, and iron, created by an ancient lineage of mystic martial artists.
6033 MLF The Apple Orchard of Midvine, haunted by a psychic tree that kidnaps children.
6034 MLF Doves from a nearby martial arts temple have taken over the whole forest here, driving away the crows and eagles with their kung fu and offending the spirits of nature.
6035 MLF Necromancer studies different ways to die has captured Valhallans and is killing them in different ways, frustrated that they keep running out of “honor” and becoming demons.
6100 LF The Seventh Winter, a traveler's inn. Grizlin, an intelligent boar assassin, rents himself out for "hunting trips gone wrong" if you need to get rid of a nobleman.
6101 LF Rebuilt Hechar. Brand-new city streets run through with elaborate glass sewers. A bit grossbut it stops spies from infiltrating the castle, removes many low-level monsters, and lets the Order of the White Eye spot signs of cannibalism, vampirism, lycanthropy, and disease.
6102 LF Old Hechar. City beside a permanently frozen tsunami. Ice magic has devastated the harvest, and it is now partially desolate, except for Tundra visitors who have brought their cruel silent gods south with them.
6107 HD Tomeco, pop 14k halflings. The city's opera house has grown, and grown, until it's now swallowed the whole city. Somehow the work still gets done, despite the singing and melodrama. Hire guides so you don't accidentally cast yourself in a tragedy.
6108 HD Old cabin absolutely packed full of playbills and broadsheets from a long-extinct gnomish civilization that discovered gunpowder, and then a better gunpowder that killed them all. Mechanical spiders controlled by a tumor-mage in 6021 seek formulae.
6109 HD Two gnomish gnoblemen about to fight a duel. Angels and devils beg them to stop, as they're fighting on sacred ground and the results of their duel will accidentally echo through the multiverse.
6110 HD The Ruins of Equestria Commedia, the famous horse clown college and metaphorical symbol of the degeneracy of the previous government. On windless nights you can hear the faint clop-clop-honk of its greatest performers.
6111 HD The Vordec Hills, famous for its giants and ruins. A particularly fat and ugly human petty-mage has been passing himself off as a lost giant child and coasting on sympathy and low-level charm magic.
6112 HD Half-water elemental flees masked, cryo ray armed hunters from the secret experimental research facility in Hex 5915 to warn people of the Director's plan to drown Pwar by opening a rift to the Plane of Water.
6113 HD Dwarf-mined silver vein has led out of the mountain, straight up into the air. It now forms a coral-like pattern of force, hovering in midair, accessible only from underground. A "Twice-cunning" mage from Elower (Hex 6021) turns both brains to understanding it.
6114 HD Glutton-beast that drinks up whole ponds. It needs to be killed to restore the eastern realms of Greater Pwar. It has been starving and parched for centuries. It claims to know the secret source of Pwar's missing water before betraying you and trampling you to death.
6115 HD Box canyon once used for chariot racing in the days of the old empire now full of huge predatory geckos and tattered pennants.
6116 HD Old bronze statues of magnificent workmanship being melted down for cannons and bronze breastplates by a disgraced dwarven mercenary company.
The Winter Skin mercenaries once guarded the troll demigod in Hex 6117. Each wears a mithril "accelerator lattice" that cycles them through preprogrammed combat routines. Only their champions fight independently, with crystals in their heads to record exceptional maneuvers.
6117 HD For a thousand years dwarves lived in a tower that held a troll demigod, carving his flesh for food and alchemy. He died six months ago for reasons no one can understand. (But see Hex 6017.) Starving refugees everywhere.
6118 HD Huge (quarter-mile) verdigrised puzzle box/hellgate being manipulated by an ancient treant using almost 500 dwarf slaves and over 1,000 oxen. An entire village has sprung up, as the treant provides fresh fruit.
6119 HD Five paladins have calculated that the treant in Hex 6118 will take 300 years to finish opening the puzzle box/hellgate. They have procured a cryo stasis unit and are arguing about who should get frozen.
6120 HD Portrait of a princess a foreign king plans to marry has been stolen by desert sprite witches and will be used for nefarious purposes unless recovered.
6121 HD The Free Folk Inn, a castle owned by the descendants of seven families who gave their sons to the old ruling dynasty as hostages, and who took over when the dynasty fell.
6122 F Defaced grave of the treacherous alchemist Volg, whose addictive potions devastated an entire generation of adventurers, reducing them to penury and psychosis. Poisoners can invoke his ghost on the new moon.
6133 MLF Microsecond etherealness flicker has left pilgrims along this road buried (quite dead) waist-deep in the ground. One was jumping at the time and is screaming for help, with legs destroyed just below the ankles.
6134 MLF Negligent earth god's snoozing on the job was responsible for the ground-flicker in 6133. Frantic, he's now trying to blame a local vampire, but can't find the records in his office for where the vampire is buried.
6135 MLF Dwarves have diverted a river to power a new mine but failed to consult a druid; now the river spirit is hanging around in the empty bed, growing malevolent and corrupt.
6200 LF Unhappy couple getting married to short-circuit a prophecy. Both are looking for one last fling before they stop the birth of the Future Hellking. Devils plot to assassinate them.
6201 Superstitious peasants have flocked to a drooling idiot and carry him around on a throne, claiming only he can overthrow Nymax, the dark wizard of Olpendia (Hex 6002). Con artists and free clones of Nymax who started this scam are getting worried.
6202 LF The Blackpond, still full of ash after a gold dragon burned the evil castle above it to slag a thousand years ago. Haunted by wights, will-o-wisps, and cruel fire elementals.
6206 HD A dozen semivisible clerics just gated themselves in from the Chameleon Duoverse. With their god recently murdered, they seek zealots, fanatics, and devout screwballs to sell them on a new religion.
6207 HD Ant has independently discovered the idea of "crime." Millions of dead ants everywhere. Crime ant explains his discovery (using dead ants to spell) and asks to be carried to a human city.
6208 HD Ancient, long-shattered prison-grave for a demon-king destroyed ages ago being explored by a group of abjurors looking for old and forgotten protection magic.
6209 HD Eternally mounted cultist-bandits ride zebras on elegant ivory stilts. They refuse to touch the ground and slay all who come in contact with it.
6210 HD Farm in ruins after the farmer convinced a cloud giant to sell him the secret of giant pumpkins. Nothing left but parched, nutrient-drained earth and giant rotting pumpkins full of goblins.
6211 HD Lophe, pop 300. "Miracle dwarf" accidentally killed all this town's artisans, has now replaced them and grown rich. He has the Bag of Molding: anything within can be reshaped by squeezing from the outside.
6212 HD A dwarf stands before an iron gate. He wants help reclaiming his hereditary mountain kingdom from goblins. Yes, he's a vampire. Yes, it's been a thousand years and it's a completely different goblin clan now. What of it?
6213 HD Unconvincing doppelgangers haunt the roads trying to join your party. Pilgrims consider it an act of charity to humor them—and they *do* provide protection against gnolls and other brigands.
6214 HD Tower of the wizard Snayth: a "native guide center" full of refugees waiting for Snayth to load braintapes full of geography data into their skulls. A "teleport hook" then lets Snayth send them anywhere in the world to help adventurers, then pull them back.
6215 HD Failed attempt to raise the water level has flooded mines with seawater and sent furious goblins up to the surface; they've slaughtered most of the town. Survivors huddle in the town hall, blaming each other.
6216 HD Air bears rip through the trash and unsecured burial chambers of an abandoned cliffside dwarven town, growing fat on old food and dwarfmeat. Air bear ghoulism increasingly likely.
6217 HD Dwarf airships try to drop supplies on the towns below after the death of the demigod in 6117 triggered widepread famine, but come under constant ballista fire from warlords.
6218 HD Ancient statue of the Winter King. Local bandits hired crusters (halfling-sized intelligent slimes wearing stolen crab/trilobite/giant snail shells or piecemeal armor; immune to the statue's gaze of judgement) to chisel out its eyes, but they keep growing back.
6219 HD Fertility-magic standing stones copied from some much lusher clime have exhausted the soil and contribute to Pwar's aridity and cursed nature. Autumn Sage cleric "listens to your concerns" before luring you into his greenhouse and feeding you to the giant plants.
6220 HD Dwarves just learned that their main "tunnel" isn't an actual tunnel but an ethereal phasing technology their ancestors bought 1,000 years ago—and only HALF paid for. The ether-engineers are here to collect, and will delete the tunnel if they're not paid.
6221 F Ruined town, formerly with a sewer system made of an angel-dragon that sinned against the Summer King and was cast down. The angel-dragon has torn its way free. Its fiery, bloody, fecal breath has killed everyone within five miles.
6222 F LEUKON, pop 1200. Eleven plague spirits have been captured by a helpful wizard (same one that built the magnet in 6312) and are used to power this town's labor-golems. The golems are made of (so-far) indestructible brass.
6223 F Fractal trees in this forest are ideal for enlarging and shrinking magic. Fey and giants walk their circles to grow large or small, but the woods are haunted by evil gnomes and the cruel spirits of invariant geometry.
6300 LF Lantern witches—genetically engineered monstrosities constructed to guide travelers at night. Pituitary gland problems have triggered gigantism and a penchant for blundering mischief.
6301 LF Eloise, pop. 14k. Rival of El Waz across the strait. Fog-drenched spires, mushroomgirl prostitute bicycle gangs, "gutlarks" digging through sewer-catfish, industrialists controlled by parasitic alien tophats vs. mind-controlling arcane walking sticks.
6306 HD El Waz, pop. 22k. Rival of Eloise across the strait. Sun-drenched rooftop gardens, cruel and fashionable werejackals, perfume magic, erotic silk elementals, winged-head terra cotta security drones.
6307 HD University of Phedu-Phye. Haunted sex mirror charms young men into copulation to create mirror-daughters with plans to enslave both the physical and ethereal realms.
6308 HD Old aerie for messenger-ravens now overrun with vicious sprite-sized harpies and maggot-birds. They've chained up the ravenmaster and torment him for useful political secrets.
6309 HD New Phye, pop 800. Lazy cremationist has been conducting "urn burials" without actually burning the remains first—just cutting the heads off, dropping them in, and selling the bodies to medical students. Zombie-head plague incoming.
6310 HD Fallen paladin and former ghoul-hunter extracts blood from three captured elves to create a serum of immunity to ghoul paralysis. Unknown to them, their bloody tent-workshop is the skin of the demon Flood.
6311 HD Fat, groaning arachnids full of alcohol—a luxury among dwarves. Each liquorspider is worth 5,000 gp. Thieves are rare, as the guards are ever-drunk sacred berserker women married to the Summer Knight, and don't take prisoners.
6312 HD Mad "magnet wizard" (goblin rogue) has captured a bunch of knights and is now using his magnet to attack a nearby village with them, demanding tribute. The sensitivity of the magnet machine is incredible and Dweid, a local philosopher (Hex 6316) doesn't want it damaged.
6313 HD Arsenic-rich copper mines full of deranged, permanently brain-damaged zealots. Local philosopher-turned-mine-owner in Hex 6316 wants them cleared out.
> East of the Sophontic Principalities: Exumanthis, Realm of the Vibrant Dead, Forest of Dancing Wolves and Painted Ravens
6314 HD Popular shrine to the Autumn Queen famous for its miraculously preserved saint. Five years ago the saint returned from heaven to stop the dragon in Hex 6221 and the body has rotted. Shrine priest has been killing local girls and dressing them as the saint.
6315 HD Dwelth, pop 800. Local priest has been executing people to stop the spread of "vampirism"; vampirism doesn't spread by simple bite, and he knows that—in truth he works for the murderous shrine priest in Hex 6314.
6316 HD Manse of Dweid, philosopher-magician. Currently selling "mushroom bombs" that create 100'-high, 20'-wide mushrooms that encase everything within in a web-like effect and last for months.
6317 HD A sleeping giant surround by a quarter-mile *silence* field whose dreams are said to maintain the world. (In fact, they only maintain the stones of Phedu-Phye in Hex 6307; it's an old experiment.)
6318 HD The red dragon EPMARA, a runt of her race (about horse-sized), dwells in a tower made of melted githyanki silver swords after escaping centuries of slavery and torment at their hands. Githzerai and human monks seek out her wisdom and her rage.
6319 HD Adder cop. Wereserpent tasked with policing the infractions of spiders, spider gods, demon spiders, etc. Immune to poison and webs and can grant immunity to those things; empowered by the gods to act with impunity.
6320 HD Tongues of the Mosquito God. Huge spikes rise out of the ground, ideal for impaling. Legends say that after drinking a nation's worth of blood, the mosquito god will awaken. Local lords don't care and impale people here anyway.
6321 F Tower of the Pseudolich. The "pseudolich" is a shrouded mushroom creature with powerful hallucinogenic spores (treat as an illusionist) dwelling in a twisted mage-tower of hardened fungal growth.
6322 F Helen nest. Beautiful fungus-women, Helens have powerful hypnotic and long-distance attraction powers due to their spores, and are used to guide ships into port. A minor baron owns this nest and uses them for river trade.
6323 HD Zana Mora, pop. 1200. Once-great town ruled by The Gardener, a minotaur queen. She has created a magnificent winding garden that only occasionally leads people to her dinner table to be eaten. Her enemy is a morkoth dwelling in the town sewers.
(End of the Sophontic Principalities.)